I'm new to programming and I'm trying to follow a book I bought... but even following the book's code I can't make the program to run.
我是编程新手,我正试着读我买的书……但是,即使按照本书的代码,我也不能让程序运行。
======== (main.cpp) ========
= = = = = = = =(main.cpp)= = = = = = = =
#include "Game.h"
Game* g_game = 0;
int main(int argc, char* argv[])
{
g_game = new Game();
g_game -> init("Titulo", 100, 100, 800, 600, 0);
while(g_game->running())
{
g_game->handleEvents();
g_game->update();
g_game->render();
}
g_game->clean();
return 0;
}
======== (Game.cpp) ========
= = = = = = = =(Game.cpp)= = = = = = = =
#include "Game.h"
using namespace std;
bool Game::init(const char* titulo, int xpos, int ypos, int altura, int largura, int flags)
{
if (SDL_Init(SDL_INIT_EVERYTHING) == 0)
{
m_pWindow = SDL_CreateWindow(titulo, xpos, ypos, altura, largura, flags);
if (m_pWindow != 0)
{
g_pRenderer = SDL_CreateRenderer(m_pWindow, -1, 0);
if(m_pRenderer != 0)
{
SDL_SetRenderDrawColor(m_pRenderer, 255, 255,255, 255);
}
else
{
return false;
}
}
else
{
return false;
}
}
else
{
return false;
}
m_bRunning = true; //Começar o loop
return true;
}
======== (Game.h) ========
= = = = = = = =(Game.h)= = = = = = = =
#ifndef _Game_
#define _Game_
#include <SDL.h>
class Game
{
public:
Game(){}
~Game(){}
void init() {m_bRunning = true; }
void render(){}
void update() {}
void handleEvents(){}
void clean(){}
bool running() { return m_bRunning; }
private:
SDL_Window* m_pWindow;
SDL_Window* m_pRenderer;
bool m_bRunning;
};
#endif /* defined(_Game_) */
But when I'm trying to compile I got the following error:
但是当我试图编译时,我得到了以下错误:
[Error] no matching function for call to 'Game::init(const char [7], int, int, int, int, int)'
[Note] candidate is: In file included from main.cpp
[Note] void Game::init()
[Note] candidate expects 0 arguments, 6 provided
Can someone help me and explain why did this happens? I read other topics about the missing of a default construct, but couldn't figure it out.
有人能帮我解释一下为什么会这样吗?我阅读了其他关于缺省构造缺失的主题,但无法找到答案。
1 个解决方案
#1
2
Your class declares (and defines)
您的类声明(并定义)
void init() {m_bRunning = true; }
but there is no declaration for the overload you are later on trying to define. Add this:
但是,对于您稍后试图定义的重载,并没有声明。添加:
bool init(const char* titulo, int xpos, int ypos, int altura, int largura, int flags);
to the class. Note the semicolon at the end of the declaration.
类。注意声明末尾的分号。
Generally speaking, you need to declare all members of a class in the class' definition. You can decide to define them directly (like your init()
method) or later on (like the second init(...)
method), but once a class has been defined, you can not simply add new members later on by defining them somewhere else.
一般来说,您需要在类的定义中声明类的所有成员。您可以决定直接定义它们(比如init()方法)或稍后(比如第二个init(…)方法),但是一旦定义了一个类,您就不能简单地通过在其他地方定义它们来添加新成员。
#1
2
Your class declares (and defines)
您的类声明(并定义)
void init() {m_bRunning = true; }
but there is no declaration for the overload you are later on trying to define. Add this:
但是,对于您稍后试图定义的重载,并没有声明。添加:
bool init(const char* titulo, int xpos, int ypos, int altura, int largura, int flags);
to the class. Note the semicolon at the end of the declaration.
类。注意声明末尾的分号。
Generally speaking, you need to declare all members of a class in the class' definition. You can decide to define them directly (like your init()
method) or later on (like the second init(...)
method), but once a class has been defined, you can not simply add new members later on by defining them somewhere else.
一般来说,您需要在类的定义中声明类的所有成员。您可以决定直接定义它们(比如init()方法)或稍后(比如第二个init(…)方法),但是一旦定义了一个类,您就不能简单地通过在其他地方定义它们来添加新成员。