前面博客中介绍了Cordova WP8平台上的安装部署,Cordova扩展可以利用WP8本地代码扩展WebApp的功能,调用本地能力需要开发相应的插件,下面以闪光灯作为实例来描述创建一个WP8插件的详细步骤,对于闪光灯实现打开和关闭两个接口函数。
1. 创建插件类
创建闪光灯插件类FlashLight需继承BaseCommand,通常我们会在工程目录下创建Plugins目录用于存放插件类。即在Plugins目录下创建FlashLight.cs文件。
编写FlashLight.cs文件,添加如下代码:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Windows.Phone.Media.Capture;
using WPCordovaClassLib.Cordova;
using WPCordovaClassLib.Cordova.Commands; namespace TestCordova.Plugins
{
class FlashLight : BaseCommand
{
/// <summary>
/// 闪光灯实例
/// </summary>
protected static AudioVideoCaptureDevice Device { get; set; } /// <summary>
/// 打开闪光灯
/// </summary>
/// <returns></returns>
public async Task trunOn(string options)
{
var sensorLocation = CameraSensorLocation.Back; try
{
if (Device == null)
{
//取得 AudioViceoCaptureDevice
Device = await AudioVideoCaptureDevice.OpenAsync(sensorLocation, AudioVideoCaptureDevice.GetAvailableCaptureResolutions(sensorLocation).First());
} // 打开闪光灯
var supportedCameraModes = AudioVideoCaptureDevice.GetSupportedPropertyValues(sensorLocation, KnownCameraAudioVideoProperties.VideoTorchMode);
if (supportedCameraModes.ToList().Contains((UInt32)VideoTorchMode.On))
{
Device.SetProperty(KnownCameraAudioVideoProperties.VideoTorchMode, VideoTorchMode.On); // 设定亮度为最大
Device.SetProperty(KnownCameraAudioVideoProperties.VideoTorchPower, AudioVideoCaptureDevice.GetSupportedPropertyRange(sensorLocation, KnownCameraAudioVideoProperties.VideoTorchPower).Max);
} //返回状态
DispatchCommandResult(new PluginResult(PluginResult.Status.OK, "{data: \"ok\"}"));
}
catch (Exception ex)
{
// 无法控制闪光灯,返回错误状态
DispatchCommandResult(new PluginResult(PluginResult.Status.JSON_EXCEPTION));
}
} /// <summary>
/// 关闭闪光灯
/// </summary>
public void trunOff(string options)
{
var sensorLocation = CameraSensorLocation.Back; try
{
var supportedCameraModes = AudioVideoCaptureDevice
.GetSupportedPropertyValues(sensorLocation, KnownCameraAudioVideoProperties.VideoTorchMode);
// 关闭闪光灯
if (Device != null && supportedCameraModes.ToList().Contains((UInt32)VideoTorchMode.Off))
{
Device.SetProperty(KnownCameraAudioVideoProperties.VideoTorchMode, VideoTorchMode.Off);
} //返回状态
DispatchCommandResult(new PluginResult(PluginResult.Status.OK, "{data: \"ok\"}"));
}
catch (Exception ex)
{
// 无法控制闪光灯,返回错误状态
System.Diagnostics.Debug.WriteLine(ex);
DispatchCommandResult(new PluginResult(PluginResult.Status.JSON_EXCEPTION));
}
}
}
}
FlashLight
由于调用闪光灯需要打开硬件的部分能力,所以需要配置WMAppManifest.xml文件勾选ID_CAP_ISV_CAMERA和ID_CAP_MICROPHONE。
2. 配置config.xml
打开config.xml文件在widget元素内加入配置:
<feature name="FlashLight">
<param name="wp-package" value="FlashLight" />
</feature>
说明:以上配置是基于FlashLight类的命名空间为Cordova.Extension.Commands,如果将命名空间修改为其他,例如:TestCordova.Plugins,那么上述配置需修改为:
<feature name="FlashLight">
<param name="wp-package" value="TestCordova.Plugins.FlashLight" />
</feature>
3. 编写js代码
打开index.html,编写js代码如下:
<script type="text/javascript">
app.initialize(); function trunOn() {
cordova.exec(
function (data) {
//调用C#代码成功的回调函数
alert("Sucess:" + data);
},
function (data) {
//调用C#代码失败的回调函数
alert("Fail" + data);
}
, "FlashLight", "trunOn", ["input string"]);
} function trunOff() {
cordova.exec(
function (data) {
//调用C#代码成功的回调函数
alert("Sucess:" + data);
},
function (data) {
//调用C#代码失败的回调函数
alert("Fail" + data);
}
, "FlashLight", "trunOff", ["input string"]);
}
</script>
添加两个button按钮,代码如下:
<div class="app">
<h1>Apache Cordova</h1>
<div id="deviceready" class="blink">
<p class="event listening">Connecting to Device</p>
<p class="event received">Device is Ready</p>
</div>
<div>
<button type="button" value="打开" style="width: 100px; height: 50px; color: black; font-size: larger;" onclick="trunOn()">打开</button>
<button type="button" value="关闭" style="width: 100px; height: 50px; color: black; font-size: larger;" onclick="trunOff()">关闭</button>
</div>
</div>
4. 运行
编译并运行wp8工程,界面显示效果如下图: