
最小生成树是数据结构中图的一种重要应用,它的要求是从一个带权无向完全图中选择n-1条边并使这个图仍然连通(也即得到了一棵生成树),同时还要考虑使树的权最小。 prim算法就是一种最小生成树算法。
普里姆算法的基本思想:
从连通网N={V,E}中的某一顶点U0出发,选择与它关联的具有最小权值的边(U0,v),将其顶点加入到生成树的顶点集合U中。以后每一步从一个顶点在U中,而另一个顶点不在U中的各条边中选择权值最小的边(u,v),把它的顶点加入到集合U中。如此继续下去,直到网中的所有顶点都加入到生成树顶点集合U中为止。
下面举例说明下prim算法:
c语言实现如下:(使用邻接矩阵存储)
#include <stdio.h>
#include <malloc.h>
#define VERTEXNUM 6 void createGraph(int (*edge)[VERTEXNUM], int start, int end, int value);
void displayGraph(int (*edge)[VERTEXNUM]);
void prim(int (*edge)[VERTEXNUM], int (**tree)[VERTEXNUM], int startVertex, int* vertexStatusArr); int main(void){
//动态创建存放边的二维数组
int (*edge)[VERTEXNUM] = (int (*)[VERTEXNUM])malloc(sizeof(int)*VERTEXNUM*VERTEXNUM);
int i,j;
for(i=0;i<VERTEXNUM;i++){
for(j=0;j<VERTEXNUM;j++){
edge[i][j] = 0;
}
}
//存放顶点的遍历状态,0:未遍历,1:已遍历
int* vertexStatusArr = (int*)malloc(sizeof(int)*VERTEXNUM);
for(i=0;i<VERTEXNUM;i++){
vertexStatusArr[i] = 0;
} printf("after init:\n");
displayGraph(edge);
//创建图
createGraph(edge,0,1,6);
createGraph(edge,0,3,5);
createGraph(edge,0,2,1);
createGraph(edge,1,2,5);
createGraph(edge,1,4,3);
createGraph(edge,2,4,6);
createGraph(edge,2,3,5);
createGraph(edge,2,5,4);
createGraph(edge,3,5,2);
createGraph(edge,4,5,6); printf("after create:\n");
displayGraph(edge);
//最小生成树
int (*tree)[VERTEXNUM] = NULL;
prim(edge, &tree, 0, vertexStatusArr);
printf("after generate tree:\n");
displayGraph(tree); free(edge);
free(tree);
return 0;
}
//创建图
void createGraph(int (*edge)[VERTEXNUM], int start, int end, int value){
edge[start][end] = value;
edge[end][start] = value;
}
//打印存储的图
void displayGraph(int (*edge)[VERTEXNUM]){
int i,j;
for(i=0;i<VERTEXNUM;i++){
for(j=0;j<VERTEXNUM;j++){
printf("%d ",edge[i][j]);
}
printf("\n");
}
} void prim(int (*edge)[VERTEXNUM], int (**tree)[VERTEXNUM], int startVertex, int* vertexStatusArr){
//申请存储树的内存
*tree = (int (*)[VERTEXNUM])malloc(sizeof(int)*VERTEXNUM*VERTEXNUM);
int i,j;
for(i=0;i<VERTEXNUM;i++){
for(j=0;j<VERTEXNUM;j++){
(*tree)[i][j] = 0;
}
}
//从顶点0开始,则顶点0就是已访问的
vertexStatusArr[0] = 1;
int least, start, end, vNum = 1;
//如果还顶点还没有访问完
while(vNum < VERTEXNUM){
least = 9999;
for(i=0;i<VERTEXNUM;i++){
//选择已经访问过的点
if(vertexStatusArr[i] == 1){
for(j=0;j<VERTEXNUM;j++){
//选择一个没有访问过的点
if(vertexStatusArr[j] == 0){
//选出一条value最小的边
if(edge[i][j] != 0 && edge[i][j] < least){
least = edge[i][j];
start = i;
end = j;
}
}
}
}
}
vNum++;
//将点设置为访问过
vertexStatusArr[end] = 1;
//将边加到树中
createGraph(*tree,start,end,least);
}
}
c语言实现如下:(使用邻接表存储)
#include <stdio.h>
#include <malloc.h>
#define VERTEXNUM 6
//存放顶点的邻接表元素
typedef struct edge{
int vertex;
int value;
struct edge* next;
}st_edge; void createGraph(st_edge** edge, int start, int end, int value);
void displayGraph(st_edge** edge);
void delGraph(st_edge** edge);
void prim(st_edge** edge, st_edge*** tree, int startVertex, int* vertexStatusArr); int main(void){
//动态创建存放边的指针数组
st_edge** edge = (st_edge**)malloc(sizeof(st_edge*)*VERTEXNUM);
int i;
for(i=0;i<VERTEXNUM;i++){
edge[i] = NULL;
}
//存放顶点的遍历状态,0:未遍历,1:已遍历
int* vertexStatusArr = (int*)malloc(sizeof(int)*VERTEXNUM);
for(i=0;i<VERTEXNUM;i++){
vertexStatusArr[i] = 0;
} printf("after init:\n");
displayGraph(edge);
//创建图
//从顶点0到顶点1的边,值为6,一下类推
createGraph(edge,0,1,6);
createGraph(edge,0,3,5);
createGraph(edge,0,2,1);
createGraph(edge,1,2,5);
createGraph(edge,1,4,3);
createGraph(edge,2,4,6);
createGraph(edge,2,3,5);
createGraph(edge,2,5,4);
createGraph(edge,3,5,2);
createGraph(edge,4,5,6); printf("after create:\n");
displayGraph(edge); st_edge** tree = NULL;
//从edge从中生成最小树tree,从顶点0开始
prim(edge, &tree, 0, vertexStatusArr);
printf("after generate tree:\n");
displayGraph(tree); delGraph(edge);
edge = NULL; delGraph(tree);
tree = NULL; free(vertexStatusArr);
vertexStatusArr = NULL;
return 0;
}
//创建图
void createGraph(st_edge** edge, int start, int end, int value){
st_edge* newedge1 = (st_edge*)malloc(sizeof(st_edge));
newedge1->vertex = end;
newedge1->value = value;
newedge1->next = NULL;
st_edge** edge1 = edge + start;
while(*edge1 != NULL){
edge1 = &((*edge1)->next);
}
*edge1 = newedge1; st_edge* newedge2 = (st_edge*)malloc(sizeof(st_edge));
newedge2->vertex = start;
newedge2->value = value;
newedge2->next = NULL;
st_edge** edge2 = edge + end;
while(*edge2 != NULL){
edge2 = &((*edge2)->next);
}
*edge2 = newedge2;
}
//打印存储的图
void displayGraph(st_edge** edge){
int i;
st_edge* p;
for(i=0;i<VERTEXNUM;i++){
printf("%d:",i);
p = *(edge+i);
while(p != NULL){
printf("%d(%d) ",p->vertex,p->value);
p = p->next;
}
printf("\n");
}
}
//释放邻接表占用的内存
void delGraph(st_edge** edge){
int i;
st_edge* p;
st_edge* del;
for(i=0;i<VERTEXNUM;i++){
p = *(edge+i);
while(p != NULL){
del = p;
p = p->next;
free(del);
}
edge[i] = NULL;
}
free(edge);
}
//prim算法
void prim(st_edge** edge, st_edge*** tree, int startVertex, int* vertexStatusArr){
//为最小生成树申请内存
*tree = (st_edge**)malloc(sizeof(st_edge*)*VERTEXNUM);
int i,j;
for(i=0;i<VERTEXNUM;i++){
(*tree)[i] = NULL;
}
//从顶点0开始,则顶点0就是已访问的
vertexStatusArr[0] = 1;
st_edge* p;
int least, start, end, vNum = 1;
//如果还顶点还没有访问完
while(vNum < VERTEXNUM){
least = 9999;
for(i=0;i<VERTEXNUM;i++){
//选择已经访问过的点
if(vertexStatusArr[i] == 1){
for(j=0;j<VERTEXNUM;j++){
//选择一个没有访问过的点
if(vertexStatusArr[j] == 0){
p = *(edge+i);
//选出一条value最小的边
while(p != NULL){
if(p->value < least && p->vertex == j){
least = p->value;
start = i;
end = j;
}
p = p->next;
}
}
}
}
}
vNum++;
//将点设置为访问过
vertexStatusArr[end] = 1;
//将边加到树中
createGraph(*tree,start,end,least);
}
}