三子棋范例

时间:2022-12-30 07:59:09

#define _CRT_SECURE_NO_WARNINGS 1//函数结构

//test.c=源.c

#include"game.h"

#include <stdio.h>



void menu()

{

printf("**********************\n");

printf("****1.play   0.exit***\n");

printf("**********************\n");

}


void game()//游戏的整个实现

{

char ret = 0;

char board[ROW][COL] = {0};//全部空格//0也是不可打印

//初始化

InitBoard(board,ROW,COL);//刚开始不管里面放的是什么,都初始化为空格

//打印棋盘

DisplayBoard(board,ROW,COL);

//下棋

while (1)

{

 //玩家下棋

 PlayerMove(board,ROW,COL);

 DisplayBoard(board, ROW, COL);

 ret = Iswin(board,ROW,COL);

 if (ret!='C')

 {

  break;

 }

 //判断玩家是否赢

 //电脑下棋

 ComputerMove(board, ROW, COL);

 DisplayBoard(board, ROW, COL);

 //判断玩电脑是否赢

 ret = Iswin(board, ROW, COL);

 if (ret!='C')

 {

  break;

 }

}

if (ret == '*')

{

 printf("玩家赢\n");

}

else if (ret == '#')

{

 printf("电脑赢\n");

}

else

{

 printf("平局\n");

}

}


void test()

{

int input = 0;

srand((unsigned int)time(NULL));

do

{

 menu();

 printf("请选择:>");

 scanf("%d", &input);

  switch (input)

  {

  case 1:

   game();

   break;

  case 0:

   printf("退出游戏\n");

   break;

  default:

   printf("选择错误,请重新选择\n");

   break;

  }

} while (input);

}


int main()

{

test();

return 0;

}


//函数声明

#define ROW 3

#define COL 3


#include <stdio.h>

#include <stdlib.h>

#include <time.h>


//函数声明

void InitBoard(char board[ROW][COL], int row, int col);

void DisplayBoard(char board[ROW][COL],int row,int col);

void PlayerMove(char board[ROW][COL], int row, int col);

void ComputerMove(char board[ROW][COL], int row, int col);


//告诉游戏的四种状态

//玩家赢 '*'

//电脑赢 '#'

//平局 'Q'

//游戏继续 'C'

char Iswin(char board[ROW][COL], int row, int col);


函数定义

#define _CRT_SECURE_NO_WARNINGS 1


#include "game.h"


void InitBoard(char board[ROW][COL], int row, int col)

{

int i = 0;

for (i = 0; i < row; i++)

{

 int j = 0;

 for (j = 0; j < col; j++)

 {

  board[i][j] = ' ';

 }

}

}


void DisplayBoard(char board[ROW][COL], int row, int col)

{


int i = 0;

for (i = 0; i < row; i++)

{

 int j = 0;

 for (j = 0; j < col; j++)

 {

  printf(" %c ", board[i][j]);

  if (j < col - 1)

   printf("|");

 }

 printf("\n");

 if (i < row - 1)

 {

  for (j = 0; j < col; j++)

  {

   printf("---");

   if (j<col-1)

    printf("|");

  }

  printf("\n");

 }

}//正确代码




}


void PlayerMove(char board[ROW][COL], int row, int col)

{

 

 int x = 0;

 int y = 0;

 printf("玩家走:>\n");

  while (1)

  {

   printf("请输入要下的坐标:>");

   scanf("%d%d", &x, &y);

   //判断x,y的合法性

   if (x >= 1 && x <= row && y >= 1 && y <= col)

   {

    if (board[x-1][y-1]==' ')

    {

     board[x-1][y-1]='*';

     break;

    }

    else

    {

     printf("该坐标被占用\n");

    }

   }

   else

   {

    printf("坐标非法,请重新输入:\n");

   }


  }

}


void ComputerMove(char board[ROW][COL], int row, int col)

{

 int x = 0;

 int y = 0;

 printf("电脑走:>\n");

 while (1)

 {

  x = rand() % row;

  y = rand() % col;

  if (board[x][y] ==' ')

  {

   board[x][y] ='#';

   break;

  }

 }


}

//返回1表示棋盘满了

//返回0表示棋盘没满

int Isfull(char board[ROW][COL], int row, int col)

{

int i = 0;

int j = 0;

for (i = 0; i < row; i++)

{

 for (j = 0; j < col; j++)

 {

  if (board[i][j] == ' ')

  {

   return 0;//没满

  }

 }

}

return 1;//满了

}


char Iswin(char board[ROW][COL], int row, int col)

{

int i = 0;

//横三行

for (i = 0; i < row; i++)

{

 if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')

 {

  return board[i][1];

 }

 

}

//竖三列

for (i = 0; i < col; i++)

{

 if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')

 {

  return board[1][i];

 }    

}

//俩个对角线

if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')

{

 return board[1][1];

}

if (board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[1][1] != ' ')

{

 return board[1][1];

}

 

//判断是否平局

if (1 == Isfull(board, ROW, COL))

{

 return 'Q';

}

return 'C';

}