用C++实现的开心消消乐主要分成一个一个模块去实现的,较少代码的耦合性,在这里用了一个xiaoxiaogame类去实现,其中构造函数中对数组和变量的初始化 xiaoxiaogame(int row1, int col1); 用void display();这样一个函数实现显示,用bool isvalid(int x, int y);来判断一个坐标所在的位置能不能消除, 用bool isgameover();判断游戏有没有结束,用void remove(int x, int y, int target);来消除方块,然后用void adjustment()去调试消除方块后的位置 用void playgame();来执行游戏。代码如下:
#include<iostream> #include<string> #include<vector> #include<ctime> using namespace std; class xiaoxiaogame { public: //构造函数中对数组和变量的初始化 xiaoxiaogame(int row1, int col1); //显示 void display(); //判断一个坐标所在的位置能不能消 bool isvalid(int x, int y); //判断游戏有没有结束 bool isgameover(); //用深度遍历去执行消除功能 void remove(int x, int y, int target); //消除方块后剩余方块的摆放位置的调整 void adjustment(); //执行游戏 void playgame(); private: //存放游戏开心消消乐的二维数组 vector<vector<int>>nums; //记录存在的状态 vector<vector<bool>>state; //记录分数 int score; //连在一起的相同数字的个数 int cnt; //开心消消乐的行 int row; //开心消消乐的列 int col; }; xiaoxiaogame::xiaoxiaogame(int row1, int col1) { row = row1; col = col1; score = 0; cnt = 0; srand(time(0)); vector<vector<int>>tmp(row1,vector<int>(col1,0)); vector<vector<bool>>temp(row1, vector<bool>(col1, false)); state = temp; for (int i = 0; i < row; i++) { for (int j = 0; j < col; j++) { tmp[i][j] = rand() % 3; } } nums = tmp; display(); } void xiaoxiaogame::display() { for (int i = 0; i < row; i++) { for (int j = 0; j < col; j++) { if (!state[i][j]) cout << nums[i][j] << " "; else cout << " "; } cout << endl; } cout << "your score is :" << score << endl; } bool xiaoxiaogame::isvalid(int x, int y) { if (x < 0 || x >= row || y < 0 || y >= col || state[x][y])return false; return true; } bool xiaoxiaogame::isgameover() { for (int i = 0; i < row; i++) { for (int j = 0; j < col; j++) { int target = nums[i][j]; int x = i; int y = j; if (!isvalid(i, j))return false; if ((isvalid(x + 1, y) && nums[x + 1][y] == target) || (isvalid(x - 1, y) && nums[x - 1][y] == target) || \ (isvalid(x, y + 1) && nums[x][y + 1] == target) || (isvalid(x, y - 1) && nums[x][y - 1] == target)) return false; } } return true; } void xiaoxiaogame::remove(int x, int y, int target) { if (!isvalid(x, y))return; if (nums[x][y] != target)return; state[x][y] = true; cnt++; remove(x + 1, y, target); remove(x - 1, y, target); remove(x, y + 1, target); remove(x, y - 1, target); } void xiaoxiaogame::adjustment() { for (int j = 0; j < col; j++) { vector<int>tmp; for (int i = row - 1; i >= 0; --i) { if (!state[i][j])tmp.push_back(nums[i][j]); } int r = row - 1; for (int i = 0; i < tmp.size(); i++) { nums[r][j] = tmp[i]; state[r][j] = false; r--; } for (; r >= 0; r--) { state[r][j] = true; } } } void xiaoxiaogame::playgame() { int x, y; while (cin >> x >> y) { if (!isvalid(x, y))continue; int target = nums[x][y]; cnt = 0; if ((isvalid(x + 1, y) && nums[x + 1][y] == target) || (isvalid(x - 1, y) && nums[x - 1][y] == target) || \ (isvalid(x, y + 1) && nums[x][y + 1] == target) || (isvalid(x, y - 1) && nums[x][y - 1] == target)) remove(x, y, target); score += target*cnt; adjustment(); display(); if (isgameover()) { cout << "gameover" << endl; break; } } } int main() { xiaoxiaogame t(10, 10); t.playgame(); cin.get(); return 0; }