gui界面2048小游戏

时间:2023-03-08 19:00:48
gui界面2048小游戏

坑的地方

JLabel色块要调透明

方向键要用press方法

主界面

package game;

import java.awt.BorderLayout;
import java.awt.EventQueue;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener; import javax.swing.JFrame;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
import javax.swing.border.EmptyBorder;
import java.awt.GridLayout;
import java.awt.Color; public class Game extends JFrame implements KeyListener{ private JPanel contentPane;
Block[][] block1=new Block[4][4];//色块
GameSrc game=new GameSrc();//游戏类
int[][] pane=new int[4][4];//游戏类的数据
/**
* Launch the application.
*/
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
public void run() {
try {
Game frame = new Game();
frame.setVisible(true);
} catch (Exception e) {
e.printStackTrace();
}
}
});
} /**
* Create the frame.
*/
public Game() {
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setBounds(100, 100, 450, 300);
contentPane = new JPanel();
contentPane.setBorder(new EmptyBorder(5, 5, 5, 5));
setContentPane(contentPane);
contentPane.setLayout(new GridLayout(4, 4, 5, 5)); game.newgame();
pane=game.getPane();
for(int i=0;i<4;i++){
for(int j=0;j<4;j++){
block1[i][j]=new Block();
block1[i][j].setValue(pane[i][j]);
contentPane.add(block1[i][j]);
}
}
this.addKeyListener(this); } @Override
public void keyTyped(KeyEvent e) {} @Override
public void keyPressed(KeyEvent e) {
// TODO 自动生成的方法存根
if(e.getKeyCode()==KeyEvent.VK_LEFT){
game.left();
pane=game.getPane();
for(int i=0;i<4;i++){
for(int j=0;j<4;j++){
block1[i][j].setValue(pane[i][j]);
}
}
if(game.gameOver()==1){
JOptionPane.showMessageDialog(this, "you lose");
}
}
else if(e.getKeyCode()==KeyEvent.VK_RIGHT){
game.right();
pane=game.getPane();
for(int i=0;i<4;i++){
for(int j=0;j<4;j++){
block1[i][j].setValue(pane[i][j]);
}
}
if(game.gameOver()==1){
JOptionPane.showMessageDialog(this, "you lose");
}
}
else if(e.getKeyCode()==KeyEvent.VK_DOWN){
game.low();
pane=game.getPane();
for(int i=0;i<4;i++){
for(int j=0;j<4;j++){
block1[i][j].setValue(pane[i][j]);
}
}
if(game.gameOver()==1){
JOptionPane.showMessageDialog(this, "you lose");
}
}
else if(e.getKeyCode()==KeyEvent.VK_UP){
game.up();
pane=game.getPane();
for(int i=0;i<4;i++){
for(int j=0;j<4;j++){
block1[i][j].setValue(pane[i][j]);
}
}
if(game.gameOver()==1){
JOptionPane.showMessageDialog(this, "you lose");
}
}
} @Override
public void keyReleased(KeyEvent e) {
// TODO 自动生成的方法存根 } }

本来逻辑代码

package game;

import java.util.Random;

public class GameSrc{
private int pane[][]=new int[4][4]; //棋盘
int gameOver() //显示棋盘
{
int gameOver=1;// 判断游戏结束条件
for(int i=0;i<4;i++){
for(int j=0;j<4;j++){
if(pane[i][j]==0){
gameOver=0;
}
}
}
return gameOver;
}
int[][] getPane(){//返回数据
return pane;
}
void newgame() //开始游戏
{
for(int i=0;i<=3;i++) //初始化棋盘
for(int j=0;j<=3;j++)
pane[i][j]=0; Random random = new Random();
int m=random.nextInt(4);//产生一个0到4(不包括4的随机数)
int n=random.nextInt(4);
int p=random.nextInt(4);
int q=random.nextInt(4); //在随机的位置上产生初值2
pane[m][n]=pane[p][q]=2;
}
void up(){//向上操作
int i,j,three;
boolean move=false;
for(j=0;j<4;j++){ //上移动
three=0;
for(i=0;i<4;i++){
if(pane[i][j]>0){
if(i!=three)
move=true;
int t=pane[i][j];
pane[i][j]=0;
pane[three][j]=t;
three++;
}
}
}
for(j=0;j<4;j++){ //合并数
for(i=0;i<3;i++){
if(pane[i][j]==pane[i+1][j]&&pane[i][j]!=0){
move=true;
pane[i][j]=pane[i][j]*2;
pane[i+1][j]=0;
int k=i+1;
for(;k+1<=3&&pane[k+1][j]>0;k++){
pane[k][j]=pane[k+1][j];
pane[k+1][j]=0;
}
}
}
}
if(move)
random();//产生随机数
}
void low(){ //向下
int i,j,three;
boolean move=false;
for(j=0;j<4;j++){//下移动
three=3;
for(i=3;i>=0;i--){
if(pane[i][j]>0){
if(i!=three)
move=true;
int t=pane[i][j];
pane[i][j]=0;
pane[i+three-i][j]=t;
three--;
}
}
}
for(j=0;j<4;j++){//合并数
for(i=3;i>0;i--){
if(pane[i][j]==pane[i-1][j]&&pane[i][j]!=0){
move=true;
pane[i][j]=pane[i][j]*2;
pane[i-1][j]=0;
int k=i-1;
for(;k-1>=0&&pane[k-1][j]>0;k--){
pane[k][j]=pane[k-1][j];
pane[k-1][j]=0;
}
}
}
}
if(move)
random();
}
void left(){//向左
int i,j,three;
boolean move=false;
for(i=0;i<4;i++){//左移动
three=0;
for(j=0;j<4;j++){
if(pane[i][j]>0){
if(j!=three)
move=true;
int t=pane[i][j];
pane[i][j]=0;
pane[i][three]=t;
three++;
}
}
}
for(i=0;i<4;i++){//合并数
for(j=0;j<3;j++){
if(pane[i][j]==pane[i][j+1]&&pane[i][j]!=0){
move=true;
pane[i][j]=pane[i][j]*2;
pane[i][j+1]=0;
int k=j+1;
for(;k+1<=3&&pane[i][k+1]>0;k++){
pane[i][k]=pane[i][k+1];
pane[i][k+1]=0;
}
}
}
}
if(move)
random(); }
void right(){//右移
int i,j,three;
boolean move=false;
for(i=0;i<4;i++){
three=3;
for(j=3;j>=0;j--){//右移动
if(pane[i][j]>0){
if(j!=three)
move=true;
int t=pane[i][j];
pane[i][j]=0;
pane[i][three]=t;
three--;
}
}
}
for(i=0;i<4;i++){//合并数
for(j=3;j>0;j--){
if(pane[i][j]==pane[i][j-1]&&pane[i][j]!=0){
move=true;
pane[i][j]=pane[i][j]*2;
pane[i][j-1]=0;
int k=j-1;
for(;k-1>=0&&pane[i][k-1]>0;k--){
pane[i][k]=pane[i][k-1];
pane[i][k-1]=0;
}
}
}
}
if(move)
random();
}
void random(){//产生随机数
Random random = new Random();
int m=random.nextInt(4);//产生一个0到4(不包括4的随机数)
int n=random.nextInt(4);
for(;pane[m][n]!=0;){
m=random.nextInt(4);//产生一个0到4(不包括4的随机数)
n=random.nextInt(4);
}
if(random.nextBoolean())
pane[m][n]=2;
else
pane[m][n]=4;
} }

色块代码

package game;

import javax.swing.*;
import java.awt.*;
public class Block extends JLabel
{
private int value;
public Block()
{
value = 0;//初始化值为0
setFont(new Font("font", Font.PLAIN, 40));//设定字体
setBackground(Color.gray);//设定初始颜色为灰色
} public int getValue()//获取值
{
return value;
} public void setValue(int value)
{
this.value = value;
String text = String.valueOf(value);
if (value != 0)
setText(text);
else
setText("");//如果值为0则不显示
setOpaque(true);
setColor();
} public void setColor() //根据值的不同设定不同的背景颜色、label字体
{
switch (value)
{
case 0:
setBackground(Color.gray);
break;
case 2:
setBackground(new Color(238, 228, 218));
break;
case 4:
setBackground(new Color(238, 224, 198));
break;
case 8:
setBackground(new Color(243, 177, 116));
break;
case 16:
setBackground(new Color(243, 177, 116));
break;
case 32:
setBackground(new Color(248, 149, 90));
break;
case 64:
setBackground(new Color(249, 94, 50));
break;
case 128:
setBackground(new Color(239, 207, 108));
break;
case 256:
setBackground(new Color(239, 207, 99));
break;
case 512:
setBackground(new Color(239, 203, 82));
break;
case 1024:
setBackground(new Color(239, 199, 57));
break;
case 2048:
setBackground(new Color(239, 195, 41));
break;
case 4096:
setBackground(new Color(255, 60, 57));
break;
}
}
}