
1.处理NSLog事件(开发者模式打印,发布者模式不打印)
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#ifdef DEBUG
#define NSLog(FORMAT, ...) fprintf (stderr, "%s:%d\t%s\n" ,[[[NSString stringWithUTF8String:__FILE__] lastPathComponent] UTF8String], __LINE__, [[NSString stringWithFormat:FORMAT, ##__VA_ARGS__] UTF8String]);
# else
#define NSLog(FORMAT, ...) nil
#endif
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2.在OC语言的情况下导入某些头文件
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#ifdef __OBJC__
//导入头文件
#endif
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3.处理循环引用问题(处理当前类对象)
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#define WS(weakSelf) __weak __typeof(&*self)weakSelf = self;
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4.获取屏幕宽高
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#define ScreenWidth [[UIScreen mainScreen] bounds].size.width
#define ScreenHeight [[UIScreen mainScreen] bounds].size.heigh
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5.判断iOS8或更高系统版本(谨慎使用,floatValue是不靠谱的)
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#define IOS8UP ([[UIDevice currentDevice].systemVersion floatValue] >= 8)
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6.设置颜色RGB值
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#define RGB(a,b,c) [UIColor colorWithRed:(a/255.0) green:(b/255.0) blue:(c/255.0) alpha:1.0]
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7.设置颜色RGB值+透明度
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#define RGBA(a,b,c,d) [UIColor colorWithRed:(a/255.0) green:(b/255.0) blue:(c/255.0) alpha:d]
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8.支持横屏
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# if __IPHONE_OS_VERSION_MAX_ALLOWED >= 80000 // 当前Xcode支持iOS8及以上
#define SCREEN_WIDTH ([[UIScreen mainScreen] respondsToSelector:@selector(nativeBounds)]?[UIScreen mainScreen].nativeBounds.size.width/[UIScreen mainScreen].nativeScale:[UIScreen mainScreen].bounds.size.width)
#define SCREENH_HEIGHT ([[UIScreen mainScreen] respondsToSelector:@selector(nativeBounds)]?[UIScreen mainScreen].nativeBounds.size.height/[UIScreen mainScreen].nativeScale:[UIScreen mainScreen].bounds.size.height)
#define SCREEN_SIZE ([[UIScreen mainScreen] respondsToSelector:@selector(nativeBounds)]?CGSizeMake([UIScreen mainScreen].nativeBounds.size.width/[UIScreen mainScreen].nativeScale,[UIScreen mainScreen].nativeBounds.size.height/[UIScreen mainScreen].nativeScale):[UIScreen mainScreen].bounds.size)
# else
#define SCREEN_WIDTH [UIScreen mainScreen].bounds.size.width
#define SCREENH_HEIGHT [UIScreen mainScreen].bounds.size.height
#define SCREEN_SIZE [UIScreen mainScreen].bounds.size
#endif
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9.设置随机颜色
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UIColor.init(red: CGFloat(arc4random() % 256)/255.0, green: CGFloat(arc4random() % 256)/255.0, blue: CGFloat(arc4random() % 256)/255.0, alpha: 1) |
10.设置view的圆角边框
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#define WRPViewBorderRadius(View, Radius, Width, Color)\\ [View.layer setCornerRadius:(Radius)];\ [View.layer setMasksToBounds:YES];\ [View.layer setBorderWidth:(Width)];\ [View.layer setBorderColor:[Color CGColor]] |
11.获取图片资源
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#define kImage(imageName) [UIImage imageNamed:[NSString stringWithFormat:@ "%@" ,imageName]]
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12.获取当前语言
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#define WRPCurrentLanguage ([[NSLocale preferredLanguages] objectAtIndex:0])
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13.判断当前的iPhone设备/系统版本
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//判断是否为iPhone #define IS_IPHONE (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone) //判断是否为iPad #define IS_IPAD (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) //判断是否为ipod #define IS_IPOD ([[[UIDevice currentDevice] model] isEqualToString:@"iPod touch"]) // 判断是否为 iPhone 5SE #define iPhone5SE [[UIScreen mainScreen] bounds].size.width == 320.0f && [[UIScreen mainScreen] bounds].size.height == 568.0f // 判断是否为iPhone 6/6s #define iPhone6_6s [[UIScreen mainScreen] bounds].size.width == 375.0f && [[UIScreen mainScreen] bounds].size.height == 667.0f // 判断是否为iPhone 6Plus/6sPlus #define iPhone6Plus_6sPlus [[UIScreen mainScreen] bounds].size.width == 414.0f && [[UIScreen mainScreen] bounds].size.height == 736.0f //获取系统版本 #define IOS_SYSTEM_VERSION [[[UIDevice currentDevice] systemVersion] floatValue] |
14.判断是真机还是模拟器
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#if TARGET_OS_IPHONE//iPhone Device#endif#if TARGET_IPHONE_SIMULATOR//iPhone Simulator#endif |
15.沙盒目录文件
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//获取temp #define kPathTemp NSTemporaryDirectory() //获取沙盒 Document #define kPathDocument [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) firstObject] //获取沙盒 Cache #define kPathCache [NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES) firstObject] |
16.宏与const 的使用
很多小伙伴在定义一个常量字符串,都会定义成一个宏,最典型的例子就是服务器的地址。在此所有用宏定义常量字符的小伙伴以后就用const来定义吧!为什么呢 ?我们看看:
宏的用法:一般字符串抽成宏,代码抽成宏使用。
const用法:一般常用的字符串定义成const(对于常量字符串苹果推荐我们使用const)。
宏与const区别:
1.编译时刻不同,宏属于预编译 ,const属于编译时刻
2.宏能定义代码,const不能,多个宏对于编译会相对时间较长,影响开发效率,调试过慢,const只会编译一次,缩短编译时间。
3.宏不会检查错误,const会检查错误
通过以上对比,我们以后在开发中如果定义一个常量字符串就用const,定义代码就用宏。
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static NSString * const loginAccount = @ "loginAccount" ; static NSString * const loginPassword = @ "loginPassword" ;
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17.单例化一个类
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// // SynthesizeSingleton.h // WRP #ifndef SynthesizeSingleton_h #define SynthesizeSingleton_h //声明
#define DECLARE_SYNTHESIZE_SINGLETON_FOR_CLASS(classname) + (classname *)sharedInstance; //实现 #define IMPLEMENT_SYNTHESIZE_SINGLETON_FOR_CLASS(classname) static classname *shared##classname = nil;
+ (classname *)sharedInstance {
@synchronized(self)
{
if (shared##classname == nil)
{
shared##classname = [[self alloc] init];
}
}
return shared##classname;
}
+ (id)allocWithZone:(NSZone *)zone
{
@synchronized(self)
{
if (shared##classname == nil)
{
shared##classname = [super allocWithZone:zone];
return shared##classname;
}
}
return nil;
}
- (id)copyWithZone:(NSZone *)zone { return self;
} |
使用方法:在你需要创建单例类的类的.h和.m文件中分别加入以下代码(首先导入以上代码所处的头文件)
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DECLARE_SYNTHESIZE_SINGLETON_FOR_CLASS(LoginManager)(.h)声明 IMPLEMENT_SYNTHESIZE_SINGLETON_FOR_CLASS(LoginManager)(.m)实现
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