本文实例讲述了Python中pygame的mouse鼠标事件用法。分享给大家供大家参考,具体如下:
pygame.mouse提供了一些方法获取鼠标设备当前的状态
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'''
pygame.mouse.get_pressed - get the state of the mouse buttons get the state of the mouse buttons
pygame.mouse.get_pos - get the mouse cursor position get the mouse cursor position
pygame.mouse.get_rel - get the amount of mouse movement get the amount of mouse movement
pygame.mouse.set_pos - set the mouse cursor position set the mouse cursor position
pygame.mouse.set_visible - hide or show the mouse cursor hide or show the mouse cursor
pygame.mouse.get_focused - check if the display is receiving mouse input check if the display is receiving mouse input
pygame.mouse.set_cursor - set the image for the system mouse cursor set the image for the system mouse cursor
pygame.mouse.get_cursor - get the image for the system mouse cursor get the image for the system mouse cursor
'''
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在下面的demo中,主要用到了:
pygame.mouse.get_pressed()
pygame.mouse.get_pos()
展示的效果:
游戏效果:
当鼠标经过窗口的时候,窗口背景颜色会随着鼠标的移动而发生改变,当鼠标点击窗口
会在控制台打印出是鼠标的那个键被点击了:左,右,滚轮
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#pygame mouse
import os, pygame
from pygame. locals import *
from sys import exit
from random import *
__author__ = { 'name' : 'Hongten' ,
'mail' : 'hongtenzone@foxmail.com' ,
'Version' : '1.0' }
if not pygame.font: print ( 'Warning, Can not found font!' )
pygame.init()
screen = pygame.display.set_mode(( 255 , 255 ), 0 , 32 )
screen.fill(( 255 , 255 , 255 ))
font = pygame.font.Font( 'data\\font\\TORK____.ttf' , 20 )
text = font.render( 'Cliked Me please!!!' , True , ( 34 , 252 , 43 ))
mouse_x, mouse_y = 0 , 0
while 1 :
for event in pygame.event.get():
if event. type = = QUIT:
exit()
elif event. type = = MOUSEBUTTONDOWN:
pressed_array = pygame.mouse.get_pressed()
for index in range ( len (pressed_array)):
if pressed_array[index]:
if index = = 0 :
print ( 'Pressed LEFT Button!' )
elif index = = 1 :
print ( 'The mouse wheel Pressed!' )
elif index = = 2 :
print ( 'Pressed RIGHT Button!' )
elif event. type = = MOUSEMOTION:
#return the X and Y position of the mouse cursor
pos = pygame.mouse.get_pos()
mouse_x = pos[ 0 ]
mouse_y = pos[ 1 ]
screen.fill((mouse_x, mouse_y, 0 ))
screen.blit(text, ( 40 , 100 ))
pygame.display.update()
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希望本文所述对大家Python程序设计有所帮助。