mesos支持gpu代码分析以及capos支持gpu实现

时间:2020-12-31 17:16:32

这篇文章涉及mesos如何在原生的mesoscontainerizer和docker containerizer上支持gpu的,以及如果自己实现一个mesos之上的framework capos支持gpu调度的实现原理,(capos是hulu内部的资源调度平台 refer to https://www.cnblogs.com/yanghuahui/p/9304302.html)。

mesos slave在启动的时候需要初始化containerizer的resource,包含cpu/mem/gpu等,这对于mesos containerizer和docker containerizer都是通用的

void Slave::initialize() {
...
Try<Resources> resources = Containerizer::resources(flags);
...
}

然后到了src/slave/containerizer/containerizer.cpp 代码块中, 根据mesos-slave/agent的启动参数flags,调用allocator逻辑

Try<Resources> Containerizer::resources(const Flags& flags)
{
...
// GPU resource.
Try<Resources> gpus = NvidiaGpuAllocator::resources(flags);
if (gpus.isError()) {
return Error("Failed to obtain GPU resources: " + gpus.error());
} // When adding in the GPU resources, make sure that we filter out
// the existing GPU resources (if any) so that we do not double
// allocate GPUs.
resources = gpus.get() + resources.filter(
[](const Resource& resource) {
return resource.name() != "gpus";
});
...
}

src/slave/containerizer/mesos/isolators/gpu/allocator.cpp 会用nvidia的管理gpu的命令nvml以及根据启动参数,返回这台机器上gpu的资源,供之后的调度使用。

// To determine the proper number of GPU resources to return, we
// need to check both --resources and --nvidia_gpu_devices.
// There are two cases to consider:
//
// (1) --resources includes "gpus" and --nvidia_gpu_devices is set.
// The number of GPUs in --resources must equal the number of
// GPUs within --nvidia_gpu_resources.
//
// (2) --resources does not include "gpus" and --nvidia_gpu_devices
// is not specified. Here we auto-discover GPUs using the
// NVIDIA management Library (NVML). We special case specifying
// `gpus:0` explicitly to not perform auto-discovery.
//
static Try<Resources> enumerateGpuResources(const Flags& flags)
{
...
}

因为gpu资源是需要绑定gpu卡number的,gpu资源在调度的数据结构中,是一个set<Gpu>, allocator.go提供allocate和deallocate接口的实现

  Future<Nothing> allocate(const set<Gpu>& gpus)
{
set<Gpu> allocation = available & gpus; if (allocation.size() < gpus.size()) {
return Failure(stringify(gpus - allocation) + " are not available");
} available = available - allocation;
allocated = allocated | allocation; return Nothing();
} Future<Nothing> deallocate(const set<Gpu>& gpus)
{
set<Gpu> deallocation = allocated & gpus; if (deallocation.size() < gpus.size()) {
return Failure(stringify(gpus - deallocation) + " are not allocated");
} allocated = allocated - deallocation;
available = available | deallocation; return Nothing();
}

但是封装到上层,供containerizer调用的时候,指定需要allocate的gpu number就可以

Future<set<Gpu>> NvidiaGpuAllocator::allocate(size_t count)
{
// Need to disambiguate for the compiler.
Future<set<Gpu>> (NvidiaGpuAllocatorProcess::*allocate)(size_t) =
&NvidiaGpuAllocatorProcess::allocate; return process::dispatch(data->process, allocate, count);
}

但是deallocate仍然需要显示指定需要释放哪些gpu

Future<Nothing> NvidiaGpuAllocator::deallocate(const set<Gpu>& gpus)
{
return process::dispatch(
data->process,
&NvidiaGpuAllocatorProcess::deallocate,
gpus);
}

然后如果作业是用docker containerizer,可以看到src/slave/containerizer/docker.cpp中调用gpu的逻辑

Future<Nothing> DockerContainerizerProcess::allocateNvidiaGpus(
const ContainerID& containerId,
const size_t count)
{
if (!nvidia.isSome()) {
return Failure("Attempted to allocate GPUs"
" without Nvidia libraries available");
} if (!containers_.contains(containerId)) {
return Failure("Container is already destroyed");
} return nvidia->allocator.allocate(count)
.then(defer(
self(),
&Self::_allocateNvidiaGpus,
containerId,
lambda::_1));
}

所以之上,就是在slave中启动的时候加载确认gpu资源,然后在启动containerizer的时候,可以利用slave中维护的gpu set资源池,去拿到资源,之后启动作业。

那capos是如何实现的呢,capos是hulu内部的资源调度平台(refer to https://www.cnblogs.com/yanghuahui/p/9304302.html),因为自己实现了mesos的capos containerizer,我们的做法是,在mesos slave注册的时候显示的通过参数或者自动探测的机制,发现gpu资源,然后用--resources=gpu range的形式启动mesos agent,这样offer资源的gpu在capos看来就是一个range,可以类似使用port资源的方式,来调度gpu,在capos containerizer中,根据调度器指定的gpu range,去绑定一个或者多个gpu资源到docker nvidia runtime中。完成gpu调度功能。