class CC_DLL CCNode : public CCObject
{
protected://属性列表
float m_fRotationX; ///x轴旋转角度
float m_fRotationY; ///y轴旋转角度
float m_fScaleX; ///x轴缩放比例
float m_fScaleY; ///y轴缩放比例
float m_fVertexZ; ///z轴设置
CCPoint m_obPosition; ///节点坐标
float m_fSkewX; ///x轴扭曲角度
float m_fSkewY; ///y轴扭曲角度
CCPoint m_obAnchorPointInPoints; ///锚点坐标
CCPoint m_obAnchorPoint; ///缺省锚点坐标
CCSize m_obContentSize; ///节点大小
CCAffineTransform m_sAdditionalTransform; ///变换信息
CCAffineTransform m_sTransform; ///变换信息
CCAffineTransform m_sInverse; ///变换信息
CCCamera *m_pCamera; ///摄像头对象
CCGridBase *m_pGrid; ///网格对象
int m_nZOrder; ///Z轴设置,影响图层顺序
CCArray *m_pChildren; ///所有子节点
CCNode *m_pParent; ///所在父节点
int m_nTag; ///当前节点标识
void *m_pUserData; ///用户调用指针
CCObject *m_pUserObject; ///用户调用对象
CCGLProgram *m_pShaderProgram; ///OpenGL shader
ccGLServerState m_eGLServerState; ///OpenGL servier side state
unsigned int m_uOrderOfArrival; ///
CCScheduler *m_pScheduler; ///调度类完成计划任务调度
CCActionManager *m_pActionManager; ///动作管理器
bool m_bRunning; ///标识当前节点是否在运行
bool m_bTransformDirty; ///< transform dirty flag
bool m_bInverseDirty; ///< transform dirty flag
bool m_bAdditionalTransformDirty; ///
bool m_bVisible; ///标识当前节点是否可见
bool m_bIgnoreAnchorPointForPosition; ///在CCLayer和CCScene中使用
bool m_bReorderChildDirty; ///记录子节点的 dirty flag
int m_nScriptHandler; ///在Javascript 和 Lua 编程使用
int m_nUpdateScriptHandler; ///在Javascript 和 Lua 编程使用 ccScriptType m_eScriptType; ///标识Javascript或Lua 脚本
CCComponentContainer *m_pComponentContainer; ///组件字典
.......
}