本文实例为大家分享了js跟随鼠标移动小球的具体代码,供大家参考,具体内容如下
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<!DOCTYPE html>
< html >
< head >
< meta charset = "utf-8" >
< title ></ title >
< style >
canvas{
border: 1px solid #000;
}
</ style >
</ head >
< body >
< canvas id = "mycanvas" width = "1500" height = "800" ></ canvas >
< script >
// 创建画布
var canvas = document.getElementById('mycanvas');
var ctx = canvas.getContext('2d');
// 球类
function Ball(x, y) {
this.x = x;
this.y = y;
// 初始半径
this.r = parseInt(Math.random() * 50) + 10;
this.step = parseInt(Math.random() * 5) + 0.1;
// 设置随机颜色
this.color = getRandom();
// 设置随机方向
this.dx = parseInt(Math.random() * 10) - 5;
this.dy = parseInt(Math.random() * 10) - 5;
// 将自身对象装入数组中
ballArr.push(this);
}
// 在数组中删除对象
Ball.prototype.remove = function() {
for (var i = 0; i < ballArr.length ; i++) {
if (ballArr[i] == this) {
ballArr.splice(i, 1);
}
}
}
// 更新数据
Ball.prototype.update = function () {
// 更新数据
this.x += this.dx;
this.y += this.dy;
this.r - = this .step;
// 清除数组中的小球
if (this.r <= 0) {
this.remove();
}
// 如果超出边界,小球继续运动
if (this.x < 0) {
this.x = 1500 ;
this.color = getRandom ();
}
else if (this.x > 1500) {
this.x = 0;
this.color = getRandom();
}
else if (this.y < 0 ) {
this.y = 800 ;
this.color = getRandom ();
}
else if (this.y > 800) {
this.y = 0;
this.color = getRandom();
}
}
// 渲染小球
Ball.prototype.render = function() {
ctx.beginPath();
ctx.arc(this.x, this.y, this.r, 0, Math.PI * 2, false);
ctx.fillStyle = this.color;
ctx.fill();
}
// canvas 画布DOM2事件
canvas.addEventListener("mousemove", function(event) {
new Ball(event.offsetX, event.offsetY);
});
var ballArr = [];
// 定时器进行动画渲染和更新
setInterval(function() {
// 动画逻辑
// 清屏-更新-渲染
ctx.clearRect(0, 0, canvas.width, canvas.height);
// 小球的更新和渲染
for (var i = 0; i < ballArr.length ; i++) {
ballArr[i].update();
if (ballArr[i]) {
ballArr[i].render();
}
}
}, 30);
// 随机颜色
function getRandom() {
var allType = "0,1,2,3,4,5,6,7,8,9,a,b,c,d,e,f" ;
var allTypeArr = allType.split(",");
var color = "#" ;
// 拼接颜色字符串
for (var i = 0 ; i < 6; i++) {
var random = parseInt (Math.random() * allTypeArr.length);
color += allTypeArr[random];
}
return color;
}
</script>
</ body >
</ html >
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效果
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/qq_35068659/article/details/113762578