1、初始数据:
权重越大,抽取的几率越高
[奖品1, 权重 5], [ 奖品2, 权重6], [ 奖品3, 权重 7], [ 奖品4, 权重2]
2、处理步骤:
1)N = 5 + 6 + 7 + 2 = 20
2)然后取1-N的随机数M
3)界定各 奖品的权重范围值 奖品 1 : 1-5 ; 奖品2 : 6-11; 奖品3: 12-18; 奖品4: 19-20
4) 如果M在某个奖品的权重范围值内,标识这个奖品被抽取到
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<?php
/**
* 奖品
*/
class Prize {
# ID
public $id = null;
# 权重
public $weight = null;
# 奖品名
public $name = null;
# 权重范围区间起始值
protected $start = 0;
# 权重范围区间结束值
protected $end = 0;
public function __construct( $id , $weight , $name ) {
if (! $id ) {
throw new Exception( '奖品ID为空.' );
}
$this ->id = $id ;
$this ->weight = $weight ? $weight : 0;
$this ->name = $name ? $name : '随机奖品' . $id ;
}
# id
public function getId() {
return $this ->id;
}
# 权重
public function getWeight() {
return $this ->weight;
}
# 设置权重范围区间
public function setRange( $start , $end ) {
$this ->start = $start ;
$this -> end = $end ;
}
# 判断随机数是否在权重范围区间
public function inRange( $num ) {
return ( $num >= $this ->start) && ( $num <= $this -> end );
}
}
/**
* 奖品池
*/
class PrizePoll implements IteratorAggregate, Countable {
# 奖品集
protected $items = array ();
# 加入奖品
public function addItem(Prize $item ) {
$this ->items[ $item ->getId()] = $item ;
return $this ;
}
# 删除奖品
public function removeItem( $itemId ) {
if (isset( $this ->items[ $itemId ])) {
unset( $this ->items[ $itemId ]);
}
return $this ;
}
# 更新奖品
public function updateItem(Prize $item ) {
if (isset( $this ->items[ $item ->getId()])) {
$this ->items[ $item ->getId()] = $item ;
}
return $this ;
}
# 获取所有奖品
public function getItems() {
return $this ->items;
}
# 所有所有可用奖品(如果权重为0,说明这个奖品永远不可能抽到)
public function getVisibleItems() {
$items = array ();
foreach ( $this ->items as $item ) {
if ( $item ->getWeight()) {
$items [ $item ->getId()] = $item ;
}
}
return $items ;
}
# Countable:: count
public function count () {
return count ( $this ->items);
}
# IteratorAggregate::getIterator()
public function getIterator() {
return new ArrayIterator( $this ->items);
}
}
/**
* 简单的抽奖类
*/
class SimpleTurn {
# 奖池
protected $poll = null;
public function __construct(PrizePoll $poll ) {
if ( $poll ) {
$this ->setPoll( $poll );
}
}
# 抽奖
public function run(PrizePoll $poll ) {
$poll = $poll ? $poll : $this ->poll;
if ( ! $poll ) {
throw new Exception( '奖池未初始化' );
}
if ( $poll -> count () <= 0) {
throw new Exception( '奖池为空' );
}
$items = $poll ->getVisibleItems();
if ( count ( $items ) <= 0) {
throw new Exception( '奖池为空' );
}
$sum = 0;
foreach ( $items as $item ) {
$start = $sum + 1;
$sum += $item ->getWeight();
$end = $sum ;
# 设置奖品的权重范围区间
$item ->setRange( $start , $end );
}
# 随机数
$rand = $this ->getRandNum(1, $sum );
# 区间段判断
foreach ( $items as $item ) {
if ( $item ->inRange( $rand )) {
return $item ;
}
}
return null;
}
# 获取随机数
public function getRandNum( $min , $max ) {
return mt_rand( $min ? $min : 1, $max );
}
# 设置奖池
public function setPoll(PrizePoll $poll ) {
$this ->poll = $poll ;
}
}
# 示例
try {
$prizePoll = new PrizePoll();
$prizePoll ->addItem( new Prize(1, 5))
->addItem( new Prize(2, 6))
->addItem( new Prize(3, 7))
->addItem( new Prize(4, 2));
$turn = new SimpleTurn( $prizePoll );
$prize = $turn ->run();
var_dump( $prize );
} catch (Exception $e ) {
print_r( $e );
}
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