本文实例讲述了java基于OpenGL ES实现渲染的方法。分享给大家供大家参考。具体如下:
1. Run.java文件:
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package net.obviam.opengl;
import android.app.Activity;
import android.opengl.GLSurfaceView;
import android.os.Bundle;
import android.view.Window;
import android.view.WindowManager;
public class Run extends Activity {
/** The OpenGL view */
private GLSurfaceView glSurfaceView;
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super .onCreate(savedInstanceState);
// requesting to turn the title OFF
requestWindowFeature(Window.FEATURE_NO_TITLE);
// making it full screen
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,WindowManager.LayoutParams.FLAG_FULLSCREEN);
// Initiate the Open GL view and
// create an instance with this activity
glSurfaceView = new GLSurfaceView( this );
// set our renderer to be the main renderer with
// the current activity context
glSurfaceView.setRenderer( new GlRenderer());
setContentView(glSurfaceView);
}
/** Remember to resume the glSurface */
@Override
protected void onResume() {
super .onResume();
glSurfaceView.onResume();
}
/** Also pause the glSurface */
@Override
protected void onPause() {
super .onPause();
glSurfaceView.onPause();
}
}
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2. GlRenderer.java文件:
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import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.opengles.GL10;
import android.opengl.GLSurfaceView.Renderer;
public class GlRenderer implements Renderer {
@Override
public void onDrawFrame(GL10 gl) {
}
@Override
public void onSurfaceChanged(GL10 gl, int width, int height) {
}
@Override
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
}
}
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希望本文所述对大家的java程序设计有所帮助。