学了这么长时间的Pygame,一直想写个游戏实战一下。看起来很简单的游戏,写其来怎么这么难。最初想写个俄罗斯方块,想了很长时间如何实现,想来想去,也没写出来,于是干脆下载别人的代码来读。后来,要想写一个帮助记忆的挖宝箱的游戏,结果也没完成。唯一完成了就是下面这个小人接金币的游戏,超级简单,通过左右键控制小人移动去接空中下来的金币,接住金币得5分,接不住游戏结束,金币速度会随着level的关数而越来越快。完成这段代码后,我依然觉得这段代码写得很差,确实也是自己对pygame只是掌握了皮毛,对surface、sprite这些理解的还不透彻。这里把代码写出来,有时间的大牛们可以帮助指点一下,让我也有所提高。
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# -*- coding: cp936 -*-
'''
一个超级简单的游戏
左右键控制小人移动去接空中下来的金币,接住金币得5分,接不住游戏结束,金币速度会随着level的关数
而越来越快
'''
import pygame,sys,os,random
pygame.init()
class rect(): #画出小人
def __init__( self ,filename,initial_position):
self .image = pygame.image.load(filename)
self .rect = self .image.get_rect()
self .rect.topleft = initial_position
class goldrect(pygame.sprite.Sprite): #绘出金币
def __init__( self ,gold_position,speed):
pygame.sprite.Sprite.__init__( self )
self .image = pygame.image.load( 'image\gold.png' )
self .rect = self .image.get_rect()
self .rect.topleft = gold_position
self .speed = speed
def move( self ):
self .rect = self .rect.move( self .speed)
my_back = pygame.image.load( 'image\qi3.jpg' )
bakscreen.blit(my_back,[ 0 , 0 ])
def loadtext(levelnum,score,highscore): #绘出成绩、level、最高分等
my_font = pygame.font.SysFont( None , 24 )
levelstr = 'Level:' + str (levelnum)
text_screen = my_font.render(levelstr, True , ( 255 , 0 , 0 ))
bakscreen.blit(text_screen, ( 650 , 50 ))
highscorestr = 'Higescore:' + str (highscore)
text_screen = my_font.render(highscorestr, True , ( 255 , 0 , 0 ))
bakscreen.blit(text_screen, ( 650 , 80 ))
scorestr = 'Score:' + str (score)
text_screen = my_font.render(scorestr, True , ( 255 , 0 , 0 ))
bakscreen.blit(text_screen, ( 650 , 110 ))
def loadgameover(scorenum,highscore): #绘出GAME OVER
my_font = pygame.font.SysFont( None , 50 )
levelstr = 'GAME OVER'
over_screen = my_font.render(levelstr, True , ( 255 , 0 , 0 ))
bakscreen.blit(over_screen, ( 300 , 240 ))
highscorestr = 'YOUR SCORE IS ' + str (scorenum)
over_screen = my_font.render(highscorestr, True , ( 255 , 0 , 0 ))
bakscreen.blit(over_screen, ( 280 , 290 ))
if scorenum> int (highscore): #写入最高分
highscorestr = 'YOUR HAVE GOT THE HIGHEST SCORE!'
text_screen = my_font.render(highscorestr, True , ( 255 , 0 , 0 ))
bakscreen.blit(text_screen, ( 100 , 340 ))
highfile = open ( 'highscore' , 'w' )
highfile.writelines( str (scorenum))
highfile.close()
def gethighscore(): #读取最高分
if os.path.isfile( 'highscore' ):
highfile = open ( 'highscore' , 'r' )
highscore = highfile.readline()
highfile.close()
else :
highscore = 0
return highscore
bakscreen = pygame.display.set_mode([ 800 , 600 ])
bakscreen.fill([ 0 , 160 , 233 ])
pygame.display.set_caption( 'Dig!Dig!' )
drawback()
levelnum = 1 #level
scorenum = 0 #得分
highscore = gethighscore() #最高分
ileft = 1 #记录向左移动步数,用来控制图片
iright = 10 #记录向右移动步数,用来控制图片
x = 100
y = 450
filename = 'image\1.png'
backimg_ren = rect(filename,[x,y])
bakscreen.blit(backimg_ren.image,backimg_ren.rect)
loadtext(levelnum,scorenum,highscore)
goldx = random.randint( 50 , 580 )
speed = [ 0 ,levelnum]
mygold = goldrect([goldx, 100 ],speed)
pygame.display.update()
while True :
if scorenum> 0 and scorenum / 50.0 = = int (scorenum / 50.0 ): #当得分是50的倍数时修改level
levelnum = scorenum / 50 + 1
speed = [ 0 ,levelnum]
for event in pygame.event.get():
if event. type = = pygame.QUIT:
sys.exit()
#make gold
pressed_keys = pygame.key.get_pressed()
if pressed_keys[pygame.K_LEFT]: #按下左键
drawback()
loadtext(levelnum,scorenum,highscore)
if iright > 14 :iright = 10
iright = iright + 1
filename = 'image\'+str(iright)+' .png'
if x< 50 :
x = 50
else :
x = x - 10
backimg_surface = rect(filename,[x,y])
bakscreen.blit(backimg_surface.image,backimg_surface.rect)
if pressed_keys[pygame.K_RIGHT]: #按下右键
drawback()
loadtext(levelnum,scorenum,highscore)
if ileft > 4 :ileft = 0
ileft = ileft + 1
filename = 'image\'+str(ileft)+' .png'
if x> 560 :
x = 560
else :
x = x + 10
backimg_surface = rect(filename,[x,y])
bakscreen.blit(backimg_surface.image,backimg_surface.rect)
drawback()
loadtext(levelnum,scorenum,highscore)
mygold.move()
bakscreen.blit(mygold.image,mygold.rect)
backimg_surface = rect(filename,[x,y])
bakscreen.blit(backimg_surface.image,backimg_surface.rect)
if mygold.rect.top> 600 : #判断金币是否着地,一但着地,游戏结束
loadgameover(scorenum,highscore)
if mygold.rect.colliderect(backimg_surface.rect): #判断金币是否与小人碰撞,如果碰撞表示小人接到金币
scorenum + = 5
loadtext(levelnum,scorenum,highscore)
goldx = random.randint( 50 , 580 )
mygold = goldrect([goldx, 100 ],speed)
pygame.display.update()
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程序中用到的资源可从这里下载:文件名:gold.7z, 访问地址:http://www.kuaipan.cn/file/id_16699292408348719.htm