XCode10报错:Build/Intermediates.noindex/XCBuildData/build.db": disk I/O error
更改-scheme 为-target
# 运行此脚本前 # 先编译一遍工程 确保正常运行 没有报错 # 作为Xcode Aggregate运行 # file-->new target-->cross-platform-->Aggregate #!/bin/sh UNIVERSAL_OUTPUTFOLDER=${BUILD_DIR}/${CONFIGURATION}-universal WORKSPACE_NAME=${PROJECT_NAME}.xcodeproj # make sure the output directory exists mkdir -p "${UNIVERSAL_OUTPUTFOLDER}" # Step . Build Device and Simulator versions echo 'Step 1. Build Device and Simulator versions' xcodebuild -project "${WORKSPACE_NAME}" -target "${PROJECT_NAME}" -configuration ${CONFIGURATION} -sdk iphoneos ONLY_ACTIVE_ARCH=NO BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" clean build xcodebuild -project "${WORKSPACE_NAME}" -target "${PROJECT_NAME}" -configuration ${CONFIGURATION} -sdk iphonesimulator ONLY_ACTIVE_ARCH=NO BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" clean build # Step . Copy the framework structure (from iphoneos build) to the universal folder cp -R "${BUILD_DIR}/${CONFIGURATION}-iphoneos/${PROJECT_NAME}.framework" "${UNIVERSAL_OUTPUTFOLDER}/" # Step . Copy Swift modules from iphonesimulator build (if it exists) to the copied framework directory SIMULATOR_SWIFT_MODULES_DIR="${BUILD_DIR}/${CONFIGURATION}-iphonesimulator/${PROJECT_NAME}.framework/Modules/${PROJECT_NAME}.swiftmodule/." if [ -d "${SIMULATOR_SWIFT_MODULES_DIR}" ]; then cp -R "${SIMULATOR_SWIFT_MODULES_DIR}" "${UNIVERSAL_OUTPUTFOLDER}/${PROJECT_NAME}.framework/Modules/${PROJECT_NAME}.swiftmodule" fi # Step . Create universal binary file using lipo and place the combined executable in the copied framework directory lipo -create -output "${UNIVERSAL_OUTPUTFOLDER}/${PROJECT_NAME}.framework/${PROJECT_NAME}" "${BUILD_DIR}/${CONFIGURATION}-iphonesimulator/${PROJECT_NAME}.framework/${PROJECT_NAME}" "${BUILD_DIR}/${CONFIGURATION}-iphoneos/${PROJECT_NAME}.framework/${PROJECT_NAME}" # Step . Convenience step to copy the framework to the project's directory cp -R "${UNIVERSAL_OUTPUTFOLDER}/${PROJECT_NAME}.framework" "${PROJECT_DIR}" # Step . Convenience step to open the project's directory in Finder open "${PROJECT_DIR}"