CountDownLatch类是一个同步计数器,构造时传入int参数,该参数就是计数器的初始值,每调用一次countDown()方法,计数器减1,计数器大于0 时,await()方法会阻塞程序继续执行
CountDownLatch如其所写,是一个倒计数的锁存器,当计数减至0时触发特定的事件。利用这种特性,可以让主线程等待子线程的结束。下面以一个模拟运动员比赛的例子加以说明。
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import java.util.concurrent.CountDownLatch;
import java.util.concurrent.Executor;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
public class CountDownLatchDemo {
private static final int PLAYER_AMOUNT = 5 ;
public CountDownLatchDemo() {
// TODO Auto-generated constructor stub
}
/**
* @param args
*/
public static void main(String[] args) {
// TODO Auto-generated method stub
//对于每位运动员,CountDownLatch减1后即结束比赛
CountDownLatch begin = new CountDownLatch( 1 );
//对于整个比赛,所有运动员结束后才算结束
CountDownLatch end = new CountDownLatch(PLAYER_AMOUNT);
Player[] plays = new Player[PLAYER_AMOUNT];
for ( int i= 0 ;i<PLAYER_AMOUNT;i++)
plays[i] = new Player(i+ 1 ,begin,end);
//设置特定的线程池,大小为5
ExecutorService exe = Executors.newFixedThreadPool(PLAYER_AMOUNT);
for (Player p:plays)
exe.execute(p); //分配线程
System.out.println( "Race begins!" );
begin.countDown();
try {
end.await(); //等待end状态变为0,即为比赛结束
} catch (InterruptedException e) {
// TODO: handle exception
e.printStackTrace();
} finally {
System.out.println( "Race ends!" );
}
exe.shutdown();
}
}
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接下来是Player类
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import java.util.concurrent.CountDownLatch;
public class Player implements Runnable {
private int id;
private CountDownLatch begin;
private CountDownLatch end;
public Player( int i, CountDownLatch begin, CountDownLatch end) {
// TODO Auto-generated constructor stub
super ();
this .id = i;
this .begin = begin;
this .end = end;
}
@Override
public void run() {
// TODO Auto-generated method stub
try {
begin.await(); //等待begin的状态为0
Thread.sleep(( long )(Math.random()* 100 )); //随机分配时间,即运动员完成时间
System.out.println( "Play" +id+ " arrived." );
} catch (InterruptedException e) {
// TODO: handle exception
e.printStackTrace();
} finally {
end.countDown(); //使end状态减1,最终减至0
}
}
}
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以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。