unity3d ipv6支持

时间:2021-05-01 12:57:20

unity游戏应用提交app stroe需要通过ipv6测试,但是unity本身我没找到可用的接口,所以使用ios插件来处理。

插件的IOSNativeNet.h和IOSNativeNet.m代码:

IOSNativeNet.h

@interface BundleId : NSObject

+(NSString *)getIPv6:(const char*)mHost:(const char*)mPort;

@end

IOSNativeNet.m

#import "IOSNativeNet.h"
#include <sys/socket.h>
#include <netdb.h>
#include <arpa/inet.h>
#include <err.h> #define MakeStringCopy( _x_ ) ( _x_ != NULL && [_x_ isKindOfClass:[NSString class]] ) ? strdup( [_x_ UTF8String] ) : NULL const char* getIPv6(const char* mHost, const char* mPort)
{
if( nil == mHost )
return NULL;
const char *newChar = "No";
const char *cause = NULL;
struct addrinfo* res0;
struct addrinfo hints;
struct addrinfo* res;
int n, s; memset(&hints, , sizeof(hints)); hints.ai_flags = AI_DEFAULT;
hints.ai_family = PF_UNSPEC;
hints.ai_socktype = SOCK_STREAM; if((n=getaddrinfo(mHost, "http", &hints, &res0))!=)
{
printf("getaddrinfo error: %s\n",gai_strerror(n));
return NULL;
} struct sockaddr_in6* addr6;
struct sockaddr_in* addr;
NSString * NewStr = NULL;
char ipbuf[];
s = -;
for(res = res0; res; res = res->ai_next)
{
if (res->ai_family == AF_INET6)
{
addr6 =( struct sockaddr_in6*)res->ai_addr;
newChar = inet_ntop(AF_INET6, &addr6->sin6_addr, ipbuf, sizeof(ipbuf));
NSString * TempA = [[NSString alloc] initWithCString:(const char*)newChar
encoding:NSASCIIStringEncoding];
NSString * TempB = [NSString stringWithUTF8String:"&&ipv6"]; NewStr = [TempA stringByAppendingString: TempB];
printf("%s\n", newChar);
}
else
{
addr =( struct sockaddr_in*)res->ai_addr;
newChar = inet_ntop(AF_INET, &addr->sin_addr, ipbuf, sizeof(ipbuf));
NSString * TempA = [[NSString alloc] initWithCString:(const char*)newChar
encoding:NSASCIIStringEncoding];
NSString * TempB = [NSString stringWithUTF8String:"&&ipv4"]; NewStr = [TempA stringByAppendingString: TempB];
printf("%s\n", newChar);
}
break;
} freeaddrinfo(res0); printf("getaddrinfo OK"); NSString * mIPaddr = NewStr;
return MakeStringCopy(mIPaddr);
}

在unity中C#调用插件的代码:

using System;
using System.Net.Sockets; namespace SDK.Lib
{
public class IOSNativeNetImport
{
[System.Runtime.InteropServices.DllImport("__Internal")]
private static extern string getIPv6(string mHost, string mPort);
//"192.168.1.1&&ipv4" public static string GetIPv6(string mHost, string mPort)
{
#if UNITY_IPHONE && !UNITY_EDITOR
string mIPv6 = getIPv6(mHost, mPort);
return mIPv6;
#else
return mHost + "&&ipv4";
#endif
} static public void getIPType(string serverIp, string serverPorts, out string newServerIp, out AddressFamily mIPType)
{
mIPType = AddressFamily.InterNetwork;
newServerIp = serverIp; try
{
string mIPv6 = GetIPv6(serverIp, serverPorts); if (!string.IsNullOrEmpty(mIPv6))
{
if (SDK.Lib.MacroDef.ENABLE_LOG)
{
SDK.Lib.Ctx.mInstance.mLogSys.log(string.Format("IOSNativeNetImport::getIPType, mIPv6 not empty, mIPv6 = {0}", mIPv6), SDK.Lib.LogTypeId.eLogNetwork);
} string[] m_StrTemp = System.Text.RegularExpressions.Regex.Split(mIPv6, "&&");
if (m_StrTemp != null && m_StrTemp.Length >= )
{
if (SDK.Lib.MacroDef.ENABLE_LOG)
{
SDK.Lib.Ctx.mInstance.mLogSys.log(string.Format("IOSNativeNetImport::getIPType, m_StrTemp not empty, m_StrTemp[1] = {0}", m_StrTemp[]), SDK.Lib.LogTypeId.eLogNetwork);
} string IPType = m_StrTemp[];
if (IPType == "ipv6")
{
if (SDK.Lib.MacroDef.ENABLE_LOG)
{
SDK.Lib.Ctx.mInstance.mLogSys.log(string.Format("IOSNativeNetImport::getIPType, IPType is ipv6, m_StrTemp[0] = {0}", m_StrTemp[]), SDK.Lib.LogTypeId.eLogNetwork);
} newServerIp = m_StrTemp[];
mIPType = AddressFamily.InterNetworkV6;
}
else
{
if (SDK.Lib.MacroDef.ENABLE_LOG)
{
SDK.Lib.Ctx.mInstance.mLogSys.log(string.Format("IOSNativeNetImport::getIPType, IPType is not ipv6, m_StrTemp[0] = {0}", m_StrTemp[]), SDK.Lib.LogTypeId.eLogNetwork);
}
}
}
else
{
if (SDK.Lib.MacroDef.ENABLE_LOG)
{
SDK.Lib.Ctx.mInstance.mLogSys.log("IOSNativeNetImport::getIPType, m_StrTemp empty", SDK.Lib.LogTypeId.eLogNetwork);
}
}
}
else
{
if (SDK.Lib.MacroDef.ENABLE_LOG)
{
SDK.Lib.Ctx.mInstance.mLogSys.log("IOSNativeNetImport::getIPType, mIPv6 empty, mIPv6 = {0}", SDK.Lib.LogTypeId.eLogNetwork);
}
}
}
catch (Exception e)
{
//ClientLog.Instance.Log("GetIPv6 error: " + e);
if (SDK.Lib.MacroDef.ENABLE_LOG)
{
SDK.Lib.Ctx.mInstance.mLogSys.log(string.Format("IOSNativeNetImport::getIPType, error, exception = {0}", e), SDK.Lib.LogTypeId.eLogNetwork);
}
}
} static public void SocketClient(String serverIp, String serverPorts)
{
String newServerIp = "";
AddressFamily newAddressFamily = AddressFamily.InterNetwork;
getIPType(serverIp, serverPorts, out newServerIp, out newAddressFamily);
if (!string.IsNullOrEmpty(newServerIp))
{
serverIp = newServerIp;
} Socket socketClient = new Socket(newAddressFamily, SocketType.Stream, ProtocolType.Tcp);
//ClientLog.Instance.Log("Socket AddressFamily: " + newAddressFamily.ToString() + "ServerIp:" + serverIp);
}
}
}

最后是通过ip和port连接服务器是调用的方法:

public void Connect(string ip, int port)
{
if (SDK.Lib.MacroDef.ENABLE_LOG)
{
SDK.Lib.Ctx.mInstance.mLogSys.log(string.Format("SocketChannel::Connect, start, ip = {0} port = {1}", ip, port), SDK.Lib.LogTypeId.eLogNetwork);
} if (!_IsConnected()) {
string newServerIp = "";
AddressFamily newAddressFamily = AddressFamily.InterNetwork; //var address = Dns.GetHostAddresses(ip)[0];
SDK.Lib.IOSNativeNetImport.getIPType(ip, port.ToString(), out newServerIp, out newAddressFamily); if (SDK.Lib.MacroDef.ENABLE_LOG)
{
//SDK.Lib.Ctx.mInstance.mLogSys.log(string.Format("SocketChannel::Connect, address = {0} AddressFamily = {1}", address, address.AddressFamily), SDK.Lib.LogTypeId.eLogNetwork);
SDK.Lib.Ctx.mInstance.mLogSys.log(string.Format("SocketChannel::Connect, curIp = {0} newIp = {1} AddressFamily = {2}", ip, newServerIp, newAddressFamily), SDK.Lib.LogTypeId.eLogNetwork);
} ip = newServerIp; //this.socket = new Socket(address.AddressFamily, ProtocolType.Tcp == this.type ? SocketType.Stream : SocketType.Dgram, this.type);
//this.socket.BeginConnect(new IPEndPoint(address, port), new AsyncCallback(_ConnectCallback), this.socket); this.socket = new Socket(newAddressFamily, ProtocolType.Tcp == this.type ? SocketType.Stream : SocketType.Dgram, this.type);
this.socket.BeginConnect(new IPEndPoint(IPAddress.Parse(ip), port), new AsyncCallback(_ConnectCallback), this.socket); _NotifyChannelStateChange(ChannelState.CONNECTING);
} else {
if (SDK.Lib.MacroDef.ENABLE_LOG)
{
SDK.Lib.Ctx.mInstance.mLogSys.log("SocketChannel::Connect, Connected", SDK.Lib.LogTypeId.eLogNetwork);
} _NotifyChannelStateChange(ChannelState.CONNECTED);
}
}

ios插件如何使用可参照我的前一篇随笔:http://www.cnblogs.com/lan-yt/p/6934155.html