需要实现:
正常队列(先进先出):
- push
- peek / pop
- size
- is empty
var MyStack = function() {
this.arr1 = [];
this.arr2 = [];
};
MyStack.prototype.push = function(x) {
this.arr2.push(x);
};
MyStack.prototype.pop = function() {
if (this.arr2.length !== 0) {
while (this.arr2.length > 1) {
this.arr1.push(this.arr2.shift());
}
return this.arr2.shift();
}
while (this.arr1.length > 1) {
this.arr2.push(this.arr1.shift());
}
return this.arr1.shift();
};
MyStack.prototype.top = function() {
let topElement;
if (this.arr2.length !== 0) {
while (this.arr2.length > 1) {
this.arr1.push(this.arr2.shift());
}
topElement = this.arr2[0];
this.arr1.push(this.arr2.shift());
} else {
while (this.arr1.length > 1) {
this.arr2.push(this.arr1.shift());
}
topElement = this.arr1[0];
this.arr2.push(this.arr1.shift());
}
return topElement;
};
MyStack.prototype.empty = function() {
return this.arr2.length === 0 && this.arr1.length === 0;
};
/**
* Your MyStack object will be instantiated and called as such:
* var obj = new MyStack()
* obj.push(x)
* var param_2 = obj.pop()
* var param_3 = obj.top()
* var param_4 = obj.empty()
*/
和之前做的用栈实现队列,基本思路差不多。都是根据不同数据结构的特性控制元素的移动。