本文实例为大家分享了Python turtle实现贪吃蛇游戏的具体代码,供大家参考,具体内容如下
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# Simple Snake Game in Python 3 for Beginners
import turtle
import time
import random
delay = 0.1
# Score
score = 0
high_score = 0
# Set up the screen
wn = turtle.Screen()
wn.title( "Snake Game by @TokyoEdTech" )
wn.bgcolor( "green" )
wn.setup(width = 600 , height = 600 )
wn.tracer( 0 ) # Turns off the screen updates
# Snake head
head = turtle.Turtle()
head.speed( 0 )
head.shape( "square" )
head.color( "black" )
head.penup()
head.goto( 0 , 0 )
head.direction = "stop"
# Snake food
food = turtle.Turtle()
food.speed( 0 )
food.shape( "circle" )
food.color( "red" )
food.penup()
food.goto( 0 , 100 )
segments = []
# Pen
pen = turtle.Turtle()
pen.speed( 0 )
pen.shape( "square" )
pen.color( "white" )
pen.penup()
pen.hideturtle()
pen.goto( 0 , 260 )
pen.write( "Score: 0 High Score: 0" , align = "center" ,
font = ( "Courier" , 24 , "normal" ))
# Functions
def go_up():
if head.direction ! = "down" :
head.direction = "up"
def go_down():
if head.direction ! = "up" :
head.direction = "down"
def go_left():
if head.direction ! = "right" :
head.direction = "left"
def go_right():
if head.direction ! = "left" :
head.direction = "right"
def move():
if head.direction = = "up" :
y = head.ycor()
head.sety(y + 20 )
if head.direction = = "down" :
y = head.ycor()
head.sety(y - 20 )
if head.direction = = "left" :
x = head.xcor()
head.setx(x - 20 )
if head.direction = = "right" :
x = head.xcor()
head.setx(x + 20 )
# Keyboard bindings
wn.listen()
wn.onkeypress(go_up, "Up" )
wn.onkeypress(go_down, "Down" )
wn.onkeypress(go_left, "Left" )
wn.onkeypress(go_right, "Right" )
# Main game loop
while True :
wn.update()
# Check for a collision with the border
if head.xcor() > 290 or head.xcor() < - 290 or head.ycor() > 290 or head.ycor() < - 290 :
time.sleep( 1 )
head.goto( 0 , 0 )
head.direction = "stop"
# Hide the segments
for segment in segments:
segment.goto( 1000 , 1000 )
# Clear the segments list
segments.clear()
# Reset the score
score = 0
# Reset the delay
delay = 0.1
pen.clear()
pen.write( "Score: {} High Score: {}" . format (score, high_score),
align = "center" , font = ( "Courier" , 24 , "normal" ))
# Check for a collision with the food
if head.distance(food) < 20 :
# Move the food to a random spot
x = random.randint( - 290 , 290 )
y = random.randint( - 290 , 290 )
food.goto(x, y)
# Add a segment
new_segment = turtle.Turtle()
new_segment.speed( 0 )
new_segment.shape( "square" )
new_segment.color( "grey" )
new_segment.penup()
segments.append(new_segment)
# Shorten the delay
delay - = 0.001
# Increase the score
score + = 10
if score > high_score:
high_score = score
pen.clear()
pen.write( "Score: {} High Score: {}" . format (score, high_score),
align = "center" , font = ( "Courier" , 24 , "normal" ))
# Move the end segments first in reverse order
for index in range ( len (segments) - 1 , 0 , - 1 ):
x = segments[index - 1 ].xcor()
y = segments[index - 1 ].ycor()
segments[index].goto(x, y)
# Move segment 0 to where the head is
if len (segments) > 0 :
x = head.xcor()
y = head.ycor()
segments[ 0 ].goto(x, y)
move()
# Check for head collision with the body segments
for segment in segments:
if segment.distance(head) < 20 :
time.sleep( 1 )
head.goto( 0 , 0 )
head.direction = "stop"
# Hide the segments
for segment in segments:
segment.goto( 1000 , 1000 )
# Clear the segments list
segments.clear()
# Reset the score
score = 0
# Reset the delay
delay = 0.1
# Update the score display
pen.clear()
pen.write( "Score: {} High Score: {}" . format (
score, high_score), align = "center" , font = ( "Courier" , 24 , "normal" ))
time.sleep(delay)
wn.mainloop()
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以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/allway2/article/details/117790619