一个小的win32程序。使用vc6.0。
- #include "stdafx.h"
- #include <windows.h>
- #include <math.h>
- #include <stdlib.h>
- #define ID_TIMER 1
- #define SNOWNUM 500 // 雪花数量
- #define CONTRAST 50 // 对比度
- #define YSTART 5 // 用于确定雪花初始时的y坐标
- #define SNOWCR RGB(0xFF, 0xFF, 0xFF) //雪花的颜色—白色
- #define SNOWGATHERCR RGB(0xDB, 0xDB, 0xFF) //堆积雪花的颜色
- typedef struct tagSnow
- {
- POINT ptSnowsPos[SNOWNUM]; //用于保存各个雪花的坐标
- COLORREF crOrg[SNOWNUM]; //用于画雪花前屏幕原来的颜色
- int iVx, iVy, iAllVx, iAllVy;
- }Snow;
- void initSnow(HDC hdc, Snow *sn, int iSnow, int cxScreen);
- int GetContrast(HDC hdc, Snow *sn, int iSnow);
- void drawSnow(HDC hdc, Snow *sn, int cxScreen);
- LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM) ;
- int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance,
- PSTR szCmdLine, int iCmdShow)
- {
- static TCHAR szAppName[] = TEXT ("clsDeskSnow") ;
- HWND hwnd ;
- MSG msg ;
- WNDCLASS wndclass ;
- wndclass.style = CS_HREDRAW | CS_VREDRAW ;
- wndclass.lpfnWndProc = WndProc ;
- wndclass.cbClsExtra = 0 ;
- wndclass.cbWndExtra = 0 ;
- wndclass.hInstance = hInstance ;
- wndclass.hIcon = LoadIcon (NULL, IDI_APPLICATION) ;
- wndclass.hCursor = LoadCursor (NULL, IDC_ARROW) ;
- wndclass.hbrBackground = (HBRUSH) GetStockObject (WHITE_BRUSH) ;
- wndclass.lpszMenuName = NULL ;
- wndclass.lpszClassName = szAppName ;
- if(!RegisterClass (&wndclass))
- {
- MessageBox (NULL, TEXT ("This program requires Windows NT!"), szAppName, MB_ICONERROR) ;
- return 0;
- }
- hwnd = CreateWindow (szAppName, TEXT ("桌面下雪"),
- WS_MINIMIZEBOX | WS_SYSMENU,
- CW_USEDEFAULT, CW_USEDEFAULT,
- 240, 120,
- NULL, NULL, hInstance, NULL) ;
- ShowWindow (hwnd, iCmdShow) ;
- UpdateWindow (hwnd) ;
- while (GetMessage (&msg, NULL, 0, 0))
- {
- TranslateMessage (&msg) ;
- DispatchMessage (&msg) ;
- }
- return msg.wParam ;
- }
- LRESULT CALLBACK WndProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
- {
- HDC hdc ;
- PAINTSTRUCT ps ;
- RECT rect ;
- static int cxScreen, cyScreen; //屏幕宽高度(单位:像素)
- static int iTimes, iLoopTimes=100;
- static Snow snowDream;
- int i;
- switch (message)
- {
- case WM_CREATE:
- cxScreen = GetSystemMetrics (SM_CXSCREEN) ;
- cyScreen = GetSystemMetrics (SM_CYSCREEN) ;
- srand ((int) GetCurrentTime ()) ; //初始化随机数发生器
- snowDream.iAllVx = (unsigned)rand()%3 - 1; //雪花总体水平飘行速度(-1,0,1)
- snowDream.iAllVy = (unsigned)rand()%2 + 1; //雪花总体垂直下落速度(1,2)
- hdc = GetDC(NULL); //检索整个屏幕的设备上下文环境
- for(i=0; i <SNOWNUM; i++)
- {
- snowDream.ptSnowsPos[i].x = rand() % cxScreen; //一个雪花开始下落的x坐标
- snowDream.ptSnowsPos[i].y = rand() % YSTART; //一个雪花开始下落的y坐标
- snowDream.crOrg[i] = GetPixel(hdc, snowDream.ptSnowsPos[i].x,
- snowDream.ptSnowsPos[i].y); //获取给定点的原来的颜色值
- }
- ReleaseDC(NULL, hdc);
- SetTimer(hwnd, ID_TIMER, 10, NULL); //定时器,10毫秒
- return 0 ;
- case WM_DISPLAYCHANGE: //当显示分辨率改变的时候
- cxScreen = GetSystemMetrics (SM_CXSCREEN) ;
- cyScreen = GetSystemMetrics (SM_CYSCREEN) ;
- return 0;
- case WM_TIMER:
- hdc = GetDC(NULL); //检索整个屏幕的设备上下文环境
- if(iTimes > iLoopTimes)
- {
- iTimes = 0;
- iLoopTimes = 50 + (unsigned)rand()%50;
- if(snowDream.iAllVx != 0)
- snowDream.iAllVx = 0;
- else
- snowDream.iAllVx = (unsigned)rand()%3 - 1; //雪花总体水平飘行速度(-1,0,1)
- snowDream.iAllVy = (unsigned)rand()%2 + 1; //雪花总体垂直下落速度(1,2)
- }
- else
- iTimes++;
- drawSnow(hdc, &snowDream, cxScreen);
- ReleaseDC(NULL, hdc);
- return 0;
- case WM_PAINT:
- hdc = BeginPaint (hwnd, &ps) ;
- GetClientRect (hwnd, &rect) ;
- DrawText (hdc, TEXT ("桌面下雪!"), -1, &rect,
- DT_SINGLELINE | DT_CENTER | DT_VCENTER) ;
- EndPaint (hwnd, &ps) ;
- return 0 ;
- case WM_DESTROY:
- KillTimer(hwnd, ID_TIMER); // 中止定时器
- InvalidateRect(NULL, NULL, TRUE); // 刷新桌面
- PostQuitMessage (0) ;
- return 0 ;
- }
- return DefWindowProc (hwnd, message, wParam, lParam) ;
- }
- void initSnow(HDC hdc, Snow *sn, int iSnow, int cxScreen) //初始化第iSnow个雪花
- {
- sn->ptSnowsPos[iSnow].x = (unsigned)rand() % cxScreen; //x范围整个屏幕宽
- sn->ptSnowsPos[iSnow].y = (unsigned)rand() % YSTART; //y范围离屏幕顶部YSTART像素点以内
- sn->crOrg[iSnow] = GetPixel(hdc, sn->ptSnowsPos[iSnow].x,
- sn->ptSnowsPos[iSnow].y ) ;//获取给定点的原来的颜色值
- }
- int GetContrast(HDC hdc, Snow *sn, int iSnow)
- {
- int iR, iG, iB;
- COLORREF crCmp;
- if(0 == sn->iVx) //若水平速度为0,则取比其大一个像素的正下方的点
- crCmp = GetPixel(hdc, sn->ptSnowsPos[iSnow].x, sn->ptSnowsPos[iSnow].y + 1);
- else //若水平速度>0,取右下方的点。 <0则取左下方的点
- crCmp = GetPixel(hdc, sn->ptSnowsPos[iSnow].x + (sn->iVx>0?1:-1), sn->ptSnowsPos[iSnow].y + 1);
- if(crCmp==SNOWCR) //如果为雪花的颜色
- return 0;
- //分别获取crCmp与对比点的蓝、绿、红部分的差值
- iB = abs((crCmp>>16)&0xFF - (sn->crOrg[iSnow]>>16)&0xFF);
- iG = abs((crCmp>>8)&0xFF - (sn->crOrg[iSnow]>>8)&0xFF);
- iR = abs((crCmp)&0xFF - (sn->crOrg[iSnow])&0xFF);
- return (iR+iG+iB)/3;
- }
- void drawSnow(HDC hdc, Snow *sn, int cxScreen)
- {
- int i;
- for(i=0; i <SNOWNUM; i++)
- {
- //如果保存的原来的颜色不是雪花的颜色
- if(sn->crOrg[i] != SNOWCR)
- SetPixel(hdc, sn->ptSnowsPos[i].x, sn->ptSnowsPos[i].y,
- sn->crOrg[i]); //还原上一个位置的颜色
- sn->iVx = sn->iAllVx*(i%3+1); //雪花的x飘动速度
- sn->iVy = sn->iAllVy*(i%3+1); //雪花的y飘动速度
- //rand()%5-2使雪花下落的时候 有抖动效果
- sn->ptSnowsPos[i].x += sn->iVx+rand()%5-2; //雪花的下一个x坐标
- sn->ptSnowsPos[i].y += sn->iVy+1; //雪花的下一个y坐标
- //获取给定点的原来的颜色值
- sn->crOrg[i] = GetPixel(hdc, sn->ptSnowsPos[i].x, sn->ptSnowsPos[i].y);
- if(CLR_INVALID == sn->crOrg[i]) //如果获取颜色失败,即雪花飘出了屏幕
- {
- initSnow(hdc, sn, i, cxScreen); //重新初始化 雪花
- continue;
- }
- if(sn->crOrg[i] != SNOWCR) //若当前点的颜色 不等于 雪花的颜色
- {
- if(SNOWGATHERCR == sn->crOrg[i]) //当前点的颜色=堆积的雪的颜色
- { //设置为雪花的颜色
- SetPixel(hdc, sn->ptSnowsPos[i].x, sn->ptSnowsPos[i].y, SNOWCR);
- sn->crOrg[i] = SNOWCR;
- //initSnow(hdc, sn, i, cxScreen); //重新初始化 雪花
- }
- else if(GetContrast(hdc, sn, i) > 50) //若对比度>50
- { //堆积雪花
- SetPixel(hdc, sn->ptSnowsPos[i].x, sn->ptSnowsPos[i].y, SNOWGATHERCR);
- SetPixel(hdc, sn->ptSnowsPos[i].x-1, sn->ptSnowsPos[i].y+1, SNOWGATHERCR);
- SetPixel(hdc, sn->ptSnowsPos[i].x+1, sn->ptSnowsPos[i].y+1, SNOWGATHERCR);
- initSnow(hdc, sn, i, cxScreen); //重新初始化 雪花
- }
- else //对比度 <50,不堆积,画出这帧雪花.等下次的时候再还原此点原本的颜色.以产生飘动效果
- SetPixel(hdc, sn->ptSnowsPos[i].x, sn->ptSnowsPos[i].y, SNOWCR);
- }
- }
- }