如何在Visual Basic中确定Tic Tac Toe游戏中的转动

时间:2021-08-16 22:01:09

I'm working on creating a Tic Tac Toe game in Visual Basic. I'm having lots of problems, but the one I'm focusing on right now is this:

我正在使用Visual Basic创建一个Tic Tac Toe游戏。我遇到了很多问题,但我现在关注的问题是:

There are 2 players, one human, and the other is the computer. What would be the simplest way to determine whose turn it is? I mean, clearly one player will be X and the other will be O, so I need to figure out how to determine whose turn it is so the program knows what letter to set as the text of the button.

有2个玩家,一个是人,另一个是电脑。确定轮到谁的最简单方法是什么?我的意思是,显然一个玩家将是X而另一个将是O,所以我需要弄清楚如何确定轮到它,以便程序知道要设置哪个字母作为按钮的文本。

Here is what I have for this portion of the code, but it's missing the part that would tell whether it places an X or an O since that's what my question is about.

以下是我对这部分代码所拥有的内容,但它缺少可以判断它是放置X还是O的部分,因为这就是我的问题所在。

    Public Class Form1

Private _currentPlayer As String = "O"
Private _gameArray As String
Dim turn As Integer = 1
Private _gameArray1 As Object

Private Property gameArray(p1 As Integer, p2 As Integer) As String
    Get
        Return _gameArray
    End Get
    Set(value As String)
        _gameArray = value
    End Set
End Property

Private Property gameArray(i As Integer) As Object
    Get
        Return _gameArray1
    End Get
    Set(value As Object)
        _gameArray1 = value
    End Set
End Property

Private Sub Form1_Load(sender As Object, e As EventArgs) Handles MyBase.Load
    MessageBox.Show("Welcome to Tic Tac Toe! Would you like to play a game?")
End Sub

Private Function nextPlayer() As String

    If _currentPlayer.Equals("O") Then
        _currentPlayer = "X"
        Return "O"
    Else
        _currentPlayer = "O"
        Return "X"
    End If

End Function

Private Sub printView()
    Console.WriteLine(btn1.Text & "|" & btn2.Text & "|" & btn3.Text)
    Console.WriteLine("----------------")
    Console.WriteLine(btn4.Text & "|" & btn5.Text & "|" & btn6.Text)
    Console.WriteLine("----------------")
    Console.WriteLine(btn7.Text & "|" & btn8.Text & "|" & btn9.Text)
End Sub

Private Sub Form1_KeyPress(sender As Object, e As KeyPressEventArgs) Handles MyBase.KeyPress
    Console.WriteLine(e.KeyChar)

    Select Case e.KeyChar
        Case "1"
            btn1.Text = "X"
        Case "2"
            btn2.Text = "X"
        Case "3"
            btn3.Text = "X"
        Case "4"
            btn4.Text = "X"
        Case "5"
            btn5.Text = "X"
        Case "6"
            btn6.Text = "X"
        Case "7"
            btn7.Text = "X"
        Case "8"
            btn8.Text = "X"
        Case "9"
            btn9.Text = "X"
    End Select
    printView()
End Sub

Private Sub btn1_Click(sender As Object, e As EventArgs) Handles btn1.Click
    If turn = 1 Or 3 Or 5 Or 7 Or 9 Then
        btn1.Text = "X"
        gameArray(0, 0) = "X"
        checkwin()
    ElseIf (Not String.IsNullOrEmpty(btn1.Text)) Then
        MessageBox.Show("This position has already been taken, please select an empty square.")
    Else
        btn1.Text = "O"
    End If
    turn += 1
End Sub

Private Sub btn2_Click(sender As Object, e As EventArgs) Handles btn2.Click
    If turn = 1 Or 3 Or 5 Or 7 Or 9 Then
        btn2.Text = "X"
        gameArray(0, 2) = "X"
        checkwin()
    ElseIf (Not String.IsNullOrEmpty(btn1.Text)) Then
        MessageBox.Show("This position has already been taken, please select an empty square.")
    Else
        btn2.Text = "O"
    End If
    turn += 1
End Sub

Private Sub btn3_Click(sender As Object, e As EventArgs) Handles btn3.Click
    If turn = 1 Or 3 Or 5 Or 7 Or 9 Then
        turn = 3
        btn3.Text = "X"
        gameArray(1, 0) = "X"
        checkwin()
    ElseIf (Not String.IsNullOrEmpty(btn1.Text)) Then
        MessageBox.Show("This position has already been taken, please select an empty square.")
    Else
        btn3.Text = "O"
    End If

End Sub

Private Sub btn4_Click(sender As Object, e As EventArgs) Handles btn4.Click
    If Not String.IsNullOrEmpty(btn4.Text) Then
        MessageBox.Show("This position has already been taken, please select an empty square.")
    Else
        btn4.Text = nextPlayer()
        gameArray(1, 0) = nextPlayer()
        checkwin()
    End If
End Sub

Private Sub btn5_Click(sender As Object, e As EventArgs) Handles btn5.Click
    If Not String.IsNullOrEmpty(btn5.Text) Then
        MessageBox.Show("This position has already been taken, please select an empty square.")
    Else
        btn5.Text = nextPlayer()
        gameArray(1, 1) = nextPlayer()
        checkwin()
    End If
End Sub

Private Sub btn6_Click(sender As Object, e As EventArgs) Handles btn6.Click
    If Not String.IsNullOrEmpty(btn6.Text) Then
        MessageBox.Show("This position has already been taken, please select an empty square.")
    Else
        btn6.Text = nextPlayer()
        gameArray(1, 2) = nextPlayer()
        checkwin()
    End If
End Sub

Private Sub btn7_Click(sender As Object, e As EventArgs) Handles btn7.Click
    If Not String.IsNullOrEmpty(btn7.Text) Then
        MessageBox.Show("This position has already been taken, please select an empty square.")
    Else
        btn7.Text = nextPlayer()
        gameArray(2, 0) = nextPlayer()
        checkwin()
    End If
End Sub

Private Sub btn8_Click(sender As Object, e As EventArgs) Handles btn8.Click
    If Not String.IsNullOrEmpty(btn8.Text) Then
        MessageBox.Show("This position has already been taken, please select an empty square.")
    Else
        btn8.Text = nextPlayer()
        gameArray(2, 1) = nextPlayer()
        checkwin()
    End If
End Sub

Private Sub btn9_Click(sender As Object, e As EventArgs) Handles btn9.Click
    If Not String.IsNullOrEmpty(btn9.Text) Then
        MessageBox.Show("This position has already been taken, please select an empty square.")
    Else
        btn9.Text = nextPlayer()
        gameArray(2, 2) = nextPlayer()
        checkwin()
    End If
End Sub

Private Sub checkwin()

    If (btn1.Text = "X") And (btn2.Text = "X") And (btn3.Text = "X") Then MsgBox("X WINS!")
    If (btn4.Text = "X") And (btn5.Text = "X") And (btn6.Text = "X") Then MsgBox("X WINS!")
    If (btn7.Text = "X") And (btn8.Text = "X") And (btn9.Text = "X") Then MsgBox("X WINS!")
    If (btn1.Text = "X") And (btn4.Text = "X") And (btn7.Text = "X") Then MsgBox("X WINS!")
    If (btn2.Text = "X") And (btn5.Text = "X") And (btn8.Text = "X") Then MsgBox("X WINS!")
    If (btn3.Text = "X") And (btn6.Text = "X") And (btn9.Text = "X") Then MsgBox("X WINS!")
    If (btn1.Text = "X") And (btn5.Text = "X") And (btn9.Text = "X") Then MsgBox("X WINS!")
    If (btn3.Text = "X") And (btn5.Text = "X") And (btn7.Text = "X") Then MsgBox("X WINS!")

    If (btn1.Text = "O") And (btn2.Text = "O") And (btn3.Text = "O") Then MsgBox("O WINS!")
    If (btn4.Text = "O") And (btn5.Text = "O") And (btn6.Text = "O") Then MsgBox("O WINS!")
    If (btn7.Text = "O") And (btn8.Text = "O") And (btn9.Text = "O") Then MsgBox("O WINS!")
    If (btn1.Text = "O") And (btn4.Text = "O") And (btn7.Text = "O") Then MsgBox("O WINS!")
    If (btn2.Text = "O") And (btn5.Text = "O") And (btn8.Text = "O") Then MsgBox("O WINS!")
    If (btn3.Text = "O") And (btn6.Text = "O") And (btn9.Text = "O") Then MsgBox("O WINS!")
    If (btn1.Text = "O") And (btn5.Text = "O") And (btn9.Text = "O") Then MsgBox("O WINS!")
    If (btn3.Text = "O") And (btn5.Text = "O") And (btn7.Text = "O") Then MsgBox("O WINS!")
End Sub


End Class

2 个解决方案

#1


1  

Have a private variable in the main class:

在主类中有一个私有变量:

Private _currentPlayer as String = "O"

This sets the initial player as O

这将初始玩家设置为O.

Then have a simple function that flips between X and O output:

然后有一个在X和O输出之间翻转的简单函数:

Private Function nextPlayer() As String

    If _currentPlayer.Equals("O") Then
        _currentPlayer = "X"
        Return "O"
    Else
        _currentPlayer = "O"
        Return "X"
    End If

End Function

Then change your function to use this new helper:

然后更改您的函数以使用此新助手:

Private Sub btn1_Click(sender As Object, e As EventArgs) Handles btn1.Click
    If btn1.Text <> Nothing Then
        btn1.Text = nextPlayer()
         gameArray(0, 0) = nextPlayer()
    Else
        MessageBox.Show("This position has already been taken, please select an empty square.")
    End If
End Sub

#2


0  

I would suggest storing the players in an array, and having a reference to the first player.

我建议将玩家存储在一个数组中,并引用第一个玩家。

Sorry I can't remember VB syntax very well:

对不起,我不记得VB语法很好:

Private _players As List Of Player

私人_players作为球员名单

When you initialise

初始化时

_players.Add(new HumanPlayer(...))
_players.Add(new ComputerPlayer(...))

_players.Add(new HumanPlayer(...))_ players.Add(new ComputerPlayer(...))

then store a reference to whichever one is currently playing, possibly with a EndTurn() function that advances the turn.

然后存储对当前正在播放的任何一个的引用,可能还有一个提前转弯的EndTurn()函数。

Private currentPlayer as IPlayer = _players.First()

私有currentPlayer为IPlayer = _players.First()

Then a little function to advance it to the next player.

然后是一个小功能,将它推进到下一个玩家。

Apologies for my code being invalid VB I haven't done any VB for years.

我的代码无效的道歉VB多年来我没有做任何VB。

This pattern makes your program a bit more flexible and easier to read, it also addresses the separation of concerns if you classes and interfaces correctly.

这种模式使您的程序更灵活,更易于阅读,如果类和接口正确,它还可以解决问题的分离。

#1


1  

Have a private variable in the main class:

在主类中有一个私有变量:

Private _currentPlayer as String = "O"

This sets the initial player as O

这将初始玩家设置为O.

Then have a simple function that flips between X and O output:

然后有一个在X和O输出之间翻转的简单函数:

Private Function nextPlayer() As String

    If _currentPlayer.Equals("O") Then
        _currentPlayer = "X"
        Return "O"
    Else
        _currentPlayer = "O"
        Return "X"
    End If

End Function

Then change your function to use this new helper:

然后更改您的函数以使用此新助手:

Private Sub btn1_Click(sender As Object, e As EventArgs) Handles btn1.Click
    If btn1.Text <> Nothing Then
        btn1.Text = nextPlayer()
         gameArray(0, 0) = nextPlayer()
    Else
        MessageBox.Show("This position has already been taken, please select an empty square.")
    End If
End Sub

#2


0  

I would suggest storing the players in an array, and having a reference to the first player.

我建议将玩家存储在一个数组中,并引用第一个玩家。

Sorry I can't remember VB syntax very well:

对不起,我不记得VB语法很好:

Private _players As List Of Player

私人_players作为球员名单

When you initialise

初始化时

_players.Add(new HumanPlayer(...))
_players.Add(new ComputerPlayer(...))

_players.Add(new HumanPlayer(...))_ players.Add(new ComputerPlayer(...))

then store a reference to whichever one is currently playing, possibly with a EndTurn() function that advances the turn.

然后存储对当前正在播放的任何一个的引用,可能还有一个提前转弯的EndTurn()函数。

Private currentPlayer as IPlayer = _players.First()

私有currentPlayer为IPlayer = _players.First()

Then a little function to advance it to the next player.

然后是一个小功能,将它推进到下一个玩家。

Apologies for my code being invalid VB I haven't done any VB for years.

我的代码无效的道歉VB多年来我没有做任何VB。

This pattern makes your program a bit more flexible and easier to read, it also addresses the separation of concerns if you classes and interfaces correctly.

这种模式使您的程序更灵活,更易于阅读,如果类和接口正确,它还可以解决问题的分离。