本文实例为大家分享了JavaScript实现贪吃蛇游戏的具体代码,供大家参考,具体内容如下
index.html代码如下
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<!DOCTYPE html>
< html lang = "en" >
< head >
< meta charset = "UTF-8" >
< meta name = "viewport" content = "width=device-width, initial-scale=1.0" >
< meta http-equiv = "X-UA-Compatible" content = "ie=edge" >
< title >贪吃蛇</ title >
< link rel = "stylesheet" href = "css/index.css" >
</ head >
< body >
< div id = "map" >
</ div >
< script src = "js/tool.js" ></ script >
< script src = "js/food.js" ></ script >
< script src = "js/snake.js" ></ script >
< script src = "js/game.js" ></ script >
< script src = "js/main.js" ></ script >
</ body >
</ html >
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index.css代码如下
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#map {
width : 600px ;
height : 400px ;
background-color : #ccc ;
position : relative ;
}
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food.js代码如下
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//自调函数 开启一个新的作用域,避免命名冲突
( function () {
//局部作用域
//记录上一次创建的食物,为删除做准备
var elements=[];
var position = 'absolute' ;
//构造函数Food
function Food(options) {
options = options || {};
this .color = options.color || 'green' ;
this .width = options.width || 20;
this .height = options.height || 20;
//食物的位置
this .x = options.x || 0;
this .y = options.y || 0;
}
//把食物渲染到map上
// prototype,每个函数都具有一个子对象prototype,prototype表示了该函数的原型
// prototype表示一个类属性的集合。通过new来生成一个类的对象时,prototype对象的属性就会变成实例化对象的属性
Food.prototype.render = function (map) {
//删除之前创建的食物
remove();
//动态创建div,显示页面上的食物
var div = document.createElement( 'div' );
map.appendChild(div);
elements.push(div);
//随机生成食物
this .x = Tool.getRandom(0,map.offsetWidth/ this .width - 1)* this .width;
this .y = Tool.getRandom(0,map.offsetHeight/ this .height - 1)* this .height;
//设置div样式
div.style.position = position; //脱离文档流
div.style.background = this .color;
div.style.width = this .width + 'px' ;
div.style.height = this .height + 'px' ;
div.style.left = this .x + 'px' ;
div.style.top = this .y + 'px' ;
};
function remove() {
for ( var i = elements.length-1;i >= 0;i-- ){
//删除div
elements[i].parentNode.removeChild(elements[i]);
//删除数组元素
elements.splice(i,1); //第一个参数,从哪个元素开始 第二个参数,删除几个元素
}
}
//把Food构造函数 让外部可以访问
window.Food = Food;
})()
//测试
// var map = document.getElementById('map');
// var food = new Food(); //这里的Food就是window.Food
// food.render(map);
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snake.js代码如下
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( function () {
var position = 'absolute' ;
//记录之前创建的蛇
var elements = [];
function Snake(options) {
options = options || {};
//蛇节的大小
this .width = options.width || 20;
this .height = options.height || 20;
//蛇移动的方向
this .direction = options.direction || 'right' ;
//蛇身体(蛇节) 第一个元素是蛇头
this .body = [
{x: 5, y: 2, color: 'red' },
{x: 4, y: 2, color: 'blue' },
{x: 3, y: 2, color: 'blue' },
{x: 2, y: 2, color: 'blue' },
{x: 1, y: 2, color: 'blue' }
];
}
Snake.prototype.render = function (map) {
//删除之前创建的蛇
remove();
//把每一蛇节渲染到地图上
for ( var i = 0,len = this .body.length; i<len; i++){
//蛇节
var object = this .body[i];
var div = document.createElement( 'div' );
map.appendChild(div);
//记录当前蛇
elements.push(div);
//设置样式
div.style.position = position;
div.style.width = this .width + 'px' ;
div.style.height = this .height + 'px' ;
div.style.left = object.x * this .width + 'px' ;
div.style.top = object.y * this .height + 'px' ;
div.style.backgroundColor = object.color;
}
}
//控制蛇移动的方法
Snake.prototype.move = function (food,map) {
//控制蛇的身体移动 (当前蛇节 到 上一蛇节的位置)
for ( var i = this .body.length - 1;i > 0;i--){
this .body[i].x = this .body[i - 1].x;
this .body[i].y = this .body[i - 1].y;
}
//控制蛇头的移动
//判断蛇移动的方向
var head = this .body[0];
switch ( this .direction){
case 'right' :
head.x += 1;
break ;
case 'left' :
head.x -=1;
break ;
case 'top' :
head.y -=1;
break ;
case 'bottom' :
head.y +=1;
}
//2.4判断蛇头是否和食物重合
var headX = head.x * this .width;
var headY = head.y * this .height;
if (headX === food.x && headY === food.y){
//让蛇增加一节
//获取蛇的最后一节
var last = this .body[ this .body.length - 1];
this .body.push({
x:last.x,
y:last.y,
color:last.color
})
//随机在地图上重新生成食物
food.render(map);
}
}
function remove() {
for ( var i = elements.length -1;i>= 0;i--){
//删除div
elements[i].parentNode.removeChild(elements[i]);
//删除数组中的元素
elements.splice(i,1);
}
}
//暴露构造函数给外部
window.Snake = Snake;
})()
//测试
// var map =document.getElementById('map');
// var sanke = new Snake();
// sanke.render(map);
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game.js代码如下
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//使用自调函数,创建一个新的局部作用域,防止命名冲突
( function () {
function Game(map) {
this .food = new Food();
this .snake = new Snake();
this .map = map;
that= this ;
}
Game.prototype.start = function () {
//1.把蛇和食物对象渲染到地图上
this .food.render( this .map);
this .snake.render( this .map);
//2.开始游戏逻辑
//2.1 让蛇移动起来
//2.2当蛇遇到边界游戏结束
runSnake();
//2.3通过键盘控制蛇移动的方向
bindKey();
//2.4当蛇遇到食物 做相应的处理
}
function bindKey() {
document.onkeydown = function (e) {
switch (e.keyCode){
case 37:
if (that.snake.direction === 'right' ) return ;
that.snake.direction = 'left' ;
break ;
case 38:
if (that.snake.direction === 'bottom' ) return ;
that.snake.direction = 'top' ;
break ;
case 39:
if (that.snake.direction === 'left' ) return ;
that.snake.direction = 'right' ;
break ;
case 40:
if (that.snake.direction === 'top' ) return ;
that.snake.direction = 'bottom' ;
break ;
}
}
}
//
function runSnake() {
var timerId = setInterval( function () {
//让蛇走一格
//在定时器中的function中this是指向window对象的
that.snake.move(that.food,that.map);
that.snake.render(that.map);
//2.2当蛇遇到边界游戏结束
var maxX = that.map.offsetWidth / that.snake.width;
var maxY = that.map.offsetHeight / that.snake.height;
//获取蛇头的坐标
var headX = that.snake.body[0].x;
var headY = that.snake.body[0].y;
if (headX <0 || headX>=maxX){
alert( 'Game Over' );
clearInterval(timerId);
}
if (headY <0 || headY >= maxY){
alert( 'Game Over' );
clearInterval(timerId);
}
for ( var i = that.snake.body.length - 1;i > 0;i--){
if (headX == that.snake.body[i].x && headY == that.snake.body[i].y){
alert( 'Game Over' );
clearInterval(timerId);
break ;
}
}
},300)
}
//暴露构造函数给外部
window.Game = Game;
})()
// //测试
// var map =document.getElementById('map');
// var game = new Game(map);
// game.start();
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main.js代码如下
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( function () {
var map =document.getElementById( 'map' );
var game = new Game(map);
game.start();
})()
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Tool.js代码如下
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// 工具对象
( function () {
var Tool = {
getRandom: function (min, max) {
min = Math.ceil(min);
max = Math.floor(max);
return Math.floor(Math.random() * (max - min + 1)) + min;
}
}
window.Tool = Tool;
})()
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以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/qq_45062472/article/details/108845551