三子棋代码(包括test.c、game.c、game.h )

时间:2022-03-26 00:47:02
#define _CRT_SECURE_NO_WARNINGS1
#include "game.h"
voidmenu()
{
printf("******************************\n");
printf("****** 1. play *****\n");
printf("****** 0. exit *****\n");
printf("******************************\n");
}

voidgame()
{
//存储数据 - 二维数组
charboard[ROW][COL];
//初始化棋盘 - 初始化空格
InitBoard(board, ROW, COL);

//打印一下棋盘 - 本质是打印数组的内容
DisplayBoard(board, ROW, COL);
charret = 0;//接受游戏状态
while(1)
{
//玩家下棋
PlayerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断玩家是否赢得游戏
ret = IsWin(board, ROW, COL);
if(ret != 'C')
break;
//电脑下棋
ComputerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断电脑是否赢得游戏
ret = IsWin(board, ROW, COL);
if(ret != 'C')
break;
}
if(ret == '*')
{
printf("玩家赢了\n");
}
else if(ret == '#')
{
printf("电脑赢了\n");
}
else
{
printf("平局\n");
}
DisplayBoard(board, ROW, COL);
}

intmain()
{
intinput = 0;
srand((unsigned int)time(NULL));

do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch(input)
{
case1:
game();
break;
case0:
printf("退出游戏\n");
break;
default:
printf("选择错误,重新选择\n");
break;
}
} while(input);

return0;
}

#define _CRT_SECURE_NO_WARNINGS1

#include "game.h"



voidInitBoard(char board[ROW][COL], int row, int col)
{
inti = 0;
intj = 0;
for(i = 0; i < row; i++)
{
for(j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}

//void DisplayBoard(char board[ROW][COL], int row, int col)
//{
// int i = 0;
// for (i = 0; i < row; i++)
// {
// printf(" %c | %c | %c \n", board[i][0], board[i][1], board[i][2]);
// if(i<row-1)
// printf("---|---|---\n");
// }
//}
//


voidDisplayBoard(char board[ROW][COL], int row, int col)
{
inti = 0;
for(i = 0; i < row; i++)
{
intj = 0;
for(j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if(j<col-1)
printf("|");
}
printf("\n");
if(i < row- 1)
{
intj = 0;
for(j = 0; j < col; j++)
{
printf("---");
if(j<col-1)
printf("|");
}
printf("\n");
}
}
}


voidPlayerMove(char board[][COL], int row, int col)
{
intx = 0;
inty = 0;

printf("玩家走:>\n");

while(1)
{
printf("请输入下棋的坐标:>");
scanf("%d %d", &x, &y);
//判断坐标合法性
if(x >= 1 && x <= row&& y >= 1 && y <= col)
{
//下棋
//坐标是否被占用
if(board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("坐标被占用, 请重新输入\n");
}
}
else
{
printf("坐标非法, 请重新输入\n");
}
}
}

voidComputerMove(char board[ROW][COL], int row, int col)
{
printf("电脑走:>\n");

while(1)
{
intx = rand() % row;
inty = rand() % col;

//判断占用
if(board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}


intIsFull(char board[ROW][COL], int row, int col)
{
inti = 0;
intj = 0;
for(i = 0; i < row; i++)
{
for(j = 0; j < col; j++)
{
if(board[i][j] == ' ')
return0;//棋盘没满
}
}

return1;//棋盘满了
}
charIsWin(char board[ROW][COL], int row, int col)
{
inti = 0;
//判断三行
for(i = 0; i < row; i++)
{
if(board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][1];//
}
}

//判断三列
for(i = 0; i < col; i++)
{
if(board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
{
return board[1][i];
}
}

//判断对角线
if(board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if(board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}

//判断平局
//如果棋盘满了返回1, 不满返回0
intret = IsFull(board, row, col);
if(ret == 1)
{
return 'Q';
}

//继续
return 'C';
}

#pragma once

//头文件包含
#include <stdio.h>
#include <stdlib.h>
#include <time.h>


//符号的定义
#define ROW3
#define COL3

//函数的声明

//初始化棋盘的
voidInitBoard(char board[ROW][COL], int row, int col);

//打印棋盘的函数
voidDisplayBoard(char board[ROW][COL], int row, int col);

//玩家下棋
voidPlayerMove(char board[ROW][COL], int row, int col);

//电脑下棋
voidComputerMove(char board[ROW][COL], int row, int col);

//
//1. 玩家赢了 - *
//2. 电脑赢了 - #
//3. 平局 - Q
//4. 游戏继续 - C

//判断游戏是否有输赢
charIsWin(char board[ROW][COL], int row, int col);