OpenGL ES2.0的IndexBuffer注意事项

时间:2021-09-19 19:27:38

OpenGL ES2.0的IndexBuffer注意事项

void glDrawElements( GLenum mode,
GLsizei count,
GLenum type,

  const GLvoid * indices);

 

Parameters

mode     Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, and GL_TRIANGLES are accepted. 
count      Specifies the number of elements to be rendered. 
type        Specifies the type of the values in indices. Must be GL_UNSIGNED_BYTE or GL_UNSIGNED_SHORT. 

indices    Specifies a pointer to the location where the indices are stored.

 

可见OpenGL ES2.0明确表示不支持32位索引,所以大家在使用OpenGL ES2.0时要小心,不要使用32位索引。使用32位索引也许在某些机器上能work,但不能在所有机器上work。


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