一、在ES6以前实现类和继承
实现类的代码如下:
1
2
3
4
5
6
7
8
|
function Person(name, age) {
this .name = name;
this .age = age;
}
Person.prototype.speakSomething = function () {
console.log( "I can speek chinese" );
};
|
实现继承的代码如下:一般使用原型链继承和call继承混合的形式
1
2
3
4
5
6
7
8
9
10
11
12
13
14
|
function Person(name) {
this .name = name;
}
Person.prototype.showName = function () {
return `名字是:${ this .name}`;
};
function Student(name, skill) {
Person.call( this , name); //继承属性
this .skill = skill;
}
Student.prototype = new Person(); //继承方法
|
二、ES6使用class定义类
1
2
3
4
5
6
7
8
9
|
class Parent {
constructor(name,age){
this .name = name;
this .age = age;
}
speakSomething(){
console.log( "I can speek chinese" );
}
}
|
经过babel转码之后
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
|
function _classCallCheck(instance, Constructor) {
if (!(instance instanceof Constructor)) {
throw new TypeError( "Cannot call a class as a function" );
}
}
var Parent = function () {
function Parent(name, age) {
_classCallCheck( this , Parent);
this .name = name;
this .age = age;
}
_createClass(Parent, [{
key: "speakSomething" ,
value: function speakSomething() {
console.log( "I can speek chinese" );
}
}]);
return Parent;
}();
|
可以看到ES6类的底层还是通过构造函数去创建的。
通过ES6创建的类,是不允许你直接调用的。在ES5中,构造函数是可以直接运行的,比如Parent()。但是在ES6就不行。我们可以看到转码的构造函数中有_classCallCheck(this, Parent)语句,这句话是防止你通过构造函数直接运行的。你直接在ES6运行Parent(),这是不允许的,ES6中抛出Class constructor Parent cannot be invoked without 'new'错误。转码后的会抛出Cannot call a class as a function.能够规范化类的使用方式。
转码中_createClass方法,它调用Object.defineProperty方法去给新创建的Parent添加各种属性。defineProperties(Constructor.prototype, protoProps)是给原型添加属性。如果你有静态属性,会直接添加到构造函数defineProperties(Constructor, staticProps)上。
三、ES6实现继承
我们给Parent添加静态属性,原型属性,内部属性。
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
|
class Parent {
static height = 12
constructor(name,age){
this .name = name;
this .age = age;
}
speakSomething(){
console.log( "I can speek chinese" );
}
}
Parent.prototype.color = 'yellow'
//定义子类,继承父类
class Child extends Parent {
static width = 18
constructor(name,age){
super (name,age);
}
coding(){
console.log( "I can code JS" );
}
}
|
经过babel转码之后
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
|
"use strict" ;
var _createClass = function () {
function defineProperties(target, props) {
for ( var i = 0; i < props.length; i++) {
var descriptor = props[i];
descriptor.enumerable = descriptor.enumerable || false ;
descriptor.configurable = true ;
if ( "value" in descriptor) descriptor.writable = true ;
Object.defineProperty(target, descriptor.key, descriptor);
}
}
return function (Constructor, protoProps, staticProps) {
if (protoProps) defineProperties(Constructor.prototype, protoProps);
if (staticProps) defineProperties(Constructor, staticProps);
return Constructor;
};
}();
function _possibleConstructorReturn(self, call) {
if (!self) {
throw new ReferenceError( "this hasn't been initialised - super() hasn't been called" );
}
return call && ( typeof call === "object" || typeof call === "function" ) ? call : self;
}
function _inherits(subClass, superClass) {
if ( typeof superClass !== "function" && superClass !== null ) {
throw new TypeError( "Super expression must either be null or a function, not " + typeof superClass);
}
subClass.prototype = Object.create(superClass && superClass.prototype, {
constructor: {
value: subClass,
enumerable: false ,
writable: true ,
configurable: true
}
});
if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;
}
function _classCallCheck(instance, Constructor) {
if (!(instance instanceof Constructor)) {
throw new TypeError( "Cannot call a class as a function" );
}
}
var Parent = function () {
function Parent(name, age) {
_classCallCheck( this , Parent);
this .name = name;
this .age = age;
}
_createClass(Parent, [{
key: "speakSomething" ,
value: function speakSomething() {
console.log( "I can speek chinese" );
}
}]);
return Parent;
}();
Parent.height = 12;
Parent.prototype.color = 'yellow' ;
//定义子类,继承父类
var Child = function (_Parent) {
_inherits(Child, _Parent);
function Child(name, age) {
_classCallCheck( this , Child);
return _possibleConstructorReturn( this , (Child.__proto__ || Object.getPrototypeOf(Child)).call( this , name, age));
}
_createClass(Child, [{
key: "coding" ,
value: function coding() {
console.log( "I can code JS" );
}
}]);
return Child;
}(Parent);
Child.width = 18;
|
构造类的方法都没变,只是添加了_inherits核心方法来实现继承。具体步骤如下:
首先是判断父类的类型,然后:
1
2
3
4
5
6
7
8
|
subClass.prototype = Object.create(superClass && superClass.prototype, {
constructor: {
value: subClass,
enumerable: false ,
writable: true ,
configurable: true
}
});
|
这段代码翻译下来就是
1
2
3
4
|
function F(){}
F.prototype = superClass.prototype
subClass.prototype = new F()
subClass.prototype.constructor = subClass
|
接下来就是subClass.__proto__ = superClass
_inherits核心思想就是下面两句:
1
2
|
subClass.prototype.__proto__ = superClass.prototype
subClass.__proto__ = superClass
|
如下图所示:
首先 subClass.prototype.__proto__ = superClass.prototype保证了子类的实例instanceof父类是true,子类的实例可以访问到父类的属性,包括内部属性,以及原型属性。
其次,subClass.__proto__ = superClass,保证了静态属性也能访问到,也就是这个例子中的Child.height。
以上就是详解ES6中class的实现原理的详细内容,更多关于ES6中class的实现原理的资料请关注服务器之家其它相关文章!
原文链接:https://www.cnblogs.com/gg-qq/p/11511937.html