转自:http://blog.csdn.net/cartzhang/article/details/41009343
JSON 的解析有很多开源库。UE4的JSON使用在代码的Public->Serialization中。
头文件包含:Json.h
Json的读写创建是static形成的单例模式,有JsonWrite或JsonReader的Factory来创建(Create)出来。
以读方式为例子:
读的代码:
float _score = MyPlayerState->GetScore();
FString _player_name = MyPlayerState->GetName();
int _kills = MyPlayerState->GetKills();
int _deaths = MyPlayerState->GetDeaths(); FString JsonStr;
TSharedRef< TJsonWriter<TCHAR, TCondensedJsonPrintPolicy<TCHAR> > > JsonWriter = TJsonWriterFactory<TCHAR, TCondensedJsonPrintPolicy<TCHAR> >::Create(&JsonStr);
JsonWriter->WriteObjectStart();
JsonWriter->WriteValue(TEXT("name"), _player_name);
JsonWriter->WriteValue(TEXT("score"), _score);
JsonWriter->WriteValue(TEXT("deaths"), _deaths);
JsonWriter->WriteValue(TEXT("kills"), _kills);
lt;span style="white-space:pre"> </span>JsonWriter->WriteObjectEnd();
// Close the writer and finalize the output such that JsonStr has what we want
JsonWriter->Close();
return JsonStr;
写的对象可以为Objcet或Array数组,value值。
一个读写过程中,Start和End要对应,因为Json格式的要求,要不我怎么知道哪里是一个对象或数组的结尾呢。这样就会造成混乱的。
UE4 的json读写方式
一、UE4的Json解析代码
有网友说UE4的解析有问题,解析出错。个人觉得应该是Json格式有问题。或解析的对象不正确,对象或数组用来对应的解析方式来解析的。
解析方式有两种:类名为:FJsonSerializer,头文件名称为JsonSerializer.h
template <class CharType>
static bool Deserialize( const TSharedRef< TJsonReader<CharType> >& Reader, TArray< TSharedPtr<FJsonValue> >& OutArray )
{
StackState State;
if ( !Deserialize( Reader, /*OUT*/State ) )
{
return false;
} if ( State.Object.IsValid() )
{
return false;
} OutArray = State.Array;
return true;
} template <class CharType>
static bool Deserialize( const TSharedRef< TJsonReader<CharType> >& Reader, TSharedPtr<FJsonObject>& OutObject )
{
StackState State;
if ( !Deserialize( Reader, /*OUT*/State ) )
{
return false;
} if ( !State.Object.IsValid() )
{
return false;
} OutObject = State.Object;
return true;
}
可以看出,第一个是针对数组的,第二个是针对Json对象的。请注意分别。
二、样例代码
CPP中包含头文件#include "Json.h"。
void ATestPhysics1Character::JsonDeserialize()
{
FString JsonValue = "[{\"author\":\"4446545646544\"},{\"name\":\"jack\"}]"; FString JsonStr;
TArray<TSharedPtr<FJsonValue>> JsonParsed;
TSharedRef< TJsonReader<TCHAR> > JsonReader = TJsonReaderFactory<TCHAR>::Create(JsonValue); bool BFlag = FJsonSerializer::Deserialize(JsonReader, JsonParsed);
if (BFlag)
{
int ArrayNumber = JsonParsed.Num();
if (ArrayNumber == )
{
FString FStringAuthor = JsonParsed[]->AsObject()->GetStringField("author");
if (GEngine)
{
FString TmpString = "author :" + FStringAuthor;
GEngine->AddOnScreenDebugMessage(-, .f, FColor::Red, TmpString);
}
FString FStringName = JsonParsed[]->AsObject()->GetStringField("name");
if (GEngine)
{
FString TmpString = "name :" + FStringName;
GEngine->AddOnScreenDebugMessage(-, .f, FColor::Red, TmpString);
}
}
}
}