本文实例为大家分享了C++实现扫雷游戏的具体代码,供大家参考,具体内容如下
直接上代码
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#include<stdio.h>
#include<windows.h>
#include<stdlib.h>
#include<time.h>
#include<conio.h>
#include<queue>
#include<ctype.h>
#define A 17 //地图的高
#define B 17 //地图的宽
#define C 30 //雷的总数
using namespace std;
DWORD a,b;
char map[A][B],news,spare;
int BoomTotalNum,floatx,floaty,flag[A][B],flagnum,mode,slect[A][B],game;
//颜色属性
const WORD FORE_BLUE = FOREGROUND_BLUE; //蓝色文本属性
const WORD FORE_GREEN = FOREGROUND_GREEN; //绿色文本属性
const WORD FORE_RED = FOREGROUND_RED; //红色文本属性
//开垦地图结构体
struct node {
int x;
int y;
};
queue <node> dui;
//打印位置
void position( int x, int y) {
COORD pos={x,y};
HANDLE Out=GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleCursorPosition(Out,pos);
}
//隐藏光标
void Hide() {
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
CONSOLE_CURSOR_INFO CursorInfo;
GetConsoleCursorInfo(handle, &CursorInfo); //获取控制台光标信息
CursorInfo.bVisible = false ; //隐藏控制台光标
SetConsoleCursorInfo(handle, &CursorInfo); //设置控制台光标状态
}
//初始化
void Beginning() {
while (!dui.empty()) {
dui.pop();
}
game=1;
//BoomTotalNum=C;
floatx=A/2;
floaty=B/2;
flagnum=0;
BoomTotalNum=C;
mode=0;
HANDLE handle_out = GetStdHandle(STD_OUTPUT_HANDLE); //获得标准输出设备句柄
CONSOLE_SCREEN_BUFFER_INFO csbi; //定义窗口缓冲区信息结构体
GetConsoleScreenBufferInfo(handle_out, &csbi); //获得窗口缓冲区信息
int x,y;
srand ((unsigned) time (0));
for ( int i=0;i<A;i++) for ( int j=0;j<B;j++) {
map[i][j]= ' ' ;
flag[i][j]=0;
slect[i][j]=0;
}
while (BoomTotalNum) {
x= rand ()%A;
y= rand ()%B;
if (map[x][y]== ' ' ) {
map[x][y]= '@' ;
BoomTotalNum--;
}
}
SetConsoleTextAttribute(handle_out, FORE_GREEN);
for ( int i=0;i<A;i++) {
for ( int j=0;j<B;j++) printf ( "█" );
printf ( "\n" );
}
position(floaty*2,floatx);
SetConsoleTextAttribute(handle_out, FORE_RED);
printf ( "" ); //光标位置
position(44,9);
printf ( "扫雷模式" );
position(44,5);
printf ( "剩余雷数:%d " ,C-flagnum);
SetConsoleTextAttribute(handle_out, FORE_GREEN);
position(5,22);
printf ( "按“空格”切换模式" );
position(5,23);
printf ( "按“Enter”确认" );
position(5,24);
printf ( "按“方向键”选择方块" );
}
//打印地图的一块儿
void Lump( int xx, int yy) {
switch (map[xx][yy]) {
case '1' : printf ( "①" ); break ; //周围雷的数量(下同)
case '2' : printf ( "②" ); break ;
case '3' : printf ( "③" ); break ;
case '4' : printf ( "④" ); break ;
case '5' : printf ( "⑤" ); break ;
case '6' : printf ( "⑥" ); break ;
case '7' : printf ( "⑦" ); break ;
case '8' : printf ( "⑧" ); break ;
case ' ' :
if (xx==floatx&&yy==floaty) {
if (flag[xx][yy]==0) {
if (mode%2==0) printf ( "" );
else printf ( "" );
}
else printf ( "" );
}
else {
if (flag[xx][yy]==0) printf ( "█" );
else printf ( "" );
}
break ;
case '@' :
if (xx==floatx&&yy==floaty) {
if (flag[xx][yy]==0) {
if (mode%2==0) printf ( "" );
else printf ( "" );
}
else printf ( "" );
}
else {
if (flag[xx][yy]==0) printf ( "█" );
else printf ( "" );
}
break ;
case 'x' : if (floatx==xx&&floaty==yy) printf ( "" ); else printf ( " " ); break ; //已经挖开的空白
}
}
//移动光标
void Move() {
HANDLE handle_out = GetStdHandle(STD_OUTPUT_HANDLE); //获得标准输出设备句柄
CONSOLE_SCREEN_BUFFER_INFO csbi; //定义窗口缓冲区信息结构体
GetConsoleScreenBufferInfo(handle_out, &csbi); //获得窗口缓冲区信息
int xxx,yyy;
xxx=floatx;
yyy=floaty;
switch (news) {
case 72 : floatx--; break ; //上
case 80 : floatx++; break ; //下
case 75 : floaty--; break ; //左
case 77 : floaty++; break ; //右
}
if (floatx==-1) floatx=A-1; floatx%=A; //两端穿模处理
if (floaty==-1) floaty=B-1; floaty%=B;
position(yyy*2,xxx);
SetConsoleTextAttribute(handle_out, FORE_GREEN);
Lump(xxx,yyy); //删除原位置
if (map[floatx][floaty]== 'x' ) {
position(floaty*2,floatx);
printf ( " " );
}
position(floaty*2,floatx);
SetConsoleTextAttribute(handle_out, FORE_BLUE);
Lump(floatx,floaty); //更新新位置
}
//插旗和排雷模式切换
void Mode() {
HANDLE handle_out = GetStdHandle(STD_OUTPUT_HANDLE); //获得标准输出设备句柄
CONSOLE_SCREEN_BUFFER_INFO csbi; //定义窗口缓冲区信息结构体
GetConsoleScreenBufferInfo(handle_out, &csbi); //获得窗口缓冲区信息
mode++;
SetConsoleTextAttribute(handle_out, FORE_BLUE);
position(floaty*2,floatx);
if (mode%2==0) printf ( "" );
else printf ( "" );
position(44,9);
if (mode%2==0) {
SetConsoleTextAttribute(handle_out, FORE_BLUE);
printf ( "扫雷模式" );
}
else {
SetConsoleTextAttribute(handle_out, FORE_RED);
printf ( "插旗模式" );
}
}
//该点周围地雷数
int Boomnum( int xx, int yy) {
int num=0;
if ((xx-1>=0)&&(yy-1>=0)&&(map[xx-1][yy-1]== '@' )) num++;
if ((xx-1>=0)&&(yy+0>=0)&&(map[xx-1][yy]== '@' )) num++;
if ((xx-1>=0)&&(yy+1<B) &&(map[xx-1][yy+1]== '@' )) num++;
if ((xx+0>=0)&&(yy-1>=0)&&(map[xx][yy-1]== '@' )) num++;
if ((xx+0>=0)&&(yy+1<B) &&(map[xx][yy+1]== '@' )) num++;
if ((xx+1<A)&&(yy-1>=0) &&(map[xx+1][yy-1]== '@' )) num++;
if ((xx+1<A)&&(yy+0>=0) &&(map[xx+1][yy]== '@' )) num++;
if ((xx+1<A)&&(yy+1<B) &&(map[xx+1][yy+1]== '@' )) num++;
return num;
}
//更新地图
void Open() {
node c;
node d;
while (!dui.empty()) {
dui.pop();
}
c.x=floatx;
c.y=floaty;
dui.push(c);
slect[c.x][c.y]=1;
while (!dui.empty()) {
c=dui.front();
dui.pop();
if (Boomnum(c.x,c.y)!=0) {
map[c.x][c.y]=(Boomnum(c.x,c.y)+48);
continue ;
}
else {
map[c.x][c.y]= 'x' ;
if ((c.x-1>=0)&&(c.y-1>=0)&&(map[c.x-1][c.y-1]== ' ' )&&(slect[c.x-1][c.y-1]==0)) {
d.x=c.x-1;
d.y=c.y-1;
dui.push(d);
slect[d.x][d.y]=1;
}
if ((c.x-1>=0)&&(c.y-0>=0)&&(map[c.x-1][c.y]== ' ' )&&(slect[c.x-1][c.y]==0)) {
d.x=c.x-1;
d.y=c.y-0;
dui.push(d);
slect[d.x][d.y]=1;
}
if ((c.x-1>=0)&&(c.y+1<B)&&(map[c.x-1][c.y+1]== ' ' )&&(slect[c.x-1][c.y+1]==0)) {
d.x=c.x-1;
d.y=c.y+1;
dui.push(d);
slect[d.x][d.y]=1;
}
if ((c.x-0>=0)&&(c.y-1>=0)&&(map[c.x][c.y-1]== ' ' )&&(slect[c.x][c.y-1]==0)) {
d.x=c.x-0;
d.y=c.y-1;
dui.push(d);
slect[d.x][d.y]=1;
}
if ((c.x-0>=0)&&(c.y+1<B)&&(map[c.x][c.y+1]== ' ' )&&(slect[c.x][c.y+1]==0)) {
d.x=c.x-0;
d.y=c.y+1;
dui.push(d);
slect[d.x][d.y]=1;
}
if ((c.x+1<A)&&(c.y-1>=0)&&(map[c.x+1][c.y-1]== ' ' )&&(slect[c.x+1][c.y-1]==0)) {
d.x=c.x+1;
d.y=c.y-1;
dui.push(d);
slect[d.x][d.y]=1;
}
if ((c.x+1<A)&&(c.y-0>=0)&&(map[c.x+1][c.y]== ' ' )&&(slect[c.x+1][c.y]==0)) {
d.x=c.x+1;
d.y=c.y-0;
dui.push(d);
slect[d.x][d.y]=1;
}
if ((c.x+1<A)&&(c.y+1<B)&&(map[c.x+1][c.y+1]== ' ' )&&(slect[c.x+1][c.y+1]==0)) {
d.x=c.x+1;
d.y=c.y+1;
dui.push(d);
slect[d.x][d.y]=1;
}
}
}
}
int main() {
freopen ( "排名.txt" , "r" ,stdin);
Relife: //重玩处
HANDLE handle_out = GetStdHandle(STD_OUTPUT_HANDLE); //获得标准输出设备句柄
CONSOLE_SCREEN_BUFFER_INFO csbi; //定义窗口缓冲区信息结构体
GetConsoleScreenBufferInfo(handle_out, &csbi);
Hide();
Beginning();
a=GetTickCount();
while (1) {
if (kbhit()!=0) {
spare=getch();
if ((spare!=(-32))&&(spare!=13)&&(spare!= ' ' )) continue ;
if (spare==13) {
if (mode%2==0) {
if (map[floatx][floaty]== '@' &&flag[floatx][floaty]==0) {
break ;
game=0;
}
if (flag[floatx][floaty]==1) continue ;
Open();
position(0,0);
SetConsoleTextAttribute(handle_out, FORE_GREEN);
for ( int i=0;i<A;i++) {
for ( int j=0;j<B;j++) Lump(i,j);
printf ( "\n" );
}
position(floaty*2,floatx);
SetConsoleTextAttribute(handle_out, FORE_BLUE);
Lump(floatx,floaty);
}
else {
if (map[floatx][floaty]== 'x' ||(map[floatx][floaty]> '0' &&map[floatx][floaty]< '9' ))
continue ;
if (flag[floatx][floaty]==0) {
flagnum++;
flag[floatx][floaty]=1;
position(floaty*2,floatx);
SetConsoleTextAttribute(handle_out, FORE_BLUE);
Lump(floatx,floaty);
}
else {
flagnum--;
flag[floatx][floaty]=0;
position(floaty*2,floatx);
SetConsoleTextAttribute(handle_out, FORE_BLUE);
Lump(floatx,floaty);
}
}
}
if (spare== ' ' ) Mode();
if (spare==-32) {
news=getch();
Move();
}
for ( int i=0;i<A;i++) for ( int j=0;j<B;j++) if (map[i][j]== 'x' ||(map[i][j]> '0' &&map[i][j]< '9' )) game++;
if (game==A*B-C+1) break ;
else game=1;
SetConsoleTextAttribute(handle_out, FORE_RED);
position(44,5);
printf ( "剩余雷数:%d " ,C-flagnum);
}
else Sleep(10);
b=GetTickCount();
SetConsoleTextAttribute(handle_out, FORE_RED);
position(44,7);
printf ( "用时:" ); //用时
if ((b-a)/60000<10) printf ( "0" );
printf ( "%d:" ,(b-a)/60000);
if (((b-a)/1000)%60<10) printf ( "0" );
printf ( "%d:" ,((b-a)/1000)%60);
if (((b-a)/10)%100<10) printf ( "0" );
printf ( "%d" ,((b-a)/10)%100);
}
SetConsoleTextAttribute(handle_out, FORE_RED);
position(5,5);
if (game==1) printf ( "游戏结束!新年快乐" );
else printf ( "恭喜通关!大吉大利" );
position(5,8);
printf ( "任意键重玩" );
scanf ( "%c%c" ,&spare,&spare);
system ( "cls" );
position(0,0);
goto Relife;
}
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以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/chengjunming123/article/details/104866590