
CATransform3D transform = CATransform3DIdentity; // 修改transform的m34达到透视效果
// - 1.0 / (500 ~ 1000 效果最好!)
// 注意:一定要放在3D前面,顺序不能换,分母越小效果越明显
transform.m34 = -1.0 / ; transform = CATransform3DRotate(transform, M_PI_4, , , ); _redLayer.transform = transform;