c#游戏 剪刀石头

时间:2025-02-07 17:34:20
电脑
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text; namespace shitou
{
class diannao
{
public int chuanquan()
{
Random rd = new Random();
int num=rd.Next(1, 4);
return num;
}
}
}

  


using System;
using System.Collections.Generic;
using System.Linq;
using System.Text; namespace shitou
{
class ren
{
public int chuquan(string quanfa)
{
switch (quanfa)
{
case "石头":
return 1; case "剪刀":
return 2; case "布":
return 3; default:
return 0; }
}
}
}

  

裁判
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text; namespace shitou
{
enum win
{
ren,diannao,ping
}
class caipan
{
/// <summary>
/// 判断谁赢
/// </summary>
/// <param name="num1"></param>
/// <param name="num2"></param>
/// <param name="num3"></param>
/// <returns></returns>
public win judge(int num1, int num2)
{
//switch (num1 - num2)
//{
// case -1:
// return win.ren;
// break;
// case 2:
// return win.ren;
// break;
//}
if (num1 - num2 == -1 || num1 - num2 == 2)
{
return win.ren;
}
else if (num1 == num2)
{
return win.ping;
}
else {
return win.diannao;
} }
}
}

  

主代码

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms; namespace shitou
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
} private void button1_Click(object sender, EventArgs e)
{
string px = "石头";
play(px); } private void play(string px)
{ ren p = new ren();
int num1 = p.chuquan(px);
diannao d = new diannao();
int num2 = d.chuanquan();
caipan a = new caipan();
win re = a.judge(num1, num2);
this.caipan1.Text = re.ToString();
this.ren1.Text = px;
if (num2 == 1)
{
this.diannao1.Text = "石头";
}
else if (num2 == 2)
{
this.diannao1.Text = "剪刀";
}
else
{
this.diannao1.Text = "布";
}
} }
}