Java多线程基础知识(三)

时间:2023-03-09 21:09:16
Java多线程基础知识(三)

一. 管道输入/输出流

它和其它文件输入/输出流或网络输入/输出流的不同之处,它主要是线程之间的数据传输,而传输的媒介是内存。

管道输入/输出流主要包含四中实现:

1. PipedOutputStream, PipedInputStream 面向字节

2. PipedWriter, PipedReader 面向字符

对于Piped类型的流,必须向要进行绑定,需要调用connect()方法,如果没有将输入输出流绑定起来,对于该流的访问会报异常。

package com.bochao.concurrent;

import java.io.IOException;
import java.io.PipedReader;
import java.io.PipedWriter; public class Piped { static class Print implements Runnable { private PipedReader in; public Print(PipedReader in) {
this.in = in;
} @Override
public void run() {
int receive = 0;
try {
while ((receive = in.read()) != -1) {
System.out.print((char)receive);
}
} catch (IOException e) {
e.printStackTrace();
}
}
} public static void main(String[] args) { PipedWriter pipedWriter = new PipedWriter();
PipedReader pipedReader = new PipedReader();
try {
pipedWriter.connect(pipedReader);
} catch (IOException e) {
e.printStackTrace();
} // 启动打印线程
Thread thread = new Thread(new Print(pipedReader), "PrintThread");
thread.start(); //
int receive = 0;
try {
while ((receive = System.in.read()) != -1) {
pipedWriter.write(receive);
}
} catch (IOException e) {
e.printStackTrace();
} finally {
try {
pipedWriter.close();
pipedReader.close();
} catch (IOException e) {
e.printStackTrace();
}
} }
}

二. Thread.join的使用

假设一个线程A调用了thread.join语句,其含义时当前线程A等待thread线程终止之后才从thread.join返回。

package com.bochao.concurrent;

import java.util.concurrent.TimeUnit;

public class Join {

	static class Domino implements Runnable{

		private Thread thread;

		public Domino(Thread thread){
this.thread = thread;
} @Override
public void run() { try {
thread.join();
} catch (InterruptedException e) {
e.printStackTrace();
}
System.out.println(Thread.currentThread().getName() + " terminate.");
}
} public static void main(String[] args) throws InterruptedException { Thread previous = Thread.currentThread();
for(int i = 0; i<10; i++){
Thread thread = new Thread(new Domino(previous), String.valueOf(i));
thread.start();
// 接力
previous = thread;
}
TimeUnit.SECONDS.sleep(5);
System.out.println(Thread.currentThread().getName() + " terminate.");
}
}

三. ThreadLocal 的使用

即线程变量,是一个以ThreadLocal对象为键,任意对象为值得存储结构。这个对象被附带在线程上,也就是说一个线程可以根据一个ThreadLocal对象查询到绑定在这个线程上的一个值。

通过set(T) 设置一个值,在通过get()方法获取到原先设置的值。

package com.bochao.concurrent;

import java.util.concurrent.TimeUnit;

public class Profiler {

	// 第一次get()方法调用时会进行初始化(如果set()方法没有调用),每个线程会调用一次
private static final ThreadLocal<Long> TIME_THREADLOCAL = new ThreadLocal<Long>(){ @Override
protected Long initialValue() {
return System.currentTimeMillis();
}
}; public static final void begin(){
TIME_THREADLOCAL.set(System.currentTimeMillis());
} public static final long end(){
return System.currentTimeMillis() - TIME_THREADLOCAL.get();
} public static void main(String[] args) throws InterruptedException {
Profiler.begin();
TimeUnit.SECONDS.sleep(2);
System.out.println("Cost: " + Profiler.end() + " mills!");
} }