p.p1 { margin: 0.0px 0.0px 0.0px 0.0px; line-height: 24.0px; font: 14.0px "Heiti SC Light"; color: #323333; background-color: #f3feec }
p.p2 { margin: 0.0px 0.0px 0.0px 0.0px; line-height: 24.0px; font: 14.0px Arial; color: #323333; background-color: #f3feec; min-height: 16.0px }
p.p3 { margin: 0.0px 0.0px 0.0px 0.0px; line-height: 24.0px; font: 14.0px "PingFang SC"; color: #323333; background-color: #f3feec }
p.p4 { margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo; color: #000000; background-color: #ffffff }
p.p5 { margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo; color: #000000; background-color: #ffffff; min-height: 13.0px }
p.p6 { margin: 0.0px 0.0px 0.0px 0.0px; line-height: 24.0px; font: 14.0px Arial; color: #323333; background-color: #f3feec }
span.s1 { font: 14.0px Arial }
span.s2 { color: #ffffff }
span.s3 { }
span.s4 { font: 11.0px "PingFang SC" }
span.s5 { font: 14.0px "Heiti SC Light" }
span.s6 { color: #2d64b3 }
span.s7 { font: 14.0px "Heiti SC Light"; color: #2d64b3 }
CATransition类实现层的转场动画。你可以从一组预定义的转换或者通过提供定制的CIFilter实例来指定转场效果。
例如:控制器之间的跳转
LoginViewController *myVC = [[LoginViewController alloc]init];
myVC.tuichu = @"tuichu";
//创建动画
CATransition *animation = [CATransition animation];
//设置运动轨迹的速度
animation.timingFunction = UIViewAnimationCurveEaseInOut;
//设置动画类型为立方体动画
animation.type = @"cube";
//设置动画时长
animation.duration =0.5f;
//设置运动的方向
animation.subtype =kCATransitionFromRight;
//控制器间跳转动画
[[UIApplication sharedApplication].keyWindow.layer addAnimation:animation forKey:nil];
[self presentViewController:myVC animated:NO completion:nil];
//例如;控制器中添加 view
CATransition *animation = [CATransition animation];
animation.timingFunction = UIViewAnimationCurveEaseInOut;
animation.type = @"rippleEffect"; //声波效果
animation.duration = 0.3;
animation.subtype = kCATransitionFromBottom;
[self.view.layer addAnimation:animation forKey:nil];
[self.view addSubview:view];
//定义个转场动画
CATransition *animation = [CATransition animation];
//转场动画持续时间
animation.duration = 0.2f;
//计时函数,从头到尾的流畅度???
animation.timingFunction=UIViewAnimationCurveEaseInOut;
//转场动画类型
animation.type = kCATransitionReveal;
//转场动画将去的方向
animation.subtype = kCATransitionFromBottom;
//动画时你需要的实现
self.tabBarController.tabBar.hidden = YES;
//添加动画 (转场动画是添加在层上的动画)
self.tabBarController.tabBar.layer addAnimation:animation forKey:@"animation"];
说明:
duration:动画持续的时长。
timingFunction:没明白(谁明白的说明一下吧)
type:转场动画的类型。如果在一个自定义的转场动画中指定的过滤器属性,此属性将被忽略。
type共有四种类型:
NSString * const kCATransitionFade;//逐渐消失
NSString * const kCATransitionMoveIn;//移入
NSString * const kCATransitionPush;//平移(暂且这么称呼吧)
NSString * const kCATransitionReveal;//显露
默认类型为kCATransitionFade。
subtype:转场动画将要去往的方向。
subtpye有四种类型:
NSString * const kCATransitionFromRight;
NSString * const kCATransitionFromLeft;
NSString * const kCATransitionFromTop;
NSString * const kCATransitionFromBottom;
默认方向是nil。
[self.tabBarController.tabBar.layer addAnimation:animation forKey:@"animation"];
转场动画是添加给layer的!
switch (btn.tag) {
case 0:
animation.type = @"cube";//---立方体
break;
case 1:
animation.type = @"suckEffect";//103 吸走的效果
break;
case 2://前后翻转效果
animation.type = @"oglFlip";//When subType is "fromLeft" or "fromRight", it's the official one.
break;
case 3:
animation.type = @"rippleEffect";//110波纹效果
break;
case 4:
animation.type = @"pageCurl";//101翻页起来
break;
case 5:
animation.type = @"pageUnCurl";//102翻页下来
break;
case 6:
animation.type = @"cameraIrisHollowOpen ";//107//镜头开
break;
case 7:
animation.type = @"cameraIrisHollowClose ";//106镜头关
break;
default:
break;
}