数据结构只选择了顺序表,没有选择链表,灵活性和抽象性不足,不能普适。
head.h
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#ifndef __HEAD_H__
#define __HEAD_H__
#define MAXLEVEL 15
typedef struct CARD{
int number;
int level;
char *flower;
char point;
}card; //卡
typedef struct DECK{
int top;
int arr[55];
}deck; //牌堆
typedef struct PLAYERS{
int id;
int status;
card handcard[21];
int size;
}players; //玩家
typedef struct GAMES{
int type;
int level;
int sum;
int who;
int count;
int arr[16];
}games; //桌面
typedef struct BUFFERS{
int arr[16];
int brr[20];
int sum;
}buffers; //出牌缓冲区
/*--------------------------------*/
void game_init();
void turning();
void handcard_sort();
void print();
int win();
void turn_switch();
#endif
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op.c
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#include<stdio.h>
#include<stdlib.h>
#include"head.h"
#include<string.h>
static int type_buffer();
static char point[]={ '0' , '3' , '4' , '5' , '6' , '7' , '8' , '9' , 'X' , 'J' , 'Q' , 'K' , 'A' , '2' , 'w' , 'W' };
static char *farr[]={ "方片" , "梅花" , "红桃" , "黑桃" };
static char * type_arr[]={ "弃权" , "单张" , "对子" , "王炸" , "骷髅" , "骷髅单" , "炸弹" , "骷髅对" , "炸带单" , "顺子" , "炸带一对" , "飞机不带" , "连对" , "飞机单" , "飞机带对" };
static char * sta_arr[2]={ "农民" , "地主" };
static players player[3]; //玩家
static games game;
/*洗牌堆*/
static deck* deck_init(){
int i,j;
srand ( time (0));
deck *p_deck=(deck*) malloc ( sizeof (deck));
if (!p_deck){
printf ( "分配内存失败\n" );
return NULL;
}
for (i=1;i<=54;i++){
p_deck->arr[i]= rand ()%54;
for (j=1;j<i;j++){
if (p_deck->arr[i]==p_deck->arr[j]){
i--;
break ;
}
}
}
p_deck->top=54;
return p_deck;
}
/*初始化玩家(洗牌,id,身份 手牌,总数)*/
static void player_init(){
int i,j;
for (j=0;j<3;j++){
for (i=1;i<=20;i++){
player[j].handcard[i].number=100;
player[j].handcard[i].level =0;
}
}
deck *p=deck_init();
if (!p){
printf ( "没有牌堆\n" );
return ;
}
int which=0;
which= rand ()%3;
game.who=which;
for (i=0;i<3;i++){
player[i].id=i;
if (i==which){ //地主
player[i].status=1;
for (j=1;j<=20;j++){
player[i].handcard[j].number=p->arr[(p->top)--];
}
player[i].size=20;
}
else { //农民
player[i].status=0;
for (j=1;j<=17;j++){
player[i].handcard[j].number=p->arr[(p->top)--];
}
player[i].size=17;
}
}
free (p);
p=NULL;
}
/*手牌信息补完*/
static void handcard_init(){
int i,j;
for (i=0;i<3;i++){
for (j=1;j<=20;j++){
int number=player[i].handcard[j].number;
int *p_level=&(player[i].handcard[j].level);
char **pp_flower=&(player[i].handcard[j].flower);
char *p_point=&(player[i].handcard[j].point);
if (number>=0&&number<=51){
*p_level=number/4+1;
*p_point=point[number/4+1];
*pp_flower=farr[number%4];
}
else if (number==52){
*p_level=14;
*p_point= 'w' ;
*pp_flower= "小王" ;
}
else if (number==53){
*p_level=15;
*p_point= 'W' ;
*pp_flower= "大王" ;
}
else {
*p_level=0;
*p_point= ' ' ;
*pp_flower= " " ;
}
}
}
}
/*打印当前玩家手牌*/
void print(){
int i,j;
for (i=0;i<3;i++){
if (i!=game.who) continue ;
for (j=1;j<=player[i].size;j++){
//printf("======");
if (player[i].handcard[j].number == 100){
printf ( " " );
}
else {
char *p_tmp=player[i].handcard[j].flower;
printf ( "%s " ,p_tmp);
}
}
printf ( "\n" );
for (j=1;j<=player[i].size;j++){
if (player[i].handcard[j].number == 100){
printf ( " " );
}
else {
printf ( " %c " ,player[i].handcard[j].point);
}
}
}
printf ( "\n" );
for (j=1;j<=player[game.who].size;j++){
if (! (j>9))
printf ( "(%d) " ,j);
else
printf ( "(%d) " ,j);
}
printf ( "\n" );
}
/*游戏初始化*/
void game_init(){
game.count=2; //弃权次数
player_init(); //洗牌 发牌
handcard_init(); //手牌信息补完
}
int fcmp( const void *pa, const void *pb){ //升序
return *( int *)pa-*( int *)pb;
}
static void rehandcard_sort(players *p_player, int * p_number){ //真正的排序函数
int *base=p_number;
size_t nmemb=p_player->size;
size_t size= sizeof (card);
qsort (base,20,size,fcmp);
}
void handcard_sort(){ //外壳排序函数
rehandcard_sort(&player[0],&(player->handcard[1].number));
rehandcard_sort(&player[1],&((player+1)->handcard[1].number));
rehandcard_sort(&player[2],&((player+2)->handcard[1].number));
}
/*询问是否出牌*/
static int require(){ //1表示出牌 0表示弃权
if (game.type == 3 ){
if (game.count != 2){
printf ( "要不起!\n" );
return 0;
}
else
return 1;
}
if (game.count !=2){
printf ( "出牌吗?(y表示出牌,n弃权):" );
char choice;
scanf ( "%c" ,&choice);
scanf ( "%*[^\n]" );
scanf ( "%*c" );
if (choice == 'n' || choice == 'N' ){
return 0;
}
else return 1;
}
else {
printf ( "继续出牌\n" );
return 1;
}
}
buffers buffer={}; //出牌缓冲区
/*清空出牌缓冲区*/
static void reset(){
int a;
for (a=0;a<16;a++)
buffer.arr[a]=0;
for (a=0;a<20;a++)
buffer.brr[a]=0;
buffer.sum=0;
}
/*放牌进入缓冲区*/
static void buffer_put(){
char intput[40]={}; //把字符串转换为数字
int brr[20]={};
int i=0;
int j;
int sum;
int flag=0;
while (1){
reset();
sig: printf ( "请输入要放的牌...:" );
fgets (intput,40,stdin);
if ( strlen (intput)==39&&intput[38]!= '\n' ){
scanf ( "%*[^\n]" );
scanf ( "%*c" );
}
for (j=0,i=0,sum=0;i< strlen (intput);i++){ //记录出牌下标
if (intput[i]>= '0' &&intput[i]<= '9' ){
sum=sum*10+(intput[i]- '0' );
flag=1;
}
else {
if (flag)
brr[j] = sum;
sum=0;
j++;
flag=0;
}
}
int k;
printf ( "要出: " );
for (k=0;brr[k];k++)
printf ( "%d " ,brr[k]);
printf ( "号牌\n" );
int who = game.who;
players* p_player=&(player[who]);
int index;
for (i=0;brr[i];i++){ //记录出的牌是什么
index=brr[i];
if (index>(p_player->size) || index<=0 ){ //输入的字符串范围有误
printf ( "输入内容超出范围,重新输入\n" );
goto sig;
}
else {
int level=p_player->handcard[index].level;
++(buffer.arr[level]);
buffer.brr[i] =brr[i];
}
}
for (i=1;i<=15;i++) //记录出了多少张牌
buffer.sum+=buffer.arr[i];
char aff= 'N' ;
int type = type_buffer();
if (type != -1)
printf ( "要出的类型是:%s\n\n" ,type_arr[type]);
else {
printf ( "不存在此类型的牌\n\n" );
reset();
return ;
}
printf ( "确定要这样出吗?(确定输入y,否则按其它)" );
scanf ( "%c" ,&aff);
scanf ( "%*[^\n]" );
scanf ( "%*c" );
if (aff == 'y' || aff == 'Y' )
break ;
}
}
static void turnstart(){
char u;
printf ( "\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n==============================================================斗地主======================================================\n\n\n\n\n" );
printf ( "轮到下一家" );
scanf ( "%c" ,&u);
int i;
printf ( "\n\n\n\n\n\n\n牌面张数为%d张\n" ,game.sum);
printf ( "牌面类型为: %s%c\n" ,type_arr[game.type],point[game.level]);
printf ( "=============================================================%s的回合==========================================================\n\n" ,sta_arr[player[game.who].status]);
printf ( "现在轮到玩家%d" ,game.who+1);
printf ( " 玩家1(%s)手牌%d " ,sta_arr[player[0].status],player[0].size); if (game.who==0) printf ( "<=====\n" ); else printf ( "\n" );
printf ( " 玩家2(%s)手牌%d " ,sta_arr[player[1].status],player[1].size); if (game.who == 1) printf ( "<=====\n" ); else printf ( "\n" );
printf ( " 玩家3(%s)手牌%d " ,sta_arr[player[2].status],player[2].size); if (game.who == 2) printf ( "<=====\n" ); else printf ( "\n" );
}
/*判断是否连续*/
static int continuum( int num, int total){
int i,count=0;
int flag=0; //有值则标记为1
int sig=0; //从 有到无 改标记为1
for (i=1;i<=15;i++){
if (buffer.arr[i]==num){
if (sig)
return 0; //非连续
count++;
if (count==total)
return 1; //连续
flag=1;
} else {
if (flag)
sig=1;
}
}
}
/*获取缓冲区牌类类型*/
static int type_buffer(){
int i, one=0,pair=0,triple=0,quattuor=0,zero=0;
for (i=1;i<=15;i++){ //统计单张,对子,三同,四同各有多少
if (buffer.arr[i] == 1)
one++;
else if (buffer.arr[i] == 2)
pair ++;
else if (buffer.arr[i] == 3)
triple ++;
else if (buffer.arr[i] == 4)
quattuor ++;
else zero++;
}
//printf("单%d 对%d 三%d 四%d 零%d,sum%d===\n",one,pair,triple,quattuor,zero,buffer.sum);
if (!(buffer.sum)){
return -1; //非法
}
else if (buffer.sum<=5){ //1~5
if (one == 1 && !pair && !triple && !quattuor) //单张
return 1;
else if (pair == 1 && !one && !triple && !quattuor) //对子
return 2;
else if (one == 2 &&buffer.arr[14]&&buffer.arr[15]) //王炸
return 3;
else if (triple == 1 && !one && !pair && !quattuor) //骷髅
return 4;
else if (one ==1 && !pair && triple == 1 && !quattuor ) //骷髅单
return 5;
else if (!one && !pair && !triple && quattuor == 1) //炸
return 6;
else if (!one && pair == 1 && triple == 1 && !quattuor) //骷髅对
return 7;
else if (one == 1 && !pair && !triple && !quattuor){ //炸带单
return 8;
}
else if (!pair && !triple && !quattuor && (!buffer.arr[14] && !buffer.arr[15])&& buffer.sum == 5){ //顺子
if ( continuum(1,one)) //所有1连续
return 9;
else {
return -1;
}
}
else return -1;
}
else if (buffer.sum>=6){
if ((!one) && (pair == 1) && (!triple) && (quattuor == 1) ) //炸带对
return 10;
else if (!one && !pair && !quattuor){ //只有2个以上个三张相同 飞机不带
if (continuum(3,triple)) //所有3连续
return 11;
else return -1;
}
else if (!one && !triple && !quattuor){ //连对
if (continuum(2,pair))
return 12;
else return -1;
}
else if (buffer.sum == 4*triple){ //飞机单
if (continuum(3,triple))
return 13;
else return -1;
}
else if ((buffer.sum == 5*triple) && (triple == pair)){ //飞机对
if (continuum(3,triple))
return 14;
else return -1;
}
else if (!pair && !triple && !quattuor &&(!buffer.arr[14] && !buffer.arr[15])){
if (continuum(1,one))
return 9;
else return -1;
}
else return -1;
}
}
/*最大下标*/
static int maxindex( int count){
int i;
for (i=15;i>=1;i--){
if (buffer.arr[i] == count)
return i;
}
}
/*获取缓冲区牌类等级*/
static int level_buffer( int type){
switch (type){
case 1:
return maxindex(1);
break ;
case 2:
return maxindex(2);
break ;
case 3:
return 15;
break ;
case 4:
return maxindex(3);
break ;
case 5:
return maxindex(3);
break ;
case 6:
return maxindex(4);
break ;
case 7:
return maxindex(3);
break ;
case 8:
return maxindex(4);
break ;
case 9:
return maxindex(1);
break ;
case 10:
return maxindex(4);
break ;
case 11:
return maxindex(3);
break ;
case 12:
return maxindex(2);
break ;
case 13:
return maxindex(3);
break ;
case 14:
return maxindex(3);
break ;
}
}
/*消减手牌*/
static void annealation(){
int i=1;
int j=0;
int who=game.who;
for (i = 1,j=0;buffer.brr[j];i++,j++){
int index = buffer.brr[j];
player[who].handcard[index].number = 100;
player[who].size = player[who].size - 1;
}
game.sum=buffer.sum;
game.count=0;
handcard_sort();
//printf("出牌成功\n");
}
/*回合进行中*/ //这个模块有很大的修改空间 例如return 改为break...
void turning(){
turnstart(); /* 开始阶段 */
handcard_sort();
print();
int level= 0;
while (1){
if (!require()){
printf ( "\n\n\n\n\n\n\n\n不要\n" );
game.count++;
if (game.count == 2){
game.type=0;
game.level=0;
game.sum=0;
}
return ; /* 开始阶段 */
}
buffer_put(); /* 出牌阶段在这函数判断是否弃权比较好 */
int type = type_buffer();
int level=level_buffer(type);
if (type == -1){
printf ( "牌类非法!-----\n" );
continue ;
}
if (type == 3){ //王炸
printf ( "\n\n\n\n\n王炸!!\n" );
annealation();
game.type=3;
game.level=MAXLEVEL;
return ;
}
else if (type == 6){ //炸弹
if (game.type != 6){
printf ( "\n\n\n\n炸弹\n" );
annealation();
game.type = 6;
game.level = level_buffer(type);
return ;
}
else {
if (level > game.level){
printf ( "\n\n\n\n\n压死\n" );
annealation(); //消减手牌
game.type = 6;
game.level = level;
return ;
}
else if (level < game.level||level == game.level){
printf ( "牌的等级不够大\n" );
continue ;
}
}
}
else if (game.count == 2 ){ //两家弃权
annealation();
game.type = type;
game.level = level;
return ;
}
else { //除了炸弹 两家弃权 王炸 非法 以外的合理牌类
if (type != game.type){ //不对应
printf ( "类型不对应\n" );
continue ;
}
else { //对应
if (buffer.sum != game.sum){
printf ( "数量不对应\n" );
continue ;
}
if (level < game.level|| level==game.level){
printf ( "牌的等级不够大\n" );
continue ;
}
else if (level > game.level){
printf ( "\n\n\n\n\n压死\n" );
annealation();
game.type = type;
game.level = level;
return ;
}
}
}
}
}
/*0 1 2 3判断是否是谁胜利 0表示没有 1表示玩家一*/
int win(){
int now = game.who;
if (!player[now].size)
return now;
else return 0;
}
/*切换当前玩家为下家*/
void turn_switch(){
int who = game.who;
who++;
game.who = who%3;
}
|
main.c
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#include<stdio.h>
#include"head.h"
int main(){
while (1){
int which;
game_init(); //初始化游戏
while (1){
turning(); //回合进行中
printf ( "\n\n\n" );
if (which=win()) //是否产生胜者
break ;
turn_switch(); //切换出牌方
}
printf ( "胜负已出!胜利者是玩家%d\n" ,which+1);
printf ( "是否重新游戏?(y为继续,其它退出程序):" );
char choice;
scanf ( "%c" ,&choice);
scanf ( "%*[^\n]" );
scanf ( "%*c" );
if (choice == 'y' ||choice == 'Y' )
continue ;
break ;
}
printf ( "谢谢试玩\n" );
}
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以上所述就是本文的全部内容了,希望对大家熟练应用C语言能够有所帮助。