WPF使用哪几种元素作为*元素:
1. Window元素
2. Page元素(与Window元素类似,用于可导航的应用程序)
3. Application元素(定义应用程序资源和启动设置)
PS:在一个WPF应用程序中只能有一个*元素
<Window x:Class="WpfApplication2.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="350" Width="525">
<Grid> </Grid>
</Window>
Class是类
xmlns是XML Namespaces的缩写,中文名称是XML(标准通用标记语言的子集)命名空间
Xmlns[:可选的映射前缀]=“名称空间”
为元素命名:(以Grid元素为例)
例一:
<Window x:Class="WpfApplication2.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="350" Width="525">
<Grid Name="grid1"> </Grid>
</Window>
例二:
<Window x:Class="WpfApplication2.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="350" Width="525">
<Grid>
<Grid.Name>grid1</Grid.Name>
</Grid>
</Window>
以上两个例子等效
以上是UI层面的代码
逻辑代码层面调用上面的Grid元素的Name属性为例:
下面代码执行后会把窗体的标题改为Grid元素的名字属性(试了<Grid.Name>grid1</Grid.Name>无效)
UI层代码
<Window x:Class="WpfApplication2.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="350" Width="525" Loaded="Window_Loaded">
<Grid Name="grid1">
</Grid>
</Window>
逻辑层代码:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes; namespace WpfApplication2
{
/// <summary>
/// MainWindow.xaml 的交互逻辑
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
} private void Window_Loaded(object sender, RoutedEventArgs e)
{
this.Title = this.grid1.Name;
}
}
}
简单元素例子:
新建一个button按钮和textbox文本框,实现功能:点击button按钮弹出对话框打印textbox文本框的内容
UI层:
<Window x:Class="WpfApplication2.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="350" Width="525" Loaded="Window_Loaded">
<Grid Name="grid1">
<Button Content="Button" HorizontalAlignment="Left" VerticalAlignment="Top" Width="75" Margin="91,130,0,0" Click="Button_Click_1"/>
<TextBox HorizontalAlignment="Left" Height="23" Margin="91,61,0,0" TextWrapping="Wrap" Text="TextBox" VerticalAlignment="Top" Width="120" Name="txtShow"/>
</Grid>
</Window>
逻辑层:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes; namespace WpfApplication2
{
/// <summary>
/// MainWindow.xaml 的交互逻辑
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
} private void Window_Loaded(object sender, RoutedEventArgs e)
{
this.Title = this.grid1.Name;
} private void Button_Click_1(object sender, RoutedEventArgs e)
{
MessageBox.Show(txtShow.Text);
}
}
}
背景颜色渐变例子:
UI层:(只需修改UI层,逻辑层不变)
<Window x:Class="WpfApplication2.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="350" Width="525" Loaded="Window_Loaded">
<Grid Name="grid1">
<Grid.Background>
<LinearGradientBrush>
<LinearGradientBrush.GradientStops>
<GradientStop Offset="0.00" Color="Red"/>
<GradientStop Offset="0.50" Color="Green"/>
<GradientStop Offset="1.00" Color="Blue"/>
</LinearGradientBrush.GradientStops>
</LinearGradientBrush>
</Grid.Background>
<Button Content="Button" HorizontalAlignment="Left" VerticalAlignment="Top" Width="75" Margin="91,130,0,0" Click="Button_Click_1"/>
<TextBox HorizontalAlignment="Left" Height="23" Margin="91,61,0,0" TextWrapping="Wrap" Text="TextBox" VerticalAlignment="Top" Width="120" Name="txtShow"/>
</Grid>
</Window>
运行效果:
用代码来创建WPF窗体:
新建个WPF的项目,把项目中的XAML文件都排除了,然后添加两个类,如图:
Class1类代码如下:
using System.Windows;
using System.Windows.Controls;
using System.Windows.Markup; namespace WPF基础
{
class Class1:Window
{
private Button button1;
public Class1()
{
InitializeComponent();
}
private void InitializeComponent()
{
//设置窗体
this.Width = ;
this.Height = ;
this.Left = this.Top = ;
this.Title = "代码创建的新窗体";
//创建停靠面板对象
DockPanel panel = new DockPanel();
//创建按钮对象
button1 = new Button();
button1.Content = "请点击";
button1.Margin = new Thickness();
button1.Click += button1_Click;//注册按钮事件 IAddChild container = panel;//不明白IAddChild作用是什么
container.AddChild(button1);//添加子对象 container = this;
container.AddChild(panel);
}
private void button1_Click(object sender,RoutedEventArgs e)
{
button1.Content = "已点击";
}
}
}
Class2代码如下:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows; namespace WPF基础
{
class Class2:Application
{
[STAThread()]//单线程的东西,不明白(指示应用程序的 COM 线程模型是单线程单元 (STA)。)
static void Main()
{
Class2 app = new Class2();
app.MainWindow = new Class1();
app.MainWindow.ShowDialog();//模态化打开窗体
}
}
}
设置项目属性:(启动对象设置为Class2类)
使用代码和未经编译的标记XAML创建WPF应用程序:
新建一个文本,输入以下代码,并把文本文件改为xaml后缀格式的xaml文件:(文件名:Window2.xaml)
<DockPanel xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<Button Name="button1" Margin="">Please click me.</Button>
</DockPanel>
以上新建的文件放入将会新建的WPF程序的根目录:
一般在文件夹下
新建WPF窗体(窗体名:Window2)
窗体逻辑层代码如下:
using System.Windows;
using System.Windows.Controls;
using System.IO;
using System.Windows.Markup; namespace WPF基础
{
/// <summary>
/// Window1.xaml 的交互逻辑
/// </summary>
public partial class Window1 : Window
{
private Button myButton;
public Window1()
{
InitializeComponent();
}
public Window1(string xmalFile)
{
//设置窗体
this.Width = this.Height = ;
this.Left = this.Top = ;
this.Title = "动态加载XAML文档"; //从外部的XAML文件里获取XAML内容
DependencyObject ddo;
using (FileStream fs = new FileStream(xmalFile, FileMode.Open))
{
ddo = (DependencyObject)XamlReader.Load(fs);
}
this.Content = ddo;
myButton = (Button)LogicalTreeHelper.FindLogicalNode(ddo, "button1");
myButton.Click += myButton_Click;
}
private void myButton_Click(object sender, RoutedEventArgs e)
{
myButton.Content = "已点击";
}
}
}
修改上一个例子的启动类(Class2),代码如下:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows; namespace WPF基础
{
class Class2:Application
{
[STAThread()]//单线程的东西,不明白(指示应用程序的 COM 线程模型是单线程单元 (STA)。)
static void Main()
{
//设置启动Class1类的代码构建WPF窗体
//Class2 app = new Class2();
//app.MainWindow = new Class1();
//app.MainWindow.ShowDialog();//模态化打开窗体 //设置启动WPF窗体Window1
Class2 app = new Class2();
app.MainWindow = new Window1("Window2.xaml");
app.MainWindow.ShowDialog();
}
}
}
运行效果:
附上源代码文件:
使用StackPanel面板进行简单布局:
UI层代码:
<Window x:Class="StackPanel面板.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="350" Width="525">
<Border Background="red" BorderThickness="20" Padding="25" CornerRadius="30">
<!-- Background="red" 背景颜色=“红色” BorderThickness="20" 边框粗细=“20像素” Padding="25" 容器边缘到内部控件的距离=“25像素” 也可以Padding="10,0,5,0"这样填 CornerRadius="30" 设置边框圆角-->
<StackPanel Name="stackPanel1" Orientation="Vertical">
<!-- Orientation="Horizontal" 方向属性=水平方向,Vertical垂直方向-->
<Label Content="Label"/>
<Button Content="Button1" HorizontalAlignment="Left"/>
<!-- HorizontalAlignment="Left" 水平方向=左-->
<Button Content="Button2" VerticalAlignment="Center"/>
<!-- VerticalAlignment="Center" 垂直方向=居中-->
<Button Content="Button3" Margin="0,0,10,0" MinWidth="20" MaxWidth="200"/>
<!-- Margin="0,0,10,0" 边距=“左,顶,右,底”MinWidth="20" 最小宽度=“20像素” MaxWidth="200" 最大宽度=“200像素”-->
<Button Content="Button4"/>
</StackPanel>
</Border>
</Window>
运行效果:
WrapPanel面板设置:
WrapPanel布局面板将各个控件从左至右按照行或列的顺序罗列,当长度或高度不够是就会自动调整进行换行,后续排序按照从上至下或从右至左的顺序进行。
Orientation——根据内容自动换行。当 Horizontal选项看上去类似于Windows资源管理器的缩略图视图:元素是从左向右排列的,然后自上至下自动换行。Vertical 选项看上去类似于Windows资源管理器的列表视图:元素是从上向下排列的,然后从左至右自动换行。
ItemHeight——所有子元素都一致的高度。每个子元素填充高度的方式取决于它的VerticalAlignment属性、Height属性等。任何比ItemHeight高的元素都将被截断。
ItemWidth——所有子元素都一致的宽度。每个子元素填充高度的方式取决于它的VerticalAlignment属性、Width属性等。任何比ItemWidth高的元素都将被截断。
DockPanel面板设置:
UI层代码:
<Window x:Class="StackPanel面板.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="350" Width="525">
<Border Background="red" BorderThickness="20" Padding="25" CornerRadius="30">
<!-- Background="red" 背景颜色=“红色” BorderThickness="20" 边框粗细=“20像素” Padding="25" 容器边缘到内部控件的距离=“25像素” 也可以Padding="10,0,5,0"这样填 CornerRadius="30" 设置边框圆角-->
<DockPanel >
<Button Content="left" DockPanel.Dock="Left"/>
<Button Content="top" DockPanel.Dock="Top"/>
<Button Content="bottom" DockPanel.Dock="Bottom"/>
<Button Content="right" DockPanel.Dock="Right"/>
<Button Content="Btn4" Height="25"/>
<Button Content="Btn5" Width="50"/>
</DockPanel>
</Border>
</Window>
运行效果:
如果DockPanel设置了LastChildFill属性为True就是把最后一个控件元素填充剩下的空间(<DockPanel LastChildFill="True">)
UI层代码:
<Window x:Class="StackPanel面板.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="350" Width="525">
<Border Background="red" BorderThickness="20" Padding="25" CornerRadius="30">
<!-- Background="red" 背景颜色=“红色” BorderThickness="20" 边框粗细=“20像素” Padding="25" 容器边缘到内部控件的距离=“25像素” 也可以Padding="10,0,5,0"这样填 CornerRadius="30" 设置边框圆角-->
<DockPanel LastChildFill="True">
<Button Content="left" DockPanel.Dock="Left"/>
<Button Content="top" DockPanel.Dock="Top"/>
<Button Content="bottom" DockPanel.Dock="Bottom"/>
<Button Content="right" DockPanel.Dock="Right"/>
<Button Content="Btn4" Height="25"/>
<Button Content="Btn5" />
</DockPanel>
</Border>
</Window>
运行效果:
利用以上知识嵌套:
UI层代码:
<Window x:Class="StackPanel面板.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="350" Width="525">
<DockPanel>
<StackPanel DockPanel.Dock="Bottom" Orientation="Horizontal" HorizontalAlignment="Right">
<!-- DockPanel.Dock="Bottom" 设置在DockPanel面板中的位置 Orientation="Horizontal" 方向属性=水平方向 HorizontalAlignment="Right" 水平方向=右-->
<Button Content="OK" Margin="10,10,2,10" Padding="3"/>
<Button Content="Cancel" Margin="2,10,10,10" Padding="3"/>
</StackPanel>
<TextBox DockPanel.Dock="Bottom">这是一个文本框</TextBox>
</DockPanel>
</Window>
运行效果:
Grid面板使用:
UI层代码:
<Window x:Class="StackPanel面板.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="350" Width="525">
<Grid ShowGridLines="False" UseLayoutRounding="True">
<!-- ShowGridLines="False" 显示网格=“否”, UseLayoutRounding="True" 边缘清晰=“是”-->
<Grid.RowDefinitions>
<!-- Grid.RowDefinitions 设置行-->
<RowDefinition></RowDefinition>
<!-- RowDefinition 新增一行-->
<RowDefinition></RowDefinition>
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<!-- Grid.ColumnDefinitions 设置列-->
<ColumnDefinition Width="*" MinWidth="50"></ColumnDefinition>
<!-- ColumnDefinitio 新增一列 Width="*" 设定宽度标准*,以后出现的*就是相等标准,2*就是两倍标准,以此类推,MinWidth="50" 最小宽度=“50像素”-->
<ColumnDefinition Width="Auto"></ColumnDefinition>
<!-- Width="Auto" 宽度=“自动”-->
<ColumnDefinition Width="2*" MinWidth="50"></ColumnDefinition>
<ColumnDefinition Width="4*"></ColumnDefinition>
</Grid.ColumnDefinitions>
<Button Content="LeftTop" Grid.Row="0" Grid.Column="0" Grid.ColumnSpan="2" Margin="3"/>
<!-- Grid.Row="0" 所在行=“0”,Grid.Column="0" 所在列=“0”,Grid.ColumnSpan="2" 占用列空间=“2”, Margin="3" 控件边缘到字体的长度=“3”-->
<Button Content="CenterTop" Grid.Row="0" Grid.Column="2" Margin="3"/>
<Button Content="RightBottom" Grid.Row="1" Grid.Column="2" Grid.ColumnSpan="2" Margin="3"/>
<GridSplitter Grid.Column="1" Width="3" Grid.RowSpan="2" VerticalAlignment="Stretch" HorizontalAlignment="Center"/>
<!-- GridSplitter控件可拖动改变该控件左右两边的列的大小,VerticalAlignment="Stretch" 垂直方向设置=“从顶到底”,HorizontalAlignment="Center" 水平方向设置=“居中”-->
</Grid>
</Window>
运行效果:
关于Grid面板的共享尺寸组属性(SharedSizeGroup):
设置列ColumnDefinition 属性中的 SharedSizeGroup ,SharedSizeGroup的值相同时,可以控制一个Grid中的列和另外一个Gird中的某一列的宽度相同。
还有一个要注意的是 *Grid元素的IsSharedSizeScope要设置为True
UI代码:
<Window x:Class="StackPanel面板.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="350" Width="525">
<Grid Grid.IsSharedSizeScope="True" Margin="3" ShowGridLines="True">
<Grid.RowDefinitions>
<RowDefinition></RowDefinition>
<RowDefinition Height="Auto"></RowDefinition>
<RowDefinition></RowDefinition>
</Grid.RowDefinitions>
<Grid Grid.Row="0" Margin="3" Background="LightYellow" ShowGridLines="True">
<Grid.ColumnDefinitions >
<ColumnDefinition Width="Auto" SharedSizeGroup="TextLabel"></ColumnDefinition>
<ColumnDefinition Width="Auto"></ColumnDefinition>
<ColumnDefinition></ColumnDefinition>
</Grid.ColumnDefinitions>
<Label Margin="5">A very long bit of text</Label>
<!-- 如果是第一行或者第一列,这个属性可以不声明,默认就是-->
<Label Grid.Column="1" Margin="5">More text</Label>
<TextBox Grid.Column="2" Margin="5">A text box</TextBox>
</Grid>
<Label Grid.Row="1">Some text in between the two grids</Label>
<Grid Grid.Row="2" Margin="3" Background="LightBlue" ShowGridLines="True">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto" SharedSizeGroup="TextLabel"></ColumnDefinition>
<ColumnDefinition></ColumnDefinition>
</Grid.ColumnDefinitions>
<Label Margin="5">Short</Label>
<TextBox Grid.Column="1" Margin="5">A text box</TextBox>
</Grid>
</Grid>
</Window>
运行效果:
Canvas面板使用:
使用绝对定位,如果窗口的大小小于canvas面板,一部分内容会看不见,canvas中的项不能自动调整大小,在canvas内的控件指定左上角,用Canvas.Top和Canvas.Left属性。
例子:
UI层代码(含有Z层顺序):
<Window x:Class="StackPanel面板.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="350" Width="525">
<Canvas>
<Button Name="btn1" Content="Button1" Canvas.Left="173" Canvas.Top="108" Width="75" Click="btn1_Click"/>
<!-- Canvas.Left="173" Canvas.Top="108" 这个两个分别表示从左边(顶部)到控件的距离,而且对立方向只能设置一个,即你设置了左边就不能设置右边-->
<Button Name="btn2" Content="Button2" Canvas.ZIndex="1" Canvas.Right="270" Canvas.Top="185" Width="75" Canvas.Left="294"/>
<!-- Canvas.ZIndex="1" 表示显示的顺序层,数字越大离我们越近,所有控件默认设置都为0-->
<DataGrid Canvas.Left="262" Canvas.ZIndex="10" Canvas.Top="168" Height="62" Width="127"/>
</Canvas>
</Window>
逻辑层代码:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes; namespace StackPanel面板
{
/// <summary>
/// MainWindow.xaml 的交互逻辑
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
private void btn1_Click(object sender, RoutedEventArgs e)
{
//设置btn2按钮控件的层顺序为20
Canvas.SetZIndex(this.btn2,);
}
}
}
运行效果:(按下Button1按钮前)
(按下Button2按钮后)
InkCanvas面板使用:
UI层代码:
<Window x:Class="StackPanel面板.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="350" Width="525" Loaded="Window_Loaded">
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="Auto"></RowDefinition>
<RowDefinition></RowDefinition>
</Grid.RowDefinitions>
<StackPanel Grid.Row="0">
<ComboBox Name="EditingMode" Margin="5" SelectionChanged="EditingMode_SelectionChanged" />
<!-- SelectionChanged="EditingMode_SelectionChanged" 假如ComboBox发生改变,触发EditingMode_SelectionChanged事件-->
</StackPanel>
<InkCanvas Name="InkC" Grid.Row="1" EditingMode="select">
<Button InkCanvas.Left="50" InkCanvas.Top="180" Content="Button1"/>
</InkCanvas>
</Grid>
</Window>
逻辑层代码:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes; namespace StackPanel面板
{
/// <summary>
/// MainWindow.xaml 的交互逻辑
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
private void Window_Loaded(object sender, RoutedEventArgs e)
{
//历遍InkCanvasEditingMode类型
foreach(InkCanvasEditingMode mode in Enum.GetValues(typeof(InkCanvasEditingMode)))
{
//把InkCanvasEditingMode类型逐个加入ComboBox下拉多选框(EditingMode)中
this.EditingMode.Items.Add(mode);
}
//ComboBox下拉多选框默认选项
this.EditingMode.SelectedIndex = ;
}
//如果ComboBox下拉多选框发生改变
private void EditingMode_SelectionChanged(object sender, SelectionChangedEventArgs e)
{
//改变InkCanvas面板(InkC)属性为ComboBox下拉多选框中所选选项
this.InkC.EditingMode = (InkCanvasEditingMode)this.EditingMode.SelectedItem;
}
}
}
运行效果:
随便测试下功能:
INK(画笔)功能:
Select功能:
补充一点:
Image的Stretch属性:
有时候我们在WPF程序中设置了图片的Width和Height,但图片显示出来的宽和高并不是我们预期的效果,这实际上是由于Image的默认Stretch属性导致的
Image的Stretch属性默认为Uniform,这代表图片会均匀的变大和缩小,保证了图片的比例不失调,而往往我们设置的宽和高并不符合图片的比例,因此显示效果就
不是我们预期所想,Image的Stretch属性还可以设置为以下值:
None —— 图片会按原始大小显示
Fill —— 图片会按照设置的Width和Height显示,比例会失调
UniformToFill —— 图片会按照设置的Width和Height显示,但图片是均匀变大和缩小的,比例不失调,超出显示范围的图像会被截掉
路由事件:
分三种:
1.直接路由事件
2.冒泡路由事件
3.隧道路由事件
冒泡路由事件例子:
UI层代码:
<Window x:Class="WPF路由事件.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="350" Width="525"
MouseUp="SomethingClicked">
<!-- MouseUp="SomethingClicked"设置*的路由事件-->
<Grid Margin="3" MouseUp="SomethingClicked">
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="*"/>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
</Grid.RowDefinitions>
<Label Margin="5" Background="AliceBlue" BorderBrush="Black" BorderThickness="3" MouseUp="SomethingClicked"
HorizontalAlignment="Left">
<!-- Background="AliceBlue" 背景色="AliceBlue", BorderBrush="Black" 笔刷颜色=“黑色”,BorderThickness="3" 边框宽度=“3”,MouseUp="SomethingClicked"设置本级的路由事件-->
<StackPanel MouseUp="SomethingClicked">
<TextBlock Margin="3" MouseUp="SomethingClicked">
Image and picture label
</TextBlock>
<Image Height="50" Width="50"
Source="D:\我的文档\Visual Studio 2012\Projects\WPF路由事件\WPF路由事件\Image\play_button.png"
Stretch="Uniform" MouseUp="SomethingClicked" />
<!-- Stretch="Uniform" 设置延伸属性,这里表示图片会均匀的变大和缩小,保证了图片的比例不失调,详细看上面补充-->
<TextBlock Margin="3" MouseUp="SomethingClicked">
Courtesy of the StackPanel
</TextBlock>
</StackPanel>
</Label>
<ListBox Margin="5" Name="lstMessages" Grid.Row="1"></ListBox>
<CheckBox Margin="5" Grid.Row="2" Name="chkHandle">Handle first event</CheckBox>
<Button Click="cmdClear_Click" Grid.Row="3" HorizontalAlignment="Right" Margin="5" Padding="3">
Clear List
</Button>
</Grid>
</Window>
逻辑层代码:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes; namespace WPF路由事件
{
/// <summary>
/// MainWindow.xaml 的交互逻辑
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
protected int eventCounter = ;
private void SomethingClicked(object sender,RoutedEventArgs e)
{
//object sender 触发事件的对象,RoutedEventArgs e 路由事件(含相关属性)
eventCounter++;
//sender.ToString() 触发事件的字符化
//e.Source 指示引发事件的对象,e.OriginalSource是更深层次的指示引发事件的对象,一般OriginalSource与Source一样
string message = "#" + eventCounter.ToString() + ":\r\n" +
"Sender:" + sender.ToString() + "\r\n" +
"Source:" + e.Source + "\r\n" +
"Original Source:" + e.OriginalSource;
//ListBox控件lstMessages
lstMessages.Items.Add(message);
//Handled事件:挂起(即终止,这里是指终止路由事件的传递)
e.Handled = (bool)chkHandle.IsChecked;
}
private void cmdClear_Click(object sender, RoutedEventArgs e)
{
eventCounter = ;
lstMessages.Items.Clear();
}
}
}
文档大纲:
运行效果(点击前):
(点击后):
隧道路由事件:
修改上面的例子的MouseUp事件为PreviewMouseUp事件即可为隧道路由事件(Preview为隧道路由的标签)
UI层代码:
<Window x:Class="WPF路由事件.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="350" Width="525"
PreviewMouseUp="SomethingClicked">
<!-- PreviewMouseUp="SomethingClicked" 设置*的路由事件,加了Preview就是隧道路由事件-->
<Grid Margin="3" PreviewMouseUp="SomethingClicked">
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="*"/>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
</Grid.RowDefinitions>
<Label Margin="5" Background="AliceBlue" BorderBrush="Black" BorderThickness="3" PreviewMouseUp="SomethingClicked"
HorizontalAlignment="Left">
<!-- Background="AliceBlue" 背景色="AliceBlue", BorderBrush="Black" 笔刷颜色=“黑色”,BorderThickness="3" 边框宽度=“3”,PreviewMouseUp="SomethingClicked" 设置本级的路由事件,加了Preview就是隧道路由事件-->
<StackPanel PreviewMouseUp="SomethingClicked">
<TextBlock Margin="3" PreviewMouseUp="SomethingClicked">
Image and picture label
</TextBlock>
<Image Height="50" Width="50"
Source="D:\我的文档\Visual Studio 2012\Projects\WPF路由事件\WPF路由事件\Image\play_button.png"
Stretch="Uniform" PreviewMouseUp="SomethingClicked" />
<!-- Stretch="Uniform" 设置延伸属性,这里表示图片会均匀的变大和缩小,保证了图片的比例不失调,详细看上面补充-->
<TextBlock Margin="3" PreviewMouseUp="SomethingClicked">
Courtesy of the StackPanel
</TextBlock>
</StackPanel>
</Label>
<ListBox Margin="5" Name="lstMessages" Grid.Row="1"></ListBox>
<CheckBox Margin="5" Grid.Row="2" Name="chkHandle">Handle first event</CheckBox>
<Button Click="cmdClear_Click" Grid.Row="3" HorizontalAlignment="Right" Margin="5" Padding="3">
Clear List
</Button>
</Grid>
</Window>
逻辑层代码:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes; namespace WPF路由事件
{
/// <summary>
/// MainWindow.xaml 的交互逻辑
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
protected int eventCounter = ;
private void SomethingClicked(object sender,RoutedEventArgs e)
{
//object sender 触发事件的对象,RoutedEventArgs e 路由事件(含相关属性)
eventCounter++;
//sender.ToString() 触发事件的字符化
//e.Source 指示引发事件的对象,e.OriginalSource是更深层次的指示引发事件的对象,一般OriginalSource与Source一样
string message = "#" + eventCounter.ToString() + ":\r\n" +
"Sender:" + sender.ToString() + "\r\n" +
"Source:" + e.Source + "\r\n" +
"Original Source:" + e.OriginalSource;
//ListBox控件lstMessages
lstMessages.Items.Add(message);
//Handled事件:挂起(即终止,这里是指终止路由事件的传递)
e.Handled = (bool)chkHandle.IsChecked;
}
private void cmdClear_Click(object sender, RoutedEventArgs e)
{
eventCounter = ;
lstMessages.Items.Clear();
}
}
}
文档大纲:
运行效果(点击前):
(点击后)
另一个隧道路由例子:
UI层代码:
<Window x:Class="WPF路由事件.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="350" Width="525"
PreviewKeyDown="SomeKeyPressed">
<Grid Margin="3" PreviewKeyDown="SomeKeyPressed">
<Grid.RowDefinitions>
<RowDefinition Height="Auto"></RowDefinition>
<RowDefinition Height="*"></RowDefinition>
<RowDefinition Height="Auto"></RowDefinition>
<RowDefinition Height="Auto"></RowDefinition>
</Grid.RowDefinitions>
<Label Margin="5" Background="AliceBlue" BorderBrush="Black" BorderThickness="1"
HorizontalContentAlignment="Stretch" PreviewKeyDown="SomeKeyPressed">
<StackPanel PreviewKeyDown="SomeKeyPressed">
<TextBox Margin="3" HorizontalAlignment="Center" PreviewKeyDown="SomeKeyPressed">
Image and text label
</TextBox>
<Image Source="D:\我的文档\Visual Studio 2012\Projects\WPF路由事件\WPF路由事件\Image\play_button.png"
PreviewKeyDown="SomeKeyPressed" Width="50" Height="50"/>
<DockPanel Margin="0,5,0,0" PreviewKeyDown="SomeKeyPressed">
<TextBlock Margin="3" PreviewKeyDown="SomeKeyPressed">
Type here:
</TextBlock>
<TextBox PreviewKeyDown="SomeKeyPressed" KeyDown="SomeKeyPressed"></TextBox>
</DockPanel>
</StackPanel>
</Label>
<ListBox Name="lstMessages" Grid.Row="1" Margin="5"/>
<CheckBox Margin="5" Grid.Row="2" Name="chkHandle">Handle first event</CheckBox>
<Button Click="cmdClear_Click" Grid.Row="3" HorizontalAlignment="Right" Margin="5" Padding="3">
Clear List</Button>
</Grid>
</Window>
逻辑层代码:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes; namespace WPF路由事件
{
/// <summary>
/// MainWindow.xaml 的交互逻辑
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
protected int eventCounter = ;
private void SomeKeyPressed(object sender, RoutedEventArgs e)
{
eventCounter++;
string message = "#" + eventCounter.ToString() + ":\r\n" +
"Sender:" + sender.ToString() + "\r\n" +
"Source:" + e.Source + "\r\n" +
"Original Source:" + e.OriginalSource + "\r\n" +
"Event:" + e.RoutedEvent;
lstMessages.Items.Add(message);
e.Handled = (bool)chkHandle.IsChecked; }
private void cmdClear_Click(object sender, RoutedEventArgs e)
{
eventCounter = ;
lstMessages.Items.Clear();
}
}
}
文档大纲:
运行效果(键盘点击前):
(键盘点击后):
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