How do I set up an audiofile to play when a user touches an image.
如何设置用户触摸图像时播放的音频文件。
Where should I store the audio file and what code should I use to actually play the file? I don't want to bring up the MediaPlayer interface or anything like that.
我应该在哪里存储音频文件以及我应该用什么代码来实际播放文件?我不想提出MediaPlayer界面或类似的东西。
I was thinking of doing it like this:
我想这样做:
foo = (ImageView)this.findViewById(R.id.foo);
foo.setOnClickListener(this);
public void onClick(View v) {
if (foo.isTouched()) {
playAudioFile();
}
}
Thanks
1 个解决方案
#1
55
This won't create a bring up the MediaPlayer interface... it will just play the sound you want.
这不会创建一个MediaPlayer界面...它只会播放你想要的声音。
Button boton = (Button) findViewById(R.id.boton);
boton.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
MediaPlayer mp = MediaPlayer.create(TestSonido.this, R.raw.slayer);
mp.start();
}
});
In this case, R.raw.slayer
represents an audio file called slayer.mp3
that is stored in the res/raw/
folder and once you click the button the droid will rock you...
在这种情况下,R.raw.slayer表示一个名为slayer.mp3的音频文件,存储在res / raw /文件夹中,一旦你点击按钮,droid就会摇滚你......
#1
55
This won't create a bring up the MediaPlayer interface... it will just play the sound you want.
这不会创建一个MediaPlayer界面...它只会播放你想要的声音。
Button boton = (Button) findViewById(R.id.boton);
boton.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
MediaPlayer mp = MediaPlayer.create(TestSonido.this, R.raw.slayer);
mp.start();
}
});
In this case, R.raw.slayer
represents an audio file called slayer.mp3
that is stored in the res/raw/
folder and once you click the button the droid will rock you...
在这种情况下,R.raw.slayer表示一个名为slayer.mp3的音频文件,存储在res / raw /文件夹中,一旦你点击按钮,droid就会摇滚你......