#define _CRT_SECURE_NO_WARNINGS 1//函数结构
//test.c=源.c
#include"game.h"
#include <stdio.h>
void menu()
{
printf("**********************\n");
printf("****1.play 0.exit***\n");
printf("**********************\n");
}
void game()//游戏的整个实现
{
char ret = 0;
char board[ROW][COL] = {0};//全部空格//0也是不可打印
//初始化
InitBoard(board,ROW,COL);//刚开始不管里面放的是什么,都初始化为空格
//打印棋盘
DisplayBoard(board,ROW,COL);
//下棋
while (1)
{
//玩家下棋
PlayerMove(board,ROW,COL);
DisplayBoard(board, ROW, COL);
ret = Iswin(board,ROW,COL);
if (ret!='C')
{
break;
}
//判断玩家是否赢
//电脑下棋
ComputerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断玩电脑是否赢
ret = Iswin(board, ROW, COL);
if (ret!='C')
{
break;
}
}
if (ret == '*')
{
printf("玩家赢\n");
}
else if (ret == '#')
{
printf("电脑赢\n");
}
else
{
printf("平局\n");
}
}
void test()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,请重新选择\n");
break;
}
} while (input);
}
int main()
{
test();
return 0;
}
//函数声明
#define ROW 3
#define COL 3
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
//函数声明
void InitBoard(char board[ROW][COL], int row, int col);
void DisplayBoard(char board[ROW][COL],int row,int col);
void PlayerMove(char board[ROW][COL], int row, int col);
void ComputerMove(char board[ROW][COL], int row, int col);
//告诉游戏的四种状态
//玩家赢 '*'
//电脑赢 '#'
//平局 'Q'
//游戏继续 'C'
char Iswin(char board[ROW][COL], int row, int col);
函数定义
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j<col-1)
printf("|");
}
printf("\n");
}
}//正确代码
}
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家走:>\n");
while (1)
{
printf("请输入要下的坐标:>");
scanf("%d%d", &x, &y);
//判断x,y的合法性
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x-1][y-1]==' ')
{
board[x-1][y-1]='*';
break;
}
else
{
printf("该坐标被占用\n");
}
}
else
{
printf("坐标非法,请重新输入:\n");
}
}
}
void ComputerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("电脑走:>\n");
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] ==' ')
{
board[x][y] ='#';
break;
}
}
}
//返回1表示棋盘满了
//返回0表示棋盘没满
int Isfull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;//没满
}
}
}
return 1;//满了
}
char Iswin(char board[ROW][COL], int row, int col)
{
int i = 0;
//横三行
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][1];
}
}
//竖三列
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
{
return board[1][i];
}
}
//俩个对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[1][1] != ' ')
{
return board[1][1];
}
//判断是否平局
if (1 == Isfull(board, ROW, COL))
{
return 'Q';
}
return 'C';
}