让事件发生n次的最佳方式是什么?

时间:2022-03-07 22:20:21

I use the following code to create countdowns in Javascript. n is the number of times to repeat, freq is the number of milliseconds to wait before executing, funN is a function to call on each iteration (typically a function that updates part of the DOM) and funDone is the function to call when the countdown is complete.

我使用以下代码在Javascript中创建倒计时。 n是重复次数,freq是执行前等待的毫秒数,funN是每次迭代时调用的函数(通常是更新DOM部分的函数),funDone是倒计时时调用的函数完成了。

function timer(n, freq, funN, funDone)
{
    if(n == 0){
        funDone();
    }else{
        setTimeout(function(){funN(n-1); timer(n-1, freq, funN, funDone);}, freq);      
    }
}

It can be called like so:

它可以像这样调用:

    timer(10,
      1000, /* 1 second */
      function(n){console.log("(A) Counting: "+n);},
      function() {console.log("(A) Done!");}
     );

    timer(10,
      500,
      function(n){console.log("(B) Counting: "+n);},
      function() {console.log("(B) Done!");}
     );

The advantage of this is that I can call timer() as many times as I want without worrying about global variables etc. Is there a better way to do this? Is there a clean way to make setInterval stop after a certain number of calls (without using global variables)? This code also creates a new lambda function with each call to setTimeout which seems like it could be problematic for large countdowns (I'm not sure how javascript's garbage collector handles this).

这样做的好处是我可以根据需要多次调用timer()而不用担心全局变量等。有更好的方法吗?是否有一种干净的方法使setInterval在一定数量的调用后停止(不使用全局变量)?这段代码也创建了一个新的lambda函数,每次调用setTimeout,这似乎对大型倒计时有问题(我不确定javascript的垃圾收集器如何处理这个)。

Is there a better way to do this? Thanks.

有一个更好的方法吗?谢谢。

3 个解决方案

#1


I'd create an object that receives a counter and receives a function pointer to execute, something akin to the following pseudo code:

我创建了一个接收计数器并接收要执行的函数指针的对象,类似于以下伪代码:

TimedIteration = function(interval, iterations, methodToRun, completedMethod){

  var counter = iterations;
  var timerElapsed = methodToRun;  //Link to timedMethod() method
  var completed = callbackMethod;

  onTimerElapsed = function(){
    if (timerElapsed != null)
      timerElapsed();
  }

  onComplete = function(){
    if (completed != null)
       completed();
  }

  timedMethod = function(){
    if (counter != null)
      if (counter > 0) {
        setTimeOut(interval, onTimerElapsed);
        counter--;
      }
      else
        onComplete();
      this = null;
    }
  }

  if ((counter != null)&&(counter > 0)){
    //Trip the initial iteration...
    setTimeOut(interval, timedMethod);
    counter--;
  }  
}

obviously this is pseudo code, I've not tested it in an IDE and syntactically I'm not sure if it'll work as is [I'd be astonished if it does], but basically what you're doing is you're creating a wrapper object that receives a time interval, a number of iterations and a method to run upon the timer elapsed.

显然这是伪代码,我没有在IDE中进行测试,从语法上来说我不确定它是否能正常工作[如果它确实会让我感到惊讶],但基本上你正在做的就是你'重新创建一个包装器对象,它接收一个时间间隔,多次迭代以及在计时器运行时运行的方法。

You'd then call this on your method to run like so:

然后你可以在你的方法上调用它来像这样运行:

function myMethod(){
  doSomething();
}

function doWhenComplete(){
  doSomethingElse();
}

new TimedIteration(1000, 10, myMethod, doWhenComplete);

#2


This is basically the same idea as @balabaster, but it is tested, uses prototype, and has a little more flexible interface.

这与@balabaster基本相同,但它经过测试,使用原型,并且具有更灵活的界面。

var CountDownTimer = function(callback,n,interval) {
     this.initialize(callback,n,interval);
}

CountDownTimer.prototype = {
     _times : 0,
     _interval: 1000,
     _callback: null,
     constructor: CountDownTimer,
     initialize: function(callback,n,interval) {
                     this._callback = callback;
                     this.setTimes(n);
                     this.setInterval(interval);
                 },
     setTimes: function(n) {
                     if (n)
                         this._times = n
                     else
                         this._times = 0;
                 },
     setInterval: function(interval) {
                     if (interval)
                         this._interval = interval
                     else
                         this._interval = 1000;
                 },
     start: function() {
                     this._handleExpiration(this,this._times);
                 },
     _handleExpiration: function(timer,counter) {
                     if (counter > 0) {
                        if (timer._callback) timer._callback(counter);

                        setTimeout( function() {
                                           timer._handleExpiration(timer,counter-1);
                                          },
                                          timer._interval
                                      );
                     }
                 }
};

var timer = new CountDownTimer(function(i) { alert(i); },10);

...

<input type='button' value='Start Timer' onclick='timer.start();' />

#3


I like your original solution better than the proposed alternatives, so I just changed it to not create a new function for every iteration (and the argument of fun() is now the value before decrement - change if needed...)

我比你提出的替代方案更喜欢你的原始解决方案,所以我只是将它改为不为每次迭代创建一个新函数(而fun()的参数现在是递减之前的值 - 如果需要改变......)

function timer(n, delay, fun, callback) {
    setTimeout(
        function() {
            fun(n);
            if(n-- > 0) setTimeout(arguments.callee, delay);
            else if(callback) callback();
        },
        delay);
}

#1


I'd create an object that receives a counter and receives a function pointer to execute, something akin to the following pseudo code:

我创建了一个接收计数器并接收要执行的函数指针的对象,类似于以下伪代码:

TimedIteration = function(interval, iterations, methodToRun, completedMethod){

  var counter = iterations;
  var timerElapsed = methodToRun;  //Link to timedMethod() method
  var completed = callbackMethod;

  onTimerElapsed = function(){
    if (timerElapsed != null)
      timerElapsed();
  }

  onComplete = function(){
    if (completed != null)
       completed();
  }

  timedMethod = function(){
    if (counter != null)
      if (counter > 0) {
        setTimeOut(interval, onTimerElapsed);
        counter--;
      }
      else
        onComplete();
      this = null;
    }
  }

  if ((counter != null)&&(counter > 0)){
    //Trip the initial iteration...
    setTimeOut(interval, timedMethod);
    counter--;
  }  
}

obviously this is pseudo code, I've not tested it in an IDE and syntactically I'm not sure if it'll work as is [I'd be astonished if it does], but basically what you're doing is you're creating a wrapper object that receives a time interval, a number of iterations and a method to run upon the timer elapsed.

显然这是伪代码,我没有在IDE中进行测试,从语法上来说我不确定它是否能正常工作[如果它确实会让我感到惊讶],但基本上你正在做的就是你'重新创建一个包装器对象,它接收一个时间间隔,多次迭代以及在计时器运行时运行的方法。

You'd then call this on your method to run like so:

然后你可以在你的方法上调用它来像这样运行:

function myMethod(){
  doSomething();
}

function doWhenComplete(){
  doSomethingElse();
}

new TimedIteration(1000, 10, myMethod, doWhenComplete);

#2


This is basically the same idea as @balabaster, but it is tested, uses prototype, and has a little more flexible interface.

这与@balabaster基本相同,但它经过测试,使用原型,并且具有更灵活的界面。

var CountDownTimer = function(callback,n,interval) {
     this.initialize(callback,n,interval);
}

CountDownTimer.prototype = {
     _times : 0,
     _interval: 1000,
     _callback: null,
     constructor: CountDownTimer,
     initialize: function(callback,n,interval) {
                     this._callback = callback;
                     this.setTimes(n);
                     this.setInterval(interval);
                 },
     setTimes: function(n) {
                     if (n)
                         this._times = n
                     else
                         this._times = 0;
                 },
     setInterval: function(interval) {
                     if (interval)
                         this._interval = interval
                     else
                         this._interval = 1000;
                 },
     start: function() {
                     this._handleExpiration(this,this._times);
                 },
     _handleExpiration: function(timer,counter) {
                     if (counter > 0) {
                        if (timer._callback) timer._callback(counter);

                        setTimeout( function() {
                                           timer._handleExpiration(timer,counter-1);
                                          },
                                          timer._interval
                                      );
                     }
                 }
};

var timer = new CountDownTimer(function(i) { alert(i); },10);

...

<input type='button' value='Start Timer' onclick='timer.start();' />

#3


I like your original solution better than the proposed alternatives, so I just changed it to not create a new function for every iteration (and the argument of fun() is now the value before decrement - change if needed...)

我比你提出的替代方案更喜欢你的原始解决方案,所以我只是将它改为不为每次迭代创建一个新函数(而fun()的参数现在是递减之前的值 - 如果需要改变......)

function timer(n, delay, fun, callback) {
    setTimeout(
        function() {
            fun(n);
            if(n-- > 0) setTimeout(arguments.callee, delay);
            else if(callback) callback();
        },
        delay);
}