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利用.plist文件让Cocos2d-x轻松支持多语言。
.plist文件类似于XML文件。以下是.plist文件的一个模版:
<? xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>tutorial_on</key>
<string>Tutorial: ON</string>
<key>tutorial_off</key>
<string>Tutorial: OFF</string>
</dict>
</plist>
将不同语言保存在不同的.plist文件中,例如以下图:
然后在程序中要用到这些字符串的时候用下面宏调用:LocalizedCStringByKey(“tutorial_on”);。宏定义的完整代码例如以下:
//Language.h using namespace cocos2d; //return type:const char*
#define LocalizedCStringByKey(key) Language::getStringByKey(key) class Language{ public: static const char* getStringByKey(const char * key){ //获取当前系统环境语言类型
ccLanguageType languageType = CCApplication::sharedApplication()->getCurrentLanguage(); //字典
CCDictionary *pDic; if(kLanguageChinese == languageType)
//依据语言选择不同的属性表
pDic = CCDictionary::createWithContentsOfFile("language/zh.plist");
else
pDic = CCDictionary::createWithContentsOfFile("language/en.plist"); std::string keyStr = key; //返回key相应的value
return (pDic -> valueForKey(keyStr))->getCString();
} };