简介
“hello, world”程序是指在电脑屏幕上打印/输出”hello, world”这行字符串的应用程序。该范例最早出自1972年由贝尔实验室成员布莱恩柯林汉撰写的内部技术档案”A Tutorial Introduction to the Language B”中,不久同作者于1974年所写的”Programming in C: A Tutorial”也使用了这个范例,而以本文档所改写的《C语言程序设计》也保留了这个范例。
但是需要注意的是,Hello World的标准程序是”hello, world”,没有双引号和惊叹号,全部小写,并且在逗号后留有空格。
虽然都来自网络……但排版了好久好久好久……………………
1C-Enterprise
Message("Hello, World!");
4Test
testcase printHelloWorld()
print("Hello World!")
ABAP4
REPORT ZHB00001.
*Hello world in ABAP/4 *
WRITE: \'Hello world\'.
ACPI Source Language
Scope(\) {
Method(_WAK) {
Store ("Hello World", Debug)
Return(Package(2){0x00000000,0})
}
}
Action!
PROC Main()
PrintE("Hello World!")
RETURN
ActionScript 3.0
var t:TextField=new TextField();
t.text="Hello World!";
addChild(t);
Actionscript-Flash5
trace ("Hello World");
ActionScript-Flash8
class HelloWorld
{
private var helloWorldField:TextField;
public function HelloWorld( mc:MovieClip )
{
mc.helloWorldField = mc.createTextField("helloWorldField", mc.getNextHighestDepth(), 0, 0, 100, 100);
mc.helloWorldField.autoSize = "left";
mc.helloWorldField.html = true;
mc.helloWorldField.htmlText = \'<font size="20" color="#0000FF">Hello World!</font>\';
}
}
// on a frame
import HelloWorld;
var hw:HelloWorld = new HelloWorld( this );
Actionscript-FlashMX
// Hello World in Actionscript (Flash MX onwards)
_root.createTextField("mytext",1,100,100,300,100);
mytext.multiline = true;
mytext.wordWrap = true;
mytext.border = false;
myformat = new TextFormat();
myformat.color = 0xff0000;
myformat.bullet = false;
myformat.underline = true;
mytext.text = "Hello World!";
mytext.setTextFormat(myformat);
Ada
-- Hello World in Ada
with Text_IO;
procedure Hello_World is
begin
Text_IO.Put_Line("Hello World!");
end Hello_World;
ADVPL
// Hello World in ADVPL
User Function Hello()
Local cMsg := "Hello, world!"
conout(cMsg)
MsgInfo(cMsg)
Return
Algol-60
\'BEGIN\'
\'COMMENT\' Hello World in Algol 60;
OUTPUT(4,\'(\'\'(\'Hello World!\')\',/\')\')
\'END\'
Algol-68
( # Hello World in Algol 68 # print(("Hello World!",newline)))
Alpha-Five-Xbasic
\' Hello World in Alpha Five Xbasic
ui_msg_box("The \'Hello World\' Collection", "Hello World", UI_ATTENTION_SYMBOL)
amharic
// Hello World in Clipper
? "Hello World"
Amiga-E
-> Hello World in Amiga-E
PROC main() IS WriteF(\'Hello World\n\')
AMOS
Back to index
Rem Hello world in AMOS
Print "Hello world!"
AngelScript
// Hello world in AngelScript
void main() { print("Hello world\n"); }
Ante
9♦8♥J♦A♦2♣3♥7♠J♦A♦7♦J♦J♦A♦3♦J♦5♥6♦4♥J♥A♥6♠6♠J♥A♦8♦J♦A♦8♠J♦A♦3♦J♦A♦6♠J♦A♦8♠J♦A♥3♦2♠J♥A♥2♣6♠J♥
APC
// Hello World in the APC language for probes
probe program
{
on_entry log ("Hello, world!\n");
}
APL
⍝ Hello World in APL
⎕←\\'Hello World\\'
AppleScript
-- "Hello World" in AppleScript:
display dialog "Hello World"
Arena
// Hello world in Arena
print("Hello World!");
Argh!
Hello World in Argh!. No comment character exists.
j world
lppppppPPPPPPsrfj
hello, * j
qPh
ArnoldC
IT\'S SHOWTIME
TALK TO THE HAND "Hello World"
YOU HAVE BEEN TERMINATED
ASP-CSharp
<!-- Hello World for ASP.NET using C# -->
<% @ Page Language="C#" %>
<% ="Hello World!" %>
ASP-JavaScript
<%@ language="javascript" %>
<html><body>
<%
Response.Write(\'Hello World!\');
%>
</body></html>
ASP-VBE
<!-- Hello World in ASP-VBE (Visual Basic Script Encided) -->
<html>
<script language="VBScript.Encode">#@~^HQAAAA==@#@&HdTAK6PrCsVKP WMV[Zr@#@&HwcAAA==^#~@</script>
</html>
ASP-VBS
Hello World for Microsoft ASP (in VBScript)
<%@ language="vbscript" %>
<html><body>
<%
Response.write "Hello World!"
%>
</body></html>
ASP.NET
<!-- Hello World in ASP.NET -->
<%= "Hello World!" %>
Assembler-6502-AppleII
**********************************
* *
* HELLO WORLD FOR 6502 *
* APPLE ][, MERLIN ASSEMBLER *
* *
**********************************
STROUT EQU $DB3A ;OUTPUTS AY-POINTED NULL TERMINATED STRING
LDY #>HELLO
LDA #<HELLO
JMP STROUT
HELLO ASC "HELLO WORLD!",00
Assembler-6502-C64
; Hello World for 6502 Assembler (C64)
ldy #0
beq in
loop:
jsr $ffd2
iny
in:
lda hello,y
bne loop
rts
hello: .tx "Hello World!"
.by 13,10,0
Assembler-68000-Amiga
; Hello World in 68000 Assembler for dos.library (Amiga)
move.l #DOS
move.l 4.w,a6
jsr -$0198(a6) ;OldOpenLibrary
move.l d0,a6
beq.s .Out
move.l #HelloWorld,d1
A) moveq #13,d2
jsr -$03AE(a6) ;WriteChars
B) jsr -$03B4 ;PutStr
move.l a6,a1
move.l 4.w,a6
jsr -$019E(a6) ;CloseLibrary
.Out rts
DOS dc.b \'dos.library\',0
HelloWorld dc.b \'Hello World!\',$A,0
Assembler-68000-AtariST
; Hello World in 68000 Assembler (Atari ST)
move.l #helloworld,-(A7)
move #9,-(A7)
trap #1
addq.l #6,A7
move #0,-(A7)
trap #1
helloworld:
dc.b "Hello World!",$0d,$0a,0
Assembler-68008
; Hello World in 68008 Assembler (Sinclar QL)
move.l #0,a0
lea.l mess,a1
move.w $d0,a2
jsr (a2)
rts
mess dc.w 12
dc.b \'Hello World!\',10
end
Assembler-8051
-- Hello World in Assembler for the Intel 8051 (MSC51)
Org 0
mov dptr,#msg
mov R0,#30h
loop:
clr a
movc a,@a+dptr
jz end
mov @R0,a
inc R0
inc dptr
sjmp loop
end:
jmp $
msg:
db \'Hello World",0
Assembler-ARM
; Hello World in ARM code assembler, with RISC OS software interrupt
SWI "OS_WriteS"
EQUS "Hello World!"
EQUB 0
ALIGN
MOV PC,R14
Assembler-Darwin-PPC
; Hello World in Assembler for the Darwin Power-PC
.data
.cstring
.align 2
msg:
.asciz "Hello world!\n"
len = . - msg
.text
.align 2
.globl _start
_start:
li r0,4
li r3,1
lis r4,ha16(msg)
ori r4,r4,lo16(msg)
li r5,len
sc
li r0,1
li r3,0
sc
Assembler-DG-Nova
.TITL HELLO
02 ; "HELLO, WORLD" FOR NOVA RUNNING RDOS
03 ; USES PCHAR SYSTEM CALL
04 .NREL
05 .ENT START
06
07 START:
08 00000\'022424 DOCHAR: LDA 0,@PMSG ; LOAD AC0 WITH NEXT CHARACTER,
09 00001\'101015 MOV# 0,0,SNR ; TEST AC0;
10 00002\'000412 JMP DONE ; SKIPPED IF NONZERO
11 00003\'006017 .SYSTM
12 00004\'010000 .PCHAR ; PRINT FIRST
13 00005\'000413 JMP ER ; SKIPPED IF OK
14 00006\'101300 MOVS 0,0 ; SWAP BYTES
15 00007\'006017 .SYSTM
16 00010\'010000 .PCHAR ; PRINT SECOND
17 00011\'000407 JMP ER ; SKIPPED IF OK
18 00012\'010412 ISZ PMSG ; POINT TO NEXT WORD
19 00013\'000765 JMP DOCHAR ; GO AROUND AGAIN
20
21 00014\'006017 DONE: .SYSTM ; NORMAL EXIT
22 00015\'004400 .RTN
23 00016\'000402 JMP ER
24 00017\'063077 HALT
25 00020\'006017 ER: .SYSTM ; ERROR EXIT
26 00021\'006400 .ERTN
27 00022\'063077 HALT
28 00023\'063077 HALT
29
30 00024\'000025\'PMSG: .+1 ; ADDRESS OF FIRST WORD OF TEXT
31 ; NOTE BYTES ARE PACKED RIGHT-TO-LEFT BY DEFAULT
32 00025\'042510 .TXT /HELLO, WORLD!<15><12>/ ; THAT\'S CR LF
33 046114
34 026117
35 053440
36 051117
37 042114
38 006441
39 000012
40 00035\'000000 0 ; FLAG WORD TO END STRING
41
42 .END START
Assembler-HLA
; Hello World for Intel compatible High Level Assembler
program HELLO;
#include( "stdlib.hhf" );
begin HELLO;
stdout.put("Hello World",nl);
end HELLO;
Assembler-IBM-370
ITLE \'Hello World for IBM Assembler/370 (VM/CMS)\'
HELLO START
BALR 12,0
USING *,12
*
WRTERM \'Hello World!\'
*
SR 15,15
BR 14
*
END HELLO
Assembler-Intel
; Hello World for Intel Assembler (MSDOS)
mov ax,cs
mov ds,ax
mov ah,9
mov dx, offset Hello
int 21h
xor ax,ax
int 21h
Hello:
db "Hello World!",13,10,"$"
Assembler-Itanium
/* Hello world for IA64 (Itanium) Assembly */
.HW:
stringz "Hello World"
.text
.align 16
.global main#
.proc main#
main:
.prologue 14, 32
.save ar.pfs, r33
alloc r33 = ar.pfs, 0, 4, 1, 0
.vframe r34
mov r34 = r12
adds r12 = -16, r12
mov r35 = r1
.save rp, r32
mov r32 = b0
.body
addl r14 = @ltoffx(.HW), r1
;;
ld8.mov r14 = [r14], .HW
;;
st8 [r34] = r14
ld8 r36 = [r34]
br.call.sptk.many b0 = puts#
mov r1 = r35
;;
mov ar.pfs = r33
mov b0 = r32
.restore sp
mov r12 = r34
br.ret.sptk.many b0
Assembler-Linux
;; Hello World for the nasm Assembler (Linux)
SECTION .data
msg db "Hello, world!",0xa ;
len equ $ - msg
SECTION .text
global main
main:
mov eax,4 ; write system call
mov ebx,1 ; file (stdou)
mov ecx,msg ; string
mov edx,len ; strlen
int 0x80 ; call kernel
mov eax,1 ; exit system call
mov ebx,0
int 0x80 ; call kernel
Assembler-MIPS
.globl main
main: jal hwbody #call Hello Word Procedure
trap 10 #exit
hwbody: addi $30, $30,-4 #we need to preserve
sw $4, 0($30) #existing values in register 4
addi $4,$0,72 # H
trap 101
addi $4,$0,101 # e
trap 101
addi $4,$0,108 # l
trap 101
trap 101 # l
addi $4,$0,111 # o
trap 101
addi $4,$0,32 # <space>
trap 101
addi $4,$0,87 # W
trap 101
addi $4,$0,111 # o
trap 101
addi $4,$0,114 # r
trap 101
addi $4,$0,108 # l
trap 101
addi $4,$0,100 # d
trap 101
addi $4,$0,33 # !
trap 101
addi $4,$0,10 # \n
trap 101
done: lw $4, 0($30) #restore values
addi $30, $30, 4 #in register 4
jr $31 #return to the main
Assembler-MMIX
* Hello World in Assembler
* for the MMIX Computer
LOC #100
Main GETA $255,String
TRAP 0,Fputs,StdOut
TRAP 0,Halt,0
String BYTE "Hello, world!",#a,0
Assembler-PA-RISC
// Hello World written in PA-RISC 2.0 assembly code
.LEVEL 2.0N
.SPACE $TEXT$,SORT=8
.SUBSPA $CODE$,QUAD=0,ALIGN=4,ACCESS=0x2c,CODE_ONLY,SORT=24
main
.PROC
.CALLINFO CALLER,FRAME=16,SAVE_RP,ORDERING_AWARE
.ENTRY
STW %r2,-20(%r30) ;offset 0x0
LDO 64(%r30),%r30 ;offset 0x4
ADDIL LR\'M$3-$global$,%r27,%r1 ;offset 0x8
LDO RR\'M$3-$global$(%r1),%r1 ;offset 0xc
STW %r1,-56(%r30) ;offset 0x10
ADDIL LR\'M$3-$global$+16,%r27,%r1 ;offset 0x14
LDO RR\'M$3-$global$+16(%r1),%r26 ;offset 0x18
LDW -56(%r30),%r25 ;offset 0x1c
LDIL L\'printf,%r31 ;offset 0x20
.CALL ARGW0=GR,ARGW1=GR,RTNVAL=GR ;in=25,26;out=28;
BE,L R\'printf(%sr4,%r31),%r31 ;offset 0x24
COPY %r31,%r2 ;offset 0x28
LDW -84(%r30),%r2 ;offset 0x2c
BVE (%r2) ;offset 0x30
.EXIT
LDO -64(%r30),%r30 ;offset 0x34
.PROCEND ;
.SPACE $TEXT$
.SUBSPA $CODE$
.SPACE $PRIVATE$,SORT=16
.SUBSPA $DATA$,QUAD=1,ALIGN=8,ACCESS=0x1f,SORT=16
M$3
.ALIGN 8
.STRINGZ "Hello World"
.BLOCK 4
.STRINGZ "%s\n"
.IMPORT $global$,DATA
.SPACE $TEXT$
.SUBSPA $CODE$
.EXPORT main,ENTRY,PRIV_LEV=3,LONG_RETURN
.IMPORT printf,CODE
.END
Assembler-PDP11
; Hello World in Assembler for the DEC PDP-11 with the
; RSX-11M-PLUS operating system
;
.title Hello
.ident /V0001A/
.mcall qiow$s, exit$s
.psect $code,ro,i
start: qiow$s #5,#5,,,,<#str, #len, #40>
exit$s
.psect $data,ro,d
str: .ascii / Hello World!/
len=.-str
.end start
Assembler-PDP8
/ Hello World in Assembler for the DEC PDP-8
*200
hello, cla cll
tls / tls to set printer flag.
tad charac / set up index register
dca ir1 / for getting characters.
tad m6 / set up counter for
dca count / typing characters.
next, tad i ir1 / get a character.
jms type / type it.
isz count / done yet?
jmp next / no: type another.
hlt
type, 0 / type subroutine
tsf
jmp .-1
tls
cla
jmp i type
charac, . / used as initial value of ir1
310 / H
305 / E
314 / L
314 / L
317 / O
254 / ,
240 /
327 / W
317 / O
322 / R
314 / L
304 / D
241 / !
m6, -15
count, 0
ir1 = 10
$
Assembler-VP
; Hello World in VP Assembler for intent (Amiga Anywhere)
.include \'tao\'
tool \'home/hello\',VP,TF_MAIN,8192,0
ent (-:-)
qcall lib/print,(hello_world.p : i~)
ret ()
entend
data
hello_world:
dc.b "Hello World!",ASCII_LF,0
toolend
Assembler-Win32
; Hello world in Assembler for the Win32 architecture
TITLE Hello world in win32. Tasm
VERSION T310
Model use32 Flat,StdCall
start_code segment byte public \'code\' use32
begin:
Call MessageBox, 0, offset sHallo, offset caption, 0
Call ExitProcess, 0
start_code Ends
start_data segment byte public \'data\' use32
sHallo db \'Hello world\',0
caption db "Hi",0
start_data Ends
End begin
Assembler-z390
; Hello World for z390 IBM compatible mainframe assembler
HELLO CSECT
USING *,15
WTO \'Hello World\'
BR 14
END
Assembler-Z80-Console
; This is a "Hello World" program for Z80 and TMS9918 / TMS9928 / TMS9929 /
; V9938 or V9958 VDP.
; That means that this should work on SVI, MSX, Colecovision, Memotech,
; and many other Z80 based home computers or game consoles.
;
; Because we don\'t know what system is used, we don\'t know where RAM
; is, so we can\'t use stack in this program.
;
; This version of Hello World was written by Timo "NYYRIKKI" Soilamaa
; 17.10.2001
;
;----------------------------------------------------------------------
; Configure this part:
DATAP: EQU #98 ; VDP Data port #98 works on all MSX models
; (TMS9918/TMS9929/V9938 or V9958)
; #80 works on SVI
; (for other platforms you have to figure this out by your self)
CMDP: EQU #99 ; VDP Command port #99 works on all MSX models
; (TMS9918/TMS9929/V9938 or V9958)
; #81 works on SVI
; (for other platforms you have to figure this out by your self)
;-----------------------------------------------------------------------
; Program starts here:
ORG 0 ; Z80 starts always from here when power is turned on
DI ; We don\'t know, how interrupts works in this system, so we disable them.
; Let\'s set VDP write address to #0000
XOR A
OUT (CMDP),A
LD A,#40
OUT (CMDP),A
; Now let\'s clear first 16Kb of VDP memory
LD B,0
LD HL,#3FFF
LD C,DATAP
CLEAR:
OUT (C),B
DEC HL
LD A,H
OR L
NOP ; Let\'s wait 8 clock cycles just in case VDP is not quick enough.
NOP
JR NZ,CLEAR
; Now it is time to set up VDP registers:
;----------------------------------------
; Register 0 to #0
;
; Set mode selection bit M3 (maybe also M4 & M5) to zero and
; disable external video & horizontal interrupt
LD C,CMDP
LD E,#80
OUT (C),A
OUT (C),E
;----------------------------------------
; Register 1 to #50
;
; Select 40 column mode, enable screen and disable vertical interrupt
LD A,#50
INC E
OUT (C),A
OUT (C),E
;----------------------------------------
; Register 2 to #0
;
; Set pattern name table to #0000
XOR A
INC E
OUT (C),A
OUT (C),E
;----------------------------------------
; Register 3 is ignored as 40 column mode does not need color table
;
INC E
;----------------------------------------
; Register 4 to #1
; Set pattern generator table to #800
INC A
INC E
OUT (C),A
OUT (C),E
;----------------------------------------
; Registers 5 (Sprite attribute) & 6 (Sprite pattern) are ignored
; as 40 column mode does not have sprites
INC E
INC E
;----------------------------------------
; Register 7 to #F0
; Set colors to white on black
LD A,#F0
INC E
OUT (C),A
OUT (C),E
;----------------------------------------
; Let\'s set VDP write address to #808 so, that we can write
; character set to memory
; (No need to write SPACE it is clear char already)
LD A,8
OUT (C),A
LD A,#48
OUT (C),A
; Let\'s copy character set
LD HL,CHARS
LD B, CHARS_END-CHARS
COPYCHARS:
LD A,(HL)
OUT (DATAP),A
INC HL
NOP ; Let\'s wait 8 clock cycles just in case VDP is not quick enough.
NOP
DJNZ COPYCHARS
; Let\'s set write address to start of name table
XOR A
OUT (C),A
LD A,#40
OUT (C),A
; Let\'s put characters to screen
LD HL,ORDER
LD B,ORDER_END-ORDER
COPYORDER:
LD A,(HL)
OUT (DATAP),A
INC HL
JR OVERNMI
NOP
NOP
; Here is address #66, that is entry for NMI
RETN ;Return from NMI
OVERNMI:
DJNZ COPYORDER
; The end
HALT
; Character set:
; --------------
ORDER:
DEFB 1,2,3,3,4,0,5,4,6,3,7
ORDER_END:
CHARS:
; H
DEFB %10001000
DEFB %10001000
DEFB %10001000
DEFB %11111000
DEFB %10001000
DEFB %10001000
DEFB %10001000
DEFB %00000000
; e
DEFB %00000000
DEFB %00000000
DEFB %01110000
DEFB %10001000
DEFB %11111000
DEFB %10000000
DEFB %01110000
DEFB %00000000
; l
DEFB %01100000
DEFB %00100000
DEFB %00100000
DEFB %00100000
DEFB %00100000
DEFB %00100000
DEFB %01110000
DEFB %00000000
; o
DEFB %00000000
DEFB %00000000
DEFB %01110000
DEFB %10001000
DEFB %10001000
DEFB %10001000
DEFB %01110000
DEFB %00000000
; W
DEFB %10001000
DEFB %10001000
DEFB %10001000
DEFB %10101000
DEFB %10101000
DEFB %11011000
DEFB %10001000
DEFB %00000000
; r
DEFB %00000000
DEFB %00000000
DEFB %10110000
DEFB %11001000
DEFB %10000000
DEFB %10000000
DEFB %10000000
DEFB %00000000
; d
DEFB %00001000
DEFB %00001000
DEFB %01101000
DEFB %10011000
DEFB %10001000
DEFB %10011000
DEFB %01101000
DEFB %00000000
chars_end:
Assembler-ZX81
; Hello World in Assembler for the ZX81 (Zilog Z80)
CALL SPRINT
DEFM HELLO WORLD.
DEFB FF
RET
SPRINT POP HL
LD A,(HL)
INC HL
PUSH HL
CP FF
RET Z
CALL PRINT
JR SPRINT
Asterisk
;; Hello world in Asterisk
exten => s,1,NoOp(Hello World)
ATS
// Hello world in ATS
implement main () = begin
print ("Hello, world!"); print_newline ()
end
AutoHotkey
; Hello World in AutoHotkey
Msgbox Hello, World!
AutoIT3
;Hello, World for AutoIT3 http://www.autoitscript.com
msgbox(0,"Hello World",0)
AviSynth
# Hello World for AviSynth video editor
BlankClip()
Subtitle("Hello, world!")
AWK
# Hello world in AWK
BEGIN {
print "Hello World!"
}
B
/* Hello World in B */
main() {
extern a, b, c;
putchar (a); putchar (b); putchar (c); putchar (\'!*n\');
}
a \'hell\' ;
b \'o, w\' ;
c \'orld\' ;
BAL
Hello World in IBM mainframe Basic Assembler Language (BAL)
HELLO CSECT
STM R14,R12,12(R13)
LR R12,R15
USING HELLO,R12
LA R10,SAVEAREA
ST R13,4(R10)
ST R10,8(R13)
LR R13,R10
*
WTO \'HELLO WORLD\',ROUTCDE=1
*
L R13,4(R13)
LM R14,R12,12(R13)
SR R15,R15
BCR B\'1111\',R14
*
SAVEAREA DS 18F
LTORG
R0 EQU 0
R1 EQU 1
R2 EQU 2
R3 EQU 3
R4 EQU 4
R5 EQU 5
R6 EQU 6
R7 EQU 7
R8 EQU 8
R9 EQU 9
R10 EQU 10
R11 EQU 11
R12 EQU 12
R13 EQU 13
R14 EQU 14
R15 EQU 15
END HELLO
BASIC-PICAXE
\' Hello World in PICAXE BASIC
Symbol TX_PIN = 0
Symbol TX_BAUD = N2400
SerOut TX_PIN, TX_BAUD, ( "Hello World", CR, LF )
BASIC
10 REM Hello World in BASIC
20 PRINT "Hello World!"
bc
#!/usr/bin/bc -q
# Hello World for the Unix "bc" calculator
print "Hello World!\n"
BCPL
// Hello world in BCLP
GET "libhdr"
LET start() = VALOF
$( writes("Hello world*N")
RESULTIS 0
$)
BeanShell
// Hello World in BeanShell
print ("Hello World!");
Befunge
v Hello World in Befunge
>"dlroW olleH",,,,,,,,,,,@
Beta
{ *** Hello World in BETA ***}
(#
do
\'Hello World!\'->putLine
#)
BibTex
%Hello world in BibTex
ENTRY{author}{}{}
FUNCTION {hello.world}
{
"Hello World!" write$ newline$
}
READ
EXECUTE {hello.world}
BIT
Hello world in BIT. No comments are possible in this language.
LINENUMBERZEROCODEPRINTZEROGOTOONELINENUMBERONECODEPRINTONEGOTOONEZEROLINENUMBE
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Blender
# Hello World as a 3D object in Blender
import Blender
from Blender import Scene, Text3d
txt = Text3d.New("Text")
txt.setText(\'Hello, world!\')
Scene.GetCurrent().objects.new(txt)
Blender.Redraw()
BlitzMax
\' Hello World for BlitzMax
Graphics 640,480,16
While Not KeyHit(KEY_ESCAPE)
Cls
DrawText "Hello World",0,0
Flip
EndWhile
BlitzPlus
; Hello World in Blitz Plus (graphical mode)
Graphics 800,600,0,1
Text 790, 600, "Hello World"
WaitKey
BMC Remedy
char-set: windows-1252
#
# Hello World in BMC Remedy 7.0
# File exported Thu May 8 09:36:46 2008
#
begin active link
name : Remedy_HelloWorld
timestamp : 1210249958
export-version : 9
owner : Demo
last-changed : Demo
actlink-order : 0
wk-conn-type : 1
schema-name : _1
actlink-mask : 16
enable : 1
permission : 0
action {
message-type: 0
message-num : 10000
message-pane: 1
message-text: Hello World!!
}
object-prop : 2\60016\4\1\0\60017\4\1\0\
end
Boo
# Hello World in Boo
print "Hello World"
Brainfuck
Hello World in Brainfuck
++++++++++[>+++++++>++++++++++>+++<<<-]>++.>+.+++++++
..+++.>++.<<+++++++++++++++.>.+++.——.——–.>+.
BS2000
/BEGIN-PROCEDURE LOGGING=N
/REMARK "HELLO WORLD" IN BS2000 (SDF)
/ASSIGN-SYSDTA TO-FILE=*SYSCMD
/WRITE-TEXT \'HELLO WORLD!\'
/SET-JOB-STEP
/ASSIGN-SYSDTA TO-FILE=*PRIMARY
/END-PROCEDURE
BuddyScript
# Hello World in BuddyScript
+ =AnythingPerfect
- Hello, world!
Byte Syze
Hello World in Byte Syze. No comments possible. The following is actually a hexdump of the binary source code. c7 3c 2a 3c 2a 2b 2a 5c 3c 28 5c 2a 2b 2a 5c 3c
28 5c 2a 2b 2a 5c 3c 28 5c 2a 2b 2a 5c 3c 28 5c
2a 2b 2a 5c 3c 28 5c 2a 2b 2a 5c 3c 28 5c 2a 2b
2a 5c 3c 28 5c 2a 2b 2a 5c 3c 28 5c 2a 2b 2a 5c
3c 28 5c 2a 2b 2a 5c 3c 28 5c 2a 2b 2a 5c 3c 28
5c 2a 2b 2a 5c 3c 28 5c 2a 2b 2a 5c 3c 28 5c 2a
2b 2a 00 00 01 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 64 48 65 6c 6c 6f 2c 20 57
6f 72 6c 64 21 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
CSharp
//Hello World in C#
class HelloWorld
{
static void Main()
{
System.Console.WriteLine("Hello, World!");
}
}
C++
// Hello World in C++ (pre-ISO)
#include <iostream.h>
main()
{
cout << "Hello World!" << endl;
return 0;
}
C++-CLI
// Hello World in C++/CLI for .NET
using namespace System;
void main()
{
Console::WriteLine(“Hello World”);
}
C++-Epoc
// Hello World in C++, Epoc style (for Symbian OS)
#include <eikapp.h>
#include <eikdoc.h>
#include <eikappui.h>
class CHelloWorldAppUi;
class CEikApplication;
class CHelloWorldAppView;
class CHelloWorldApplication : public CEikApplication
{
public:
TUid AppDllUid() const;
protected:
CApaDocument* CreateDocumentL();
};
class CHelloWorldDocument : public CEikDocument
{
public:
static CHelloWorldDocument* NewL(CEikApplication& aApp);
static CHelloWorldDocument* NewLC(CEikApplication& aApp);
~CHelloWorldDocument(){};
public:
CEikAppUi* CreateAppUiL();
private:
void ConstructL() {};
CHelloWorldDocument(CEikApplication& aApp){};
};
class CHelloWorldAppUi : public CEikAppUi
{
public:
void ConstructL();
CHelloWorldAppUi(){};
~CHelloWorldAppUi(){};
};
static const TUid KUidHelloWorldApp = {0x10005B91};
GLDEF_C TInt E32Dll(TDllReason )
{
return KErrNone;
}
EXPORT_C CApaApplication* NewApplication()
{
return (new CHelloWorldApplication);
}
CApaDocument* CHelloWorldApplication::CreateDocumentL()
{
CApaDocument* document = CHelloWorldDocument::NewL(*this);
return document;
}
TUid CHelloWorldApplication::AppDllUid() const
{
return KUidHelloWorldApp;
}
CHelloWorldDocument* CHelloWorldDocument::NewL(CEikApplication& aApp)
{
CHelloWorldDocument* self = NewLC(aApp);
CleanupStack::Pop(self);
return self;
}
CHelloWorldDocument* CHelloWorldDocument::NewLC(CEikApplication& aApp)
{
CHelloWorldDocument* self = new (ELeave) CHelloWorldDocument(aApp);
CleanupStack::PushL(self);
self->ConstructL();
return self;
}
CEikAppUi* CHelloWorldDocument::CreateAppUiL()
{
CEikAppUi* appUi = new (ELeave) CHelloWorldAppUi;
return appUi;
}
void CHelloWorldAppUi::ConstructL()
{
BaseConstructL();
_LIT(message,"Hello!");
CAknInformationNote* informationNote = new (ELeave) CAknInformationNote;
informationNote->ExecuteLD(message);
}
C++-FLTK
// Hello World in C++-FLTK
#include <FL/Fl.H>
#include <FL/Fl_Window.H>
#include <FL/Fl_Box.H>
int main(int argc, char **argv) {
Fl_Window *ventana = new Fl_Window(300,180);
ventana->begin();
Fl_Box *box = new Fl_Box(20,40,260,100,"Hello World!");
box->labelsize(50);
ventana->end();
ventana->show(argc, argv);
return Fl::run();
}
C++-gtkmm
// Hello World in C++ for the Gtk+ toolkit
#include <gtkmm/main.h>
#include <gtkmm/button.h>
#include <gtkmm/window.h>
#include <iostream>
void button_clicked()
{
std::cout << "Hello, World !" << std::endl;
}
int main (int argc, char *argv[])
{
Gtk::Main kit(argc, argv);
Gtk::Window hello_window;
Gtk::Button hello_button("Hello World");
hello_window.set_border_width(10);
hello_window.add(hello_button);
hello_button.signal_clicked().connect(sigc::ptr_fun(&button_clicked));
hello_button.show();
Gtk::Main::run(hello_window);
return 0;
}
C++-ISO
// Hello World in ISO C++
#include <iostream>
int main()
{
std::cout << "Hello World!" << std::endl;
}
C++-MFC
// Hello World in C++ for Microsoft Foundation Classes
// (Microsoft Visual C++).
#include <afxwin.h>
class CHello : public CFrameWnd
{
public:
CHello()
{
Create(NULL,_T("Hello World!"),WS_OVERLAPPEDWINDOW,rectDefault);
}
};
class CHelloApp : public CWinApp
{
public:
virtual BOOL InitInstance();
};
BOOL CHelloApp::InitInstance()
{
m_pMainWnd = new CHello();
m_pMainWnd->ShowWindow(m_nCmdShow);
m_pMainWnd->UpdateWindow();
return TRUE;
}
CHelloApp theApp;
C++-Qt
// Hello World in C++ for the Qt framework
#include <qapplication.h>
#include <qlabel.h>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
QLabel l("Hello World!", 0);
l.setCaption("Test");
l.setAlignment(Qt::AlignCenter);
l.resize(300, 200);
a.setMainWidget(&l);
l.show();
return(a.exec());
}
C-AL
OBJECT Codeunit 50000 HelloWorld
{
PROPERTIES
{
OnRun=BEGIN
//Hello World in C/AL (Microsoft Business Solutions-Navision)
MESSAGE(Txt001);
END;
}
CODE
{
VAR
Txt001@1000000000 : TextConst \'ENU=Hello World\';
BEGIN
END.
}
}
C-AmigaAnywhere
/* Hello World in C for Amiga Anywhere 2 (AA2) */
#include <aa.h>
int aaMain(int argc, char **argv)
{
aaOpenDisplay(200, 200, 16, "Hello World", FAA_DISPLAY_WINDOW);
aaDrawString(AA_DISPLAY_PIXMAP, "Hello, world!", 20, 20, AA_DEFAULT_FONT, 0xffff00, 0, FAA_FONT_INK, -1);
aaUpdate();
aaWaitInput();
return 0;
}
C-ANSI
/* Hello World in C, Ansi-style */
#include <stdio.h>
#include <stdlib.h>
int main(void)
{
puts("Hello World!");
return EXIT_SUCCESS;
}
C-Curses
/* Hello World in C for Curses */
#include <curses.h>
main()
{
initscr();
addstr("Hello World!\n");
refresh();
endwin();
return 0;
}
C-GEM
/* Hello World for C with GEM */
#include <aes.h>
main()
{
appl_init();
form_alert(1,"[0][Hello World!][Ok]");
appl_exit();
return 0;
}
C-Intuition
/* Hello World in C for Intution (Amiga GUI) */
#include <intuition/intuition.h>
struct IntuitionBase *IntuitionBase = NULL;
struct IntuiText hello_text = {-1,-1,JAM1,0,0,NULL,"Hello World!",NULL };
struct IntuiText ok_text = {-1,-1,JAM1,0,0,NULL,"Ok",NULL };
void main(void)
{
IntuitionBase = (struct IntuitionBase *)
OpenLibrary("intuition.library", 0);
AutoRequest(NULL, &hello_text, NULL, &ok_text, NULL, NULL, 100, 50);
CloseLibrary(IntuitionBase);
}
C-K+R
/* Hello World in C, K&R-style */
main()
{
puts("Hello World!");
return 0;
}
C-Objective
/* Hello World in Objective-C.
** Since the standard implementation is identical to K&R C,
** a version that says hello to a set of people passed on
** the command line is shown here.
*/
#include <stdio.h>
#include <objpak.h>
int main(int argc,char **argv)
{
id set = [Set new];
argv++;while (--argc) [set add:[String str:*argv++]];
[set do:{ :each | printf("hello, %s!\n",[each str]); }];
return 0;
}
C-OpenGL
/* "Hello World" in C using OGL - Open Graphics Library */
#include <GL/glut.h>
#define font GLUT_BITMAP_HELVETICA_18
#define tx "Hello World!"
void text(void)
{
char *p, tex[] = tx;
p = tex;
glColor3d(1.0, 1.0, 0.0);
glRasterPos2d(-.5, 0.);
while(*p) glutBitmapCharacter(font, *p++);
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
text();
glFlush();
}
void reshape(int width, int height)
{
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-1, 1, -1, 1, -1, 1);
glMatrixMode(GL_MODELVIEW);
display();
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowPosition(50, 50);
glutInitWindowSize(500, 500);
glutCreateWindow("Hello World OpenGL");
glClearColor(0,0,0,0);
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutMainLoop();
return 0;
}
C-PresManager
/* Hello World for C with PresentationManager / OS/2 2.11 */
#define INCL_WIN
#include <os2.h>
int main( void )
{
HMQ hmq;
hmq = WinCreateMsgQueue( 0, 0 );
WinMessageBox( HWND_DESKTOP, HWND_DESKTOP, (PSZ)"Hello World!",
(PSZ)"", 0, MB_OK );
WinDestroyMsgQueue( hmq );
return 0;
}
C-Windows
/* Hello world in C for MS-Windows */
#include <windows.h>
int PASCAL WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance, LPSTR CmdLine, int Show)
{
MessageBox(GetActiveWindow(), "Hello World!", "Hello Windows World", MB_OK);
return 0;
}
C-X11-Athena
/* Hello World in C with X11 using Athena widgets */
#include <X11/Intrinsic.h>
#include <X11/StringDefs.h>
#include <X11/Xaw/Label.h>
main(int argc,char **argv)
{
XtAppContext app_context;
Widget toplevel,hello;
toplevel = XtVaAppInitialize(&app_context,"XHello",NULL,0,
&argc,argv,NULL,NULL);
hello = XtVaCreateManagedWidget("Hello World!",labelWidgetClass,
toplevel,(void*)0);
XtRealizeWidget(toplevel);
XtAppMainLoop(app_context);
return 0;
}
Caché Object Script
HelloWorld ;Hello World in Cache Object Script
Start ;
Write "Hello world"
Quit
CAML-Light
(* Hello World in CAML Light *)
let hello =
print_string "Hello World!";
;;
Casio BASIC
\'Hello World in Casio-Basic. [new line symbol here (press EXE)]
"Hello World!"
CDuce
(* Hello World in CDuce *)
print "Hello World!\n";;
Centura
! Hello World in Centura
Function: HelloWorld
Description:
Returns
Parameters
Static Variables
Local variables
Actions
Call SalMessageBox( \'Hello World\',\'Message\',MB_Ok)
Chef
Hello World Souffle.
This recipe prints the immortal words "Hello world!", in a basically brute force
way. It also makes a lot of food for one person.
Ingredients.
72 g haricot beans
101 eggs
108 g lard
111 cups oil
32 zucchinis
119 ml water
114 g red salmon
100 g dijon mustard
33 potatoes
Method.
Put potatoes into the mixing bowl. Put dijon mustard into the mixing bowl. Put
lard into the mixing bowl. Put red salmon into the mixing bowl. Put oil into
the mixing bowl. Put water into the mixing bowl. Put zucchinis into the mixing
bowl. Put oil into the mixing bowl. Put lard into the mixing bowl. Put lard
into the mixing bowl. Put eggs into the mixing bowl. Put haricot beans into
the mixing bowl. Liquefy contents of the mixing bowl. Pour contents of the
mixing bowl into the baking dish.
Serves 1.
CICS-COBOL
-- Hello World in CICS COBOL
000100 IDENTIFICATION DIVISION.
000200 PROGRAM-ID. HELLO.
000300 * HELLO WORLD IN CICS COBOL.
000400 AUTHOR. ROBERT GOSLING.
000500 ENVIRONMENT DIVISION.
000600 DATA DIVISION.
000700 WORKING-STORAGE SECTION.
000800 01 WS-DATA-AREA PIC X(80) VALUE "HELLO WORLD!".
000900 PROCEDURE DIVISION.
001000 EXEC CICS SEND FROM (WS-DATA-AREA) END-EXEC.
001100 EXEC CICS RETURN END-EXEC.
Clarion
!Hello World in Clarion
PROGRAM
MAP
END
CODE
MESSAGE(\'Hello World!\')
RETURN
Clean
// Hello World in Clean
module hello
Start :: String
Start = "Hello World!\n"
Clipper
// Hello World in Clipper
? "Hello World"
Clojure
; Hello world in Clojure
(defn hello []
(println "Hello world!"))
(hello)
CLP
/* Hello World in CLP for the IBM AS/400 */
PGM
SNDPGMMSG MSG(\'Hello World !\') MSGTYPE(*COMP)
ENDPGM
CMake
# Hello World in CMake
message(STATUS "Hello World!")
COBOL
* Hello World in COBOL
*****************************
IDENTIFICATION DIVISION.
PROGRAM-ID. HELLO.
ENVIRONMENT DIVISION.
DATA DIVISION.
PROCEDURE DIVISION.
MAIN SECTION.
DISPLAY "Hello World!"
STOP RUN.
****************************
Cobra
"""Hello world in Cobra"""
class Hello
def main
print \'Hello, world.\'
Cocoa
// Hello World in Cocoa Obj-C (OS X)
#import <Foundation/Foundation.h>
int main (int argc, const char * argv[]) {
NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
NSLog(@"Hello, World!");
[pool release];
return 0;
}
CoDScript
// Hello world in CoDScript
main(){
iPrintLnBold("Hello World!");
}
ColdFusion
<!--- Hello world in ColdFusion--->
<cfset message = "Hello World">
<cfoutput> #message#</cfoutput>
CommandScript
#Hello World in Command Script 3.1
#Meta.Name: "Hello World"
#Block(Main).Start
echo "Hello World!"
#Block(Main).End
Common Lisp
;;; Hello world in Common Lisp
(print "Hello World")
Console-Postscript
%% Hello World in Console PostScript
serverdict begin 0 exitserver
/Courier findfont
48 scalefont setfont
22 22 moveto
(Hello World!) show
showpage
%% End
Cool
-- Hello World in Cool
class Main inherits IO{
main():Object{
out_string("Hello, world!\n")
};
};
CoolBasic
\' Hello World in CoolBasic
print "hello world"
wait key
CSS
/* Hello World in CSS */
body:before {
content: "Hello World";
}
CYBOL
<!-- Hello World in Cybernetics Oriented Language (CYBOL) -->
<model>
<part name="send_message" channel="inline" abstraction="operation" model="send">
<property name="channel" channel="inline" abstraction="character" model="shell"/>
<property name="message" channel="inline" abstraction="character" model="Hello, World!"/>
</part>
<part name="exit_application" channel="inline" abstraction="operation" model="exit"/>
</model>