I am working on a task in which I must create a circle with no fill, but a gradient stroke. For reference, here is the end result I am after;
我正在开展一项任务,我必须在其中创建一个没有填充但是渐变笔划的圆。作为参考,这是我追求的最终结果;
Given other occurrences with the app, I am drawing my circle like so;
鉴于应用程序的其他事件,我正在画我的圈子;
let c = UIGraphicsGetCurrentContext()!
c.saveGState()
let clipPath: CGPath = UIBezierPath(roundedRect: converted_rect, cornerRadius: converted_rect.width / 2).cgPath
c.addPath(clipPath)
c.setLineWidth(9.0)
c.setStrokeColor(UIColor.blue.cgColor)
c.closePath()
c.strokePath()
c.restoreGState()
let result = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
This results in a circle with a blue stroke. Despite many searches around SO, I'm struggling to figure out how I'd replace that setStrokeColor
with a gradient, rather than a blue color. My most success came from creating a CAGradientLayer
, then masking it with a CAShapeLayer
created from the path, but I was only able to create a filled circle, not a hollow circle.
这导致具有蓝色笔划的圆圈。尽管在SO周围进行了很多搜索,我仍然在努力弄清楚如何用渐变而不是蓝色替换setStrokeColor。我最大的成功来自于创建一个CAGradientLayer,然后使用从路径创建的CAShapeLayer来屏蔽它,但我只能创建一个实心圆而不是空心圆。
Thank you!
1 个解决方案
#1
3
The basic idea is to use your path as a clipping path, then draw the gradient.
基本思想是使用您的路径作为剪切路径,然后绘制渐变。
let c = UIGraphicsGetCurrentContext()!
let clipPath: CGPath = UIBezierPath(ovalIn: converted_rect).cgPath
c.saveGState()
c.setLineWidth(9.0)
c.addPath(clipPath)
c.replacePathWithStrokedPath()
c.clip()
// Draw gradient
let colors = [UIColor.blue.cgColor, UIColor.red.cgColor]
let offsets = [ CGFloat(0.0), CGFloat(1.0) ]
let grad = CGGradient(colorsSpace: CGColorSpaceCreateDeviceRGB(), colors: colors as CFArray, locations: offsets)
let start = converted_rect.origin
let end = CGPoint(x: converted_rect.maxX, y: converted_rect.maxY)
c.drawLinearGradient(grad!, start: start, end: end, options: [])
c.restoreGState()
let result = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
Setup a CGGradient
first with the desired colors. Then for a linear gradient you use drawLinearGradient
. For a radial gradient, use drawRadialGradient
.
首先使用所需的颜色设置CGGradient。然后,对于线性渐变,您使用drawLinearGradient。对于径向渐变,请使用drawRadialGradient。
#1
3
The basic idea is to use your path as a clipping path, then draw the gradient.
基本思想是使用您的路径作为剪切路径,然后绘制渐变。
let c = UIGraphicsGetCurrentContext()!
let clipPath: CGPath = UIBezierPath(ovalIn: converted_rect).cgPath
c.saveGState()
c.setLineWidth(9.0)
c.addPath(clipPath)
c.replacePathWithStrokedPath()
c.clip()
// Draw gradient
let colors = [UIColor.blue.cgColor, UIColor.red.cgColor]
let offsets = [ CGFloat(0.0), CGFloat(1.0) ]
let grad = CGGradient(colorsSpace: CGColorSpaceCreateDeviceRGB(), colors: colors as CFArray, locations: offsets)
let start = converted_rect.origin
let end = CGPoint(x: converted_rect.maxX, y: converted_rect.maxY)
c.drawLinearGradient(grad!, start: start, end: end, options: [])
c.restoreGState()
let result = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
Setup a CGGradient
first with the desired colors. Then for a linear gradient you use drawLinearGradient
. For a radial gradient, use drawRadialGradient
.
首先使用所需的颜色设置CGGradient。然后,对于线性渐变,您使用drawLinearGradient。对于径向渐变,请使用drawRadialGradient。