
public final class Looper;
官方的API:
Class used to run a message loop for a thread. Threads by default do not have a message loop associated with them; to create one, call prepare()
in the thread that is to run the loop, and then loop()
to have it process messages until the loop is stopped.
Most interaction with a message loop is through the Handler
class.
这个类用来运行为一个在线程中消息循环,线程默认是不和消息循环关联的。为了创建在Thread中可以对消息循环,调用prepare()
函数在线程中,然后调用loop()
来处理消息直到循环停止。
大部分和消息循环交互是通过Handler
这个类。
官方给出的文档,说明的不是很详细,如果我们深入去理解它,我们只能去挖掘它的内部源代码来分析。应为android是开源的嘛!首先我们先看下Looper这个类的内部代码:
public class Looper { private static final ThreadLocal sThreadLocal = new ThreadLocal(); //消息队列 final MessageQueue mQueue; // 当前线程 Thread mThread; private Looper() { mQueue = new MessageQueue(); mThread = Thread.currentThread(); } public static final void prepare() { if (sThreadLocal.get() != null) { throw new RuntimeException("Only one Looper may be created per thread"); } sThreadLocal.set(new Looper()); } public static final Looper myLooper() { return (Looper)sThreadLocal.get(); } public static final void loop() { Looper me = myLooper(); //得到当前线程Looper MessageQueue queue = me.mQueue; //得到当前looper对应的消息队列 Binder.clearCallingIdentity(); final long ident = Binder.clearCallingIdentity(); // 开始循环 while (true) { Message msg = queue.next(); if (msg != null) { if (msg.target == null) { // message的target为0,结束循环 return; } msg.target.dispatchMessage(msg); // 将消息交由message的target(其实就是handler)处理 msg.recycle(); } } } public void quit() { // 结束循环消息 Message msg = Message.obtain(); mQueue.enqueueMessage(msg, 0); } } public class Handler { final MessageQueue mQueue; final Looper mLooper; final Callback mCallback; //回调 public Handler() { mLooper = Looper.myLooper(); if (mLooper == null) { throw new RuntimeException( "Can't create handler inside thread that has not called Looper.prepare()"); } mQueue = mLooper.mQueue; mCallback = null; } public final boolean post(Runnable r) { return sendMessageDelayed(getPostMessage(r), 0); //立即执行 } private final Message getPostMessage(Runnable r) { Message m = Message.obtain(); m.callback = r; return m; } public boolean sendMessageAtTime(Message msg, long uptimeMillis) { boolean sent = false; MessageQueue queue = mQueue; if (queue != null) { msg.target = this; sent = queue.enqueueMessage(msg, uptimeMillis); } else { RuntimeException e = new RuntimeException( this + " sendMessageAtTime() called with no mQueue"); Log.w("Looper", e.getMessage(), e); } return sent; } public void dispatchMessage(Message msg) { if (msg.callback != null) { handleCallback(msg); } else { if (mCallback != null) { if (mCallback.handleMessage(msg)) { return; } } handleMessage(msg); } } private final void handleCallback(Message message) { message.callback.run(); //执行线程run方法 } public void handleMessage(Message msg) { //处理消息,由客户端自己去实现调用 } }
我们从Looper类,和Handler类的源代码,得到很多一些重要的结论:
Looper自己有一个消息队列,这个消息的添加由Handler来发送,然后,Looper自己不断的循环,取出消息,再有Handler的handleMessage方法来处理,但是handleMessage这个方法,是一个空实现,由程序员根据自己的业务逻辑来对消息进行处理。
Looper在android中被广泛的使用到;比如,在一个Activity里,大家知道activity 其实就是一个UI线程,在activity创建期间,它也创建了消息队列和消息循环Looper。这个大家可以到ActivityThread.java中能够找到对应的信息。
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