- (UIImage *)fixOrientation
{
// No-op if the orientation is already correct
if (self.imageOrientation == UIImageOrientationUp)
return self; // We need to calculate the proper transformation to make the image upright.
// We do it in 2 steps: Rotate if Left/Right/Down, and then flip if Mirrored.
CGAffineTransform transform = CGAffineTransformIdentity; switch (self.imageOrientation) {
case UIImageOrientationDown:
case UIImageOrientationDownMirrored:
transform = CGAffineTransformTranslate(transform, self.size.width, self.size.height);
transform = CGAffineTransformRotate(transform, M_PI);
break; case UIImageOrientationLeft:
case UIImageOrientationLeftMirrored:
transform = CGAffineTransformTranslate(transform, self.size.width, );
transform = CGAffineTransformRotate(transform, M_PI_2);
break; case UIImageOrientationRight:
case UIImageOrientationRightMirrored:
transform = CGAffineTransformTranslate(transform, , self.size.height);
transform = CGAffineTransformRotate(transform, -M_PI_2);
break;
default:
break;
} switch (self.imageOrientation) {
case UIImageOrientationUpMirrored:
case UIImageOrientationDownMirrored:
transform = CGAffineTransformTranslate(transform, self.size.width, );
transform = CGAffineTransformScale(transform, -, );
break; case UIImageOrientationLeftMirrored:
case UIImageOrientationRightMirrored:
transform = CGAffineTransformTranslate(transform, self.size.height, );
transform = CGAffineTransformScale(transform, -, );
break;
default:
break;
} // Now we draw the underlying CGImage into a new context, applying the transform
// calculated above.
CGContextRef ctx = CGBitmapContextCreate(NULL, self.size.width, self.size.height,
CGImageGetBitsPerComponent(self.CGImage), ,
CGImageGetColorSpace(self.CGImage),
CGImageGetBitmapInfo(self.CGImage));
CGContextConcatCTM(ctx, transform);
switch (self.imageOrientation) {
case UIImageOrientationLeft:
case UIImageOrientationLeftMirrored:
case UIImageOrientationRight:
case UIImageOrientationRightMirrored:
// Grr...
CGContextDrawImage(ctx, CGRectMake(,,self.size.height,self.size.width), self.CGImage);
break; default:
CGContextDrawImage(ctx, CGRectMake(,,self.size.width,self.size.height), self.CGImage);
break;
} // And now we just create a new UIImage from the drawing context
CGImageRef cgimg = CGBitmapContextCreateImage(ctx);
UIImage *img = [UIImage imageWithCGImage:cgimg];
CGContextRelease(ctx);
CGImageRelease(cgimg);
return img;
}
使用系统相机拍照得到的图片的默认方向有时不是ImageOrientationDown,而是ImageOrientationLeft,在使用的时候会出现图片顺时针偏转90°。使用fixOrientation方法修正这个问题。