想必大家都用过QQ的白板功能,里面主要有两项,一个是涂鸦功能,其实类似于上节的画板功能,而另一个就是手写,那记事本怎么能没有这个功能呢,今天就来为我们的记事本添加手写功能。
先上图,看看效果:
看了效果图,是不是心动了呢?那就赶紧着手做吧,其实,手写功能并不难实现,大体就是全屏书写,定时发送handle消息,更新activity。
实现手写功能的主要步骤:
1. 自定义两个View,一个是TouchView,用于在上面画图,另一个是EditText,用于将手写的字显示在其中,并且,要将两个自定义View通过FrameLayout帧式布局重叠在起,以实现全屏手写的功能。
2 在TouchView中实现写字,并截取画布中的字以Bitmap保存。
3. 设置定时器,利用handle更新界面。
下面是实现的细节:
1. 手写的界面设计:
如上图所示,和上节的画板界面一致,底部分选项菜单栏,有5个选项,分别是调整画笔大小,画笔颜色,撤销,恢复,以及清空,对于这些功能,之后几节再实现。
布局文件activity_handwrite.xml
<?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent" android:background="@android:color/white" > <FrameLayout android:layout_width="fill_parent" android:layout_height="wrap_content" android:id="@+id/finger_layout" > <com.example.notes.LineEditText android:id="@+id/et_handwrite" android:layout_width="match_parent" android:layout_height="match_parent" android:scrollbars="vertical" android:fadingEdge="vertical" android:inputType="textMultiLine" android:gravity="top" android:textSize="20sp" android:layout_margin="5dp" android:focusable="true" android:lineSpacingExtra="10dp" android:textColor="#00000000" android:background="#00000000" /> <com.example.notes.TouchView android:id="@+id/touch_view" android:layout_width="fill_parent" android:layout_height="wrap_content" android:background="@android:color/transparent" > </com.example.notes.TouchView> </FrameLayout> <ImageView android:layout_width="match_parent" android:layout_height="wrap_content" android:src="@drawable/line" android:layout_above="@+id/paintBottomMenu" /> <GridView android:id="@+id/paintBottomMenu" android:layout_width="match_parent" android:layout_height="45dp" android:numColumns="auto_fit" android:background="@drawable/navigationbar_bg" android:horizontalSpacing="10dp" android:layout_alignParentBottom="true" ></GridView> </RelativeLayout>
可以看出,里面有两个自定义view,并且通过FrameLayout重叠在一起。
先来看com.example.notes.LineEditText,这个其实和添加记事中的界面一样,就是自定义EditText,并且在字的下面画一条线。
LineEditText.java
public class LineEditText extends EditText { private Rect mRect; private Paint mPaint; public LineEditText(Context context, AttributeSet attrs) { // TODO Auto-generated constructor stub super(context,attrs); mRect = new Rect(); mPaint = new Paint(); mPaint.setColor(Color.GRAY); } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); //得到EditText的总行数 int lineCount = getLineCount(); Rect r = mRect; Paint p = mPaint; //为每一行设置格式 for(int i = 0; i < lineCount;i++){ //取得每一行的基准Y坐标,并将每一行的界限值写到r中 int baseline = getLineBounds(i, r); //设置每一行的文字带下划线 canvas.drawLine(r.left, baseline+20, r.right, baseline+20, p); } } }
另一个就是com.example.notes.TouchView,实现了绘制,及定时更新界面的功能,具体看代码
TouchView.java
public class TouchView extends View { private Bitmap mBitmap,myBitmap; private Canvas mCanvas; private Path mPath; private Paint mBitmapPaint; private Paint mPaint; private Handler bitmapHandler; GetCutBitmapLocation getCutBitmapLocation; private Timer timer; DisplayMetrics dm; private int w,h; public TouchView(Context context) { super(context); dm = new DisplayMetrics(); ((Activity) context).getWindowManager().getDefaultDisplay().getMetrics(dm); w = dm.widthPixels; h = dm.heightPixels; initPaint(); } public TouchView(Context context, AttributeSet attrs) { super(context,attrs); dm = new DisplayMetrics(); ((Activity) context).getWindowManager().getDefaultDisplay().getMetrics(dm); w = dm.widthPixels; h = dm.heightPixels; initPaint(); } //设置handler public void setHandler(Handler mBitmapHandler){ bitmapHandler = mBitmapHandler; } //初始化画笔,画布 private void initPaint(){ mPaint = new Paint(); mPaint.setAntiAlias(true); mPaint.setDither(true); mPaint.setColor(0xFF00FF00); mPaint.setStyle(Paint.Style.STROKE); mPaint.setStrokeJoin(Paint.Join.ROUND); mPaint.setStrokeCap(Paint.Cap.ROUND); mPaint.setStrokeWidth(15); getCutBitmapLocation = new GetCutBitmapLocation(); //画布大小 mBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888); mCanvas = new Canvas(mBitmap); //所有mCanvas画的东西都被保存在了mBitmap中 mCanvas.drawColor(Color.TRANSPARENT); mPath = new Path(); mBitmapPaint = new Paint(Paint.DITHER_FLAG); timer = new Timer(true); } /** * 处理屏幕显示 */ Handler handler = new Handler(){ public void handleMessage(Message msg) { switch (msg.what) { case 1: myBitmap = getCutBitmap(mBitmap); Message message = new Message(); message.what=1; Bundle bundle = new Bundle();; bundle.putParcelable("bitmap",myBitmap); message.setData(bundle); bitmapHandler.sendMessage(message); RefershBitmap(); break; } super.handleMessage(msg); } }; /** * 发送消息给handler更新ACTIVITY */ TimerTask task = new TimerTask() { public void run() { Message message = new Message(); message.what=1; Log.i("线程", "来了"); handler.sendMessage(message); } }; //切割画布中的字并返回 public Bitmap getCutBitmap(Bitmap mBitmap){ //得到手写字的四周位置,并向外延伸10px float cutLeft = getCutBitmapLocation.getCutLeft() - 10; float cutTop = getCutBitmapLocation.getCutTop() - 10; float cutRight = getCutBitmapLocation.getCutRight() + 10; float cutBottom = getCutBitmapLocation.getCutBottom() + 10; cutLeft = (0 > cutLeft ? 0 : cutLeft); cutTop = (0 > cutTop ? 0 : cutTop); cutRight = (mBitmap.getWidth() < cutRight ? mBitmap.getWidth() : cutRight); cutBottom = (mBitmap.getHeight() < cutBottom ? mBitmap.getHeight() : cutBottom); //取得手写的的高度和宽度 float cutWidth = cutRight - cutLeft; float cutHeight = cutBottom - cutTop; Bitmap cutBitmap = Bitmap.createBitmap(mBitmap, (int)cutLeft, (int)cutTop, (int)cutWidth, (int)cutHeight); if (myBitmap!=null ) { myBitmap.recycle(); myBitmap= null; } return cutBitmap; } //刷新画布 private void RefershBitmap(){ initPaint(); invalidate(); if(task != null) task.cancel(); } @Override protected void onDraw(Canvas canvas) { canvas.drawBitmap(mBitmap, 0, 0, mBitmapPaint); //显示旧的画布 canvas.drawPath(mPath, mPaint); //画最后的path } private float mX, mY; private static final float TOUCH_TOLERANCE = 4; //手按下时 private void touch_start(float x, float y) { mPath.reset();//清空path mPath.moveTo(x, y); mX = x; mY = y; if(task != null) task.cancel();//取消之前的任务 task = new TimerTask() { @Override public void run() { Message message = new Message(); message.what=1; Log.i("线程", "来了"); handler.sendMessage(message); } }; getCutBitmapLocation.setCutLeftAndRight(mX,mY); } //手移动时 private void touch_move(float x, float y) { float dx = Math.abs(x - mX); float dy = Math.abs(y - mY); if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) { mPath.quadTo(mX, mY, x, y); // mPath.quadTo(mX, mY, (x + mX)/2, (y + mY)/2);//源代码是这样写的,可是我没有弄明白,为什么要这样? mX = x; mY = y; if(task != null) task.cancel();//取消之前的任务 task = new TimerTask() { @Override public void run() { Message message = new Message(); message.what=1; Log.i("线程", "来了"); handler.sendMessage(message); } }; getCutBitmapLocation.setCutLeftAndRight(mX,mY); } } //手抬起时 private void touch_up() { //mPath.lineTo(mX, mY); mCanvas.drawPath(mPath, mPaint); mPath.reset(); if (timer!=null) { if (task!=null) { task.cancel(); task = new TimerTask() { public void run() { Message message = new Message(); message.what = 1; handler.sendMessage(message); } }; timer.schedule(task, 1000, 1000); //2200秒后发送消息给handler更新Activity } }else { timer = new Timer(true); timer.schedule(task, 1000, 1000); //2200秒后发送消息给handler更新Activity } } //处理界面事件 @Override public boolean onTouchEvent(MotionEvent event) { float x = event.getX(); float y = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: touch_start(x, y); invalidate(); //刷新 break; case MotionEvent.ACTION_MOVE: touch_move(x, y); invalidate(); break; case MotionEvent.ACTION_UP: touch_up(); invalidate(); break; } return true; } }
这里面的难点就是利用TimerTask和Handle来更新界面显示,需要在onTouchEvent的三个事件中都要通过handle发送消息来更新显示界面。
接下来就是在activity里通过handle来得到绘制的字,并添加在editText中。
关于配置底部菜单,以及顶部标题栏,这里不再赘述,直接如何将绘制的字得到,并添加在edittext中:
得到绘制字体的Bitmap
//处理界面 Handler handler = new Handler(){ @Override public void handleMessage(Message msg) { super.handleMessage(msg); Bundle bundle = new Bundle(); bundle = msg.getData(); Bitmap myBitmap = bundle.getParcelable("bitmap"); InsertToEditText(myBitmap); } };
其中myBitmap就是取得的手写字,保存在Bitmap中, InsertToEditText(myBitmap);是将该图片添加在edittext中,具体如下:
private LineEditText et_handwrite;
et_handwrite = (LineEditText)findViewById(R.id.et_handwrite);
//将手写字插入到EditText中 private void InsertToEditText(Bitmap mBitmap){ int imgWidth = mBitmap.getWidth(); int imgHeight = mBitmap.getHeight(); //缩放比例 float scaleW = (float) (80f/imgWidth); float scaleH = (float) (100f/imgHeight); Matrix mx = new Matrix(); //对原图片进行缩放 mx.postScale(scaleW, scaleH); mBitmap = Bitmap.createBitmap(mBitmap, 0, 0, imgWidth, imgHeight, mx, true); //将手写的字插入到edittext中 SpannableString ss = new SpannableString("1"); ImageSpan span = new ImageSpan(mBitmap, ImageSpan.ALIGN_BOTTOM); ss.setSpan(span, 0, 1, Spannable.SPAN_INCLUSIVE_EXCLUSIVE); et_handwrite.append(ss); }
这样,就实现了手写的功能,下节就实现手写字的撤销,恢复,以及清空的功能。