CGRect gradientRect=CGRectMake(- imageView3.bounds.size.width*1.5, , * imageView3.bounds.size.width, imageView3.bounds.size.height);
CAGradientLayer *gradientLayer = [CAGradientLayer layer];
gradientLayer.frame =gradientRect;
gradientLayer.colors = @[(id)hexColor(bb975e).CGColor,(id)[UIColor whiteColor].CGColor,(id)hexColor(bb975e).CGColor];
gradientLayer.locations = @[@(0.25),@(0.5),@(0.75)];
gradientLayer.startPoint = CGPointMake(, 0.5);
gradientLayer.endPoint = CGPointMake(, 0.5);
gradientLayer.position = CGPointMake(imageView3.bounds.size.width*0.5, imageView3.bounds.size.height/2.0);
[imageView3.layer addSublayer:gradientLayer]; CALayer *maskLayer = [CALayer layer];
maskLayer.frame =CGRectOffset(imageView3.bounds, imageView3.bounds.size.width*1.5, );
maskLayer.contents = (__bridge id)([UIImage imageNamed:@"launchImage3"].CGImage);
gradientLayer.mask = maskLayer; CABasicAnimation* fadeAnim = [CABasicAnimation animationWithKeyPath:@"locations"];
fadeAnim.fromValue = @[@(0.0),@(0.0),@(0.25)];
fadeAnim.toValue = @[@(0.75),@(1.0),@(1.0)];
fadeAnim.duration=;
fadeAnim.repeatCount = CGFLOAT_MAX;
[gradientLayer addAnimation:fadeAnim forKey:nil];