1. 为什么需要ProgressRing
虽然我认为这个控件库的控件需要模仿Aero2的外观,但总有例外,其中一个就是ProgressRing。ProgressRing是来自UWP的控件,部分代码参考了 这里。ProgressRing的使用方式运行效果如下:
<kino:ProgressRing IsActive="True"
Height="40"
Width="40"
Margin="8"
MinHeight="9"
MinWidth="9" />
在Windows 10中ProgressRing十分常见,而且十分好用。它还支持自适应尺寸,在紧凑的地方使用ProgressRing会给UI增色不少,而且不会显得格格不入:
那为什么不使用ProgressBar?其中一个原因是ProgressBar功能太多,而我很多时候只需要一个简单的显示正在等待的元素,另一个原因是条状的ProgressBar在紧凑的地方不好看,所以才需要结构相对简单的ProgressRing。
2. 基本结构
[TemplateVisualState(GroupName = VisualStates.GroupActive, Name = VisualStates.StateActive)]
[TemplateVisualState(GroupName = VisualStates.GroupActive, Name = VisualStates.StateInactive)]
public partial class ProgressRing : Control
{
// Using a DependencyProperty as the backing store for IsActive. This enables animation, styling, binding, etc...
public static readonly DependencyProperty IsActiveProperty =
DependencyProperty.Register("IsActive", typeof(bool), typeof(ProgressRing), new PropertyMetadata(false, new PropertyChangedCallback(IsActiveChanged)));
private bool hasAppliedTemplate = false;
public ProgressRing()
{
DefaultStyleKey = typeof(ProgressRing);
}
public bool IsActive
{
get { return (bool)GetValue(IsActiveProperty); }
set { SetValue(IsActiveProperty, value); }
}
public override void OnApplyTemplate()
{
base.OnApplyTemplate();
hasAppliedTemplate = true;
UpdateState(IsActive);
}
private static void IsActiveChanged(DependencyObject d, DependencyPropertyChangedEventArgs args)
{
var pr = (ProgressRing)d;
var isActive = (bool)args.NewValue;
pr.UpdateState(isActive);
}
private void UpdateState(bool isActive)
{
if (hasAppliedTemplate)
{
string state = isActive ? VisualStates.StateActive : VisualStates.StateInactive;
VisualStateManager.GoToState(this, state, true);
}
}
}
ProgressRing的基本代码如上所示,它只包含IsActive这个属性,并使用这个属性控制它在Active和Inactive两种状态之间切换。参考Silverlight Toolkit,我也把常用的各种VisualState的状态名称作为常量写到一个统一的VisualStates
类里:
#region GroupActive
/// <summary>
/// Active state.
/// </summary>
public const string StateActive = "Active";
/// <summary>
/// Inactive state.
/// </summary>
public const string StateInactive = "Inactive";
/// <summary>
/// Active state group.
/// </summary>
public const string GroupActive = "ActiveStates";
#endregion GroupActive
3. 旋转
XAML部分几乎全部照抄UWP的ProgressRing,所以实际运行效果和UWP的ProgressRing很像,区别很小。
通常来说,ProgressRing的Active状态持续时间不会太长,而且ProgressRing的尺寸也不会太大,所以ProgressRing的Active状态可以说不计成本。Active状态下有5个Ellipse 不停旋转,或者说做绕着中心点做圆周运动,而为了不需要任何计算圆周中心点的代码,ProgressRing给每个Ellipse外面都套上一个Canvas,让这整个Canvas旋转。XAML大概这样:
<Storyboard RepeatBehavior="Forever" x:Key="Sb">
<DoubleAnimationUsingKeyFrames Storyboard.TargetName="E1R" BeginTime="0" Storyboard.TargetProperty="Angle">
<SplineDoubleKeyFrame KeyTime="0" Value="-110" KeySpline="0.13,0.21,0.1,0.7" />
<SplineDoubleKeyFrame KeyTime="0:0:0.433" Value="10" KeySpline="0.02,0.33,0.38,0.77" />
<SplineDoubleKeyFrame KeyTime="0:0:1.2" Value="93" />
<SplineDoubleKeyFrame KeyTime="0:0:1.617" Value="205" KeySpline="0.57,0.17,0.95,0.75" />
<SplineDoubleKeyFrame KeyTime="0:0:2.017" Value="357" KeySpline="0,0.19,0.07,0.72" />
<SplineDoubleKeyFrame KeyTime="0:0:2.783" Value="439" />
<SplineDoubleKeyFrame KeyTime="0:0:3.217" Value="585" KeySpline="0,0,0.95,0.37" />
</DoubleAnimationUsingKeyFrames>
</Storyboard>
<Canvas RenderTransformOrigin=".5,.5" Height="100" Width="100">
<Canvas.RenderTransform>
<RotateTransform x:Name="E1R" />
</Canvas.RenderTransform>
<Ellipse x:Name="E1"
Width="20"
Height="20"
Fill="MediumPurple" />
</Canvas>
然后运行效果这样:
4. 自适应大小
为了让ProgressRing中各个Ellipse都可以自适应大小,ProgressRing提供了一个TemplateSettings
属性,类型为TemplateSettingValues
,它里面包含以下记个依赖属性:
public double MaxSideLength
{
get { return (double)GetValue(MaxSideLengthProperty); }
set { SetValue(MaxSideLengthProperty, value); }
}
public double EllipseDiameter
{
get { return (double)GetValue(EllipseDiameterProperty); }
set { SetValue(EllipseDiameterProperty, value); }
}
public Thickness EllipseOffset
{
get { return (Thickness)GetValue(EllipseOffsetProperty); }
set { SetValue(EllipseOffsetProperty, value); }
}
XAML中的元素大小及布局绑定到这些属性:
<Grid x:Name="Ring"
Background="{TemplateBinding Background}"
MaxWidth="{Binding RelativeSource={RelativeSource TemplatedParent}, Path=TemplateSettings.MaxSideLength}"
MaxHeight="{Binding RelativeSource={RelativeSource TemplatedParent}, Path=TemplateSettings.MaxSideLength}"
Visibility="Collapsed"
RenderTransformOrigin=".5,.5"
FlowDirection="LeftToRight">
<Canvas RenderTransformOrigin=".5,.5">
<Canvas.RenderTransform>
<RotateTransform x:Name="E1R" />
</Canvas.RenderTransform>
<Ellipse x:Name="E1"
Style="{StaticResource ProgressRingEllipseStyle}"
Width="{Binding RelativeSource={RelativeSource TemplatedParent}, Path=TemplateSettings.EllipseDiameter}"
Height="{Binding RelativeSource={RelativeSource TemplatedParent}, Path=TemplateSettings.EllipseDiameter}"
Margin="{Binding RelativeSource={RelativeSource TemplatedParent}, Path=TemplateSettings.EllipseOffset}"
Fill="{TemplateBinding Foreground}" />
</Canvas>
每当ProgressRing调用MeasureOverrride
都重新计算这些值:
protected override System.Windows.Size MeasureOverride(System.Windows.Size availableSize)
{
var width = 20d;
var height = 20d;
if (System.ComponentModel.DesignerProperties.GetIsInDesignMode(this) == false)
{
width = double.IsNaN(Width) == false ? Width : availableSize.Width;
height = double.IsNaN(Height) == false ? Height : availableSize.Height;
}
TemplateSettings = new TemplateSettingValues(Math.Min(width, height));
return base.MeasureOverride(availableSize);
}
public TemplateSettingValues(double width)
{
if (width <= 40)
{
EllipseDiameter = (width / 10) + 1;
}
else
{
EllipseDiameter = width / 10;
}
MaxSideLength = width - EllipseDiameter;
EllipseOffset = new System.Windows.Thickness(0, EllipseDiameter * 2.5, 0, 0);
}
这样就实现了外观的自适应大小功能。需要注意的是,过去很多人喜欢将这种重新计算大小的操作放到LayoutUpdated
事件中进行,但LayoutUpdated
是整个布局的最后一步,这时候如果改变了控件的大小有可能重新触发Measure和Arrange及LayoutUpdated
,这很可能引起“布局循环”的异常。正确的做法是将计算尺寸及改变尺寸的操作都放到最初的MeasureOverride
中。
TemplateSettings在UWP中很长见到,它的其它用法可以参考这篇文章:了解模板化控件:UI指南
5. 参考
brian dunnington - ProgressRing for Windows Phone 8
FrameworkElement.MeasureOverride(Size) Method (System.Windows) Microsoft Docs.html
UIElement.InvalidateMeasure Method (System.Windows) Microsoft Docs
UIElement.IsMeasureValid Property (System.Windows) Microsoft Docs
UIElement.LayoutUpdated Event (System.Windows) Microsoft Docs