I have created a game (Swift 2.0, iOS9) in which a background music is played continuously and various other sounds are played based on user interaction.
我创建了一个游戏(Swift 2.0,iOS9),其中连续播放背景音乐,并根据用户交互播放各种其他声音。
But now, I would like to play a certain sound only in the right or left ear-phone, if the player is using head phones. Is this possible using AVFoundation?
但是现在,如果播放器使用的是头戴式耳机,我想只在右耳机或左耳机中播放一定的声音。这可能使用AVFoundation吗?
2 个解决方案
#1
6
This is how you would play a sound in left or right.
这就是你如何向左或向右播放声音。
import UIKit
import AVFoundation
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
testSound()
}
var audioPlayer = AVAudioPlayer()
let alertSound = NSURL(fileURLWithPath: Bundle.main.path(forResource: "CheckoutScannerBeep", ofType: "mp3")!) // If sound not in an assest
//let alertSound = NSDataAsset(name: "CheckoutScannerBeep") // If sound is in an Asset
func testSound(){
do {
// audioPlayer = try AVAudioPlayer(data: (alertSound!.data), fileTypeHint: AVFileTypeMPEGLayer3) //If in asset
audioPlayer = try AVAudioPlayer(contentsOf: alertSound as URL) //If not in asset
audioPlayer.pan = -1.0 //left headphone
//audioPlayer.pan = 1.0 // right headphone
audioPlayer.prepareToPlay() // make sure to add this line so audio will play
audioPlayer.play()
} catch {
print("error")
}
}
}
#2
1
You can check if audio is being played through headphones before you play that sound with this function
在使用此功能播放声音之前,您可以检查是否通过耳机播放音频
func headsetPluggedIn() -> Bool {
let route = AVAudioSession.sharedInstance().currentRoute
return (route.outputs ).filter({ $0.portType == AVAudioSessionPortHeadphones }).count > 0
}
And you can change the audio to left or right ear with AVAudioPlayer's pan property like this
您可以使用AVAudioPlayer的pan属性将音频更改为左耳或右耳
myAudioPlayer.pan = 1
set it to -1 for left ear or 1 for right ear
将其设置为-1(左耳或1为右耳)
#1
6
This is how you would play a sound in left or right.
这就是你如何向左或向右播放声音。
import UIKit
import AVFoundation
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
testSound()
}
var audioPlayer = AVAudioPlayer()
let alertSound = NSURL(fileURLWithPath: Bundle.main.path(forResource: "CheckoutScannerBeep", ofType: "mp3")!) // If sound not in an assest
//let alertSound = NSDataAsset(name: "CheckoutScannerBeep") // If sound is in an Asset
func testSound(){
do {
// audioPlayer = try AVAudioPlayer(data: (alertSound!.data), fileTypeHint: AVFileTypeMPEGLayer3) //If in asset
audioPlayer = try AVAudioPlayer(contentsOf: alertSound as URL) //If not in asset
audioPlayer.pan = -1.0 //left headphone
//audioPlayer.pan = 1.0 // right headphone
audioPlayer.prepareToPlay() // make sure to add this line so audio will play
audioPlayer.play()
} catch {
print("error")
}
}
}
#2
1
You can check if audio is being played through headphones before you play that sound with this function
在使用此功能播放声音之前,您可以检查是否通过耳机播放音频
func headsetPluggedIn() -> Bool {
let route = AVAudioSession.sharedInstance().currentRoute
return (route.outputs ).filter({ $0.portType == AVAudioSessionPortHeadphones }).count > 0
}
And you can change the audio to left or right ear with AVAudioPlayer's pan property like this
您可以使用AVAudioPlayer的pan属性将音频更改为左耳或右耳
myAudioPlayer.pan = 1
set it to -1 for left ear or 1 for right ear
将其设置为-1(左耳或1为右耳)