
利用链表的贪吃蛇,感觉自己写的时候还是有很多东西不熟悉,
1.预编译
2.很多关于系统的头文件也不是很熟悉
3.关于内存
第一个是.h头文件
#ifndef _SNAKE_H_H_H
#define _SNAKE_H_H_H //调节游戏界面大小,这里设置为15*15
int const COL=15;
int const ROW=15; //蛇结点
typedef struct Node
{
//data域
int x;
int y; //指针域
struct Node* pre;
struct Node* next;
}NODE,*pNODE; //食物
typedef struct Food
{
int x;
int y;
char c;
}FOOD,*pFOOD; //初始化函数 //初始化蛇链表,创建蛇的第一节
pNODE InitSnake(); //初始化食物
FOOD InitFood(void); //其它函数 //蛇运动函数
int MoveSnake(pNODE pHead,char c); //检查键盘按键
char KbHit(char orient);//函数重载 //蛇吃到食物时的处理函数
pNODE SnakeEatFood(pNODE pHead,pFOOD pFood); //打印游戏界面函数
void Print(pNODE pHead,FOOD food); //游戏结束,释放内存函数
void FreeMemory(pNODE *ppHead); #endif
第二个是.cpp文件
#include "stdafx.h"
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#include<conio.h>//windows/dos界面下可以用来生成一些漂亮的字符,另外getchar(),getch()等函数包含在其中
#include<Windows.h>
#include"Snake.h" //主函数
int main(void)
{
char orien = 'a', get_char;
int game_over = 0; FOOD food = InitFood();
pNODE head = InitSnake(); while (1)
{
head = SnakeEatFood(head, &food);
get_char = KbHit(orien);
if (27 == get_char)
{
game_over = 1;
break;
}
else
orien = get_char;
game_over = MoveSnake(head, orien);
if (game_over)
break; system("cls");
Print(head, food);
Sleep(200); //ms级,刷屏间隔时间
}
if (game_over)
{
printf("游戏结束!\n"); FreeMemory(&head);
if (NULL == head)
printf("内存释放成功!\n");
else
printf("内存释放失败!\n");
}
_getch();
return 0;
}
//初始化,创建蛇的第一节
pNODE InitSnake(void)
{
pNODE pHead = (pNODE)malloc(sizeof(NODE));
srand((unsigned)(time(NULL)+1)); if (NULL == pHead)
{
printf("内存分配失败!\n");
exit(-1);
} pHead->x = rand() % ROW;
pHead->y = rand() % COL;
pHead->next = NULL;
pHead->pre = NULL; return pHead;
}
//初始化食物成员
FOOD InitFood(void)
{
FOOD food;
srand((unsigned)time(NULL)); food.x = rand() % ROW;
food.y = rand() % COL;
food.c = 65 + rand()%26; return food;
}
//蛇吃到食物处理函数
pNODE SnakeEatFood(pNODE pHead, pFOOD pFood)
{
pNODE p_add = NULL, pt = NULL, rear = NULL; if (pFood->x == pHead->x && pFood->y == pHead->y)
{
p_add = (pNODE)malloc(sizeof(NODE));
if (NULL == p_add)
{
printf("内存分配失败!\n");
exit(-1);
} pt = pHead;
while (pt->next != NULL)
{
pt = pt->next;
}
p_add->pre = pt;
p_add->next = NULL;
pt->next = p_add; *pFood = InitFood();
//不让食物出现在蛇的位置上
pt = pHead;
while (pt != NULL)
{
if (pFood->x == pHead->x && pFood->y == pHead->y)
{
*pFood = InitFood();
break;
}
pt = pt->next;
}
} return pHead;
}
//检查键盘按键
char KbHit(char orient)
{
char c; if (_kbhit())
{
c = _getch();
if (orient != 'd' && c == 'a')
{
orient = c;
}
else if (orient != 'a' && c == 'd')
{
orient = c;
}
else if (orient != 'w' && c == 's')
{
orient = c;
}
else if (orient != 's' && c == 'w')
{
orient = c;
}
else if (27 == c)
{
orient = c;
}
} return orient;
}
//蛇运动函数
int MoveSnake(pNODE pHead, char c)
{
INT game_over = 0;
pNODE pt = pHead; //让pt指向蛇尾
while (pt->next != NULL)
{
pt = pt->next;
} //从蛇尾向向蛇头前进
while(pt != pHead)
{
pt->x = pt->pre->x;
pt->y = pt->pre->y;
pt = pt->pre;
} if ('d' == c)
{
pHead->x += 1;
if (pHead->x >= ROW)
{
pHead->x -= ROW;
}
} if ('a' == c)
{
pHead->x -= 1;
if (pHead->x < 0)
{
pHead->x += ROW;
}
} if ('s' == c)
{
pHead->y += 1;
if (pHead->y >= COL)
{
pHead->y -= COL;
}
} if ('w' == c)
{
pHead->y -= 1;
if (pHead->y < 0)
{
pHead->y += COL;
}
} //当蛇头碰到蛇身,游戏结束
pt = pHead->next;
while (pt != NULL)
{
if (pt->x == pHead->x && pt->y == pHead->y)
{
game_over = 1;
}
pt = pt->next;
} return game_over;
}
//打印游戏界面函数
void Print(pNODE pHead, FOOD food)
{
int row = 0, col = 0, flag = 0;
pNODE pt = NULL; printf(" 方向控制——上:w 下:s 左:a 右:d(Esc退出)\n ");
for (row=0; row<ROW; row++)
{
printf("—");
}
putchar('\n'); for (col=0; col<COL; col++)
{
printf(" |");
for (row=0; row<ROW; row++)
{
pt = pHead;
flag = 0;
//打印出蛇
while (pt != NULL)
{
if (row == pt->x && col == pt->y)
{
if (pt == pHead)
printf("■");
else
printf("□");
flag = 1;
break;
}
pt = pt->next;
}
//打印出食物或两个空格
if (0 == flag)
{
if (row == food.x && col == food.y)
{
putchar(food.c);
putchar(food.c);
continue;
}
printf(" ");
}
}
printf("|");
putchar('\n');
} printf(" ");
for (row=0; row<ROW; row++)
{
printf("—");
}
putchar('\n');
}
//释放内存函数
void FreeMemory(pNODE *ppHead)
{
pNODE p_delete = NULL, pt = NULL; while (*ppHead != NULL)
{
pt = (*ppHead)->next;
if (pt != NULL)
{
pt->pre = NULL;
}
p_delete = *ppHead;
free(p_delete);
p_delete = NULL;
*ppHead = pt;
}
}