I want to create an object and run two of its methods on object creation. So if my object is
我想创建一个对象并在对象创建时运行它的两个方法。所以,如果我的对象是
function newObj(){
this.v1 = 10;
this.v2 = 20;
this.func1 = function(){ ....};
this.func2 = function(){...};
}
and the call to the object is
并且对该对象的调用是
var temp = new newObj();
I want to run func1()
and func2()
without calling them explicity on temp variable, like temp.func1()
. I want them to be called when I create the new Object variable. I tried putting this.func1()
inside the newObj
declaration but it doesn't seem to work.
我想运行func1()和func2(),而不是在临时变量上调用它们,比如temp.func1()。我希望在创建新的Object变量时调用它们。我尝试将this.func1()放在newObj声明中,但它似乎不起作用。
6 个解决方案
#1
10
Add method invocation statements in constructor:
在构造函数中添加方法调用语句:
function newObj(){ this.v1 = 10; this.v2 = 20; this.func1 = function(){ ....}; this.func2 = function(){...}; this.func1(); this.func2(); }
I think it is solution of your needs.
我认为这是您需求的解决方案。
#2
6
Just call it from within the constructor itself it works just fine: http://jsfiddle.net/yahavbr/tTf9d/
只需从构造函数本身调用它就可以正常工作:http://jsfiddle.net/yahavbr/tTf9d/
The code is:
代码是:
function newObj(){
this.v1 = 10;
this.v2 = 20;
this.func1 = function() { alert("func1"); };
this.func2 = function() { alert("func2"); };
this.func1();
this.func2();
}
#3
4
This works for me in Chrome:
这适用于Chrome:
function newObj(){
this.v1 = 10;
this.v2 = 20;
this.func1 = function(){ this.v1 += 1; };
this.func2 = function(){ alert(this.v1); };
this.func1();
this.func2();
}
var obj = new newObj();
#4
1
Try wrapping it in an self invoking function if you never plan on reusing it, like this:
如果你从未计划重复使用它,请尝试将其包装在自调用函数中,如下所示:
function newObj(){
this.v1 = 10;
this.v2 = 20;
this.func1val = (function(){ alert('called from c\'tor'); })();
this.func2val = (function(){ return 2 + 1; })();
}
var temp = new newObj();
alert('temp.func2val = ' + temp.func2val);
DEMO
#5
0
Using Self invoking function we can call and we can also share parent parameter by doing some work around public variable var that = this;
使用自我调用函数我们可以调用,我们也可以通过对公共变量var = this进行一些工作来共享父参数;
function newObj(){
this.v1 = 10; // public variable
this.v2 = 20; // public variable
var that = this; // Allow access to parent function variable to inner function
(function(){
// access parent function variable
// using 'that' ex:
that.v1 = 50;
//fun1code stuff
})();
(function(){
// access parent function variable
// using 'that' ex:
that.v2 = 60;
//fun2code stuff
})();
}
var temp = new newObj();
console.log(temp.v1); // output 50
console.log(temp.v2); // output 60
#6
0
I think perhaps it needs to be stresed that in JavaScript you need to define the object's functions (or methods, if you prefer that term) before you call them.
我想也许需要强调,在JavaScript中你需要在调用之前定义对象的函数(或方法,如果你更喜欢那个术语)。
For example, if you want to call this.func1()
upon instantiation:
例如,如果要在实例化时调用this.func1():
var new_object = new newObj(); // create/instantiate an object
function newObj(){
this.v1 = 10;
this.v2 = 20;
this.func1(); // <-- calling it here causes an error
this.func1 = function(){ ....};
this.func2 = function(){ ....};
this.func3 = function(){ ....};
}
TypeError: this.func1 is not a function
TypeError:this.func1不是函数
This is a problem I came across years ago when trying to understand how to do OOP in JS. Because in other languages like Java or PHP, you have a constructor function/method usually at the top of your class, and beneath you write in your other functions/methods.
这是我多年前在尝试理解如何在JS中进行OOP时遇到的问题。因为在其他语言(如Java或PHP)中,您通常在类的顶部有一个构造函数/方法,并在您的其他函数/方法中编写。
So it would seem logical to write your class thus: 1) define your object's properties, and then 2) list the things you want to do when the object is instantiated, and then 3) list the other class functions/methods.
因此,编写类是合乎逻辑的:1)定义对象的属性,然后2)列出实例化对象时要执行的操作,然后3)列出其他类函数/方法。
BUT NO!!
但不是!!
With JavaScript, you must define the object's functions before you call them.
使用JavaScript,您必须在调用它们之前定义对象的函数。
So if you want to call two methods on object creation/instantiation, lets say this.func1()
and this.func2()
, first define everything in your class and at the end place your method calls:
因此,如果你想在对象创建/实例化上调用两个方法,让我们说this.func1()和this.func2(),首先定义类中的所有内容以及方法调用的最后位置:
var new_object = new newObj(); // create/instantiate an object
function newObj(){
this.v1 = 10;
this.v2 = 20;
this.func1 = function(){ ....};
this.func2 = function(){ ....};
this.func3 = function(){ ....};
this.func1(); // <-- it works here!
this.func2(); // <-- it works here!
}
If you wanted to have your code organised with a constructor method placed at the top of other class methods (like previously mentioned, how PHP and Java do it) then you could make a little this._constructor()
method and place things there, and call it at the end of your class:
如果你想让你的代码组织一个构造函数方法放在其他类方法的顶部(如前面提到的,PHP和Java如何做),那么你可以做一点this._constructor()方法并把东西放在那里,在课程结束时调用它:
function newObj(){
this.v1 = 10;
this.v2 = 20;
this._constructor = function(){ // do constructor things here
this.func1();
this.func2();
}
this.func1 = function(){ ....};
this.func2 = function(){ ....};
this.func3 = function(){ ....};
this._constructor(); // call just one method here, nice and tidy
}
Some may say it's kinda redundant, but whatever helps to make your workflow faster... :)
有些人可能会说它有点多余,但无论如何有助于使您的工作流程更快...... :)
Just for the record, if you want to pass some argument when creating/instantiating an object, say you wanted to have the option to set this.v1
then you could do it like this:
只是为了记录,如果你想在创建/实例化一个对象时传递一些参数,假设你想要设置this.v1那么你就可以这样做:
function newObj(set_v1){
this.v1 = 10;
this.v2 = 20;
this._constructor = function(set_v1){ // do constructor things here
if ( set_v1 != undefined ){ // you can come up with a better condition here
this.v1 = set_v1;
}
this.func1();
this.func2();
}
this.func1 = function(){ ....};
this.func2 = function(){ ....};
this.func3 = function(){ ....};
this._constructor(set_v1); // call the constructor here and pass the argument
}
#1
10
Add method invocation statements in constructor:
在构造函数中添加方法调用语句:
function newObj(){ this.v1 = 10; this.v2 = 20; this.func1 = function(){ ....}; this.func2 = function(){...}; this.func1(); this.func2(); }
I think it is solution of your needs.
我认为这是您需求的解决方案。
#2
6
Just call it from within the constructor itself it works just fine: http://jsfiddle.net/yahavbr/tTf9d/
只需从构造函数本身调用它就可以正常工作:http://jsfiddle.net/yahavbr/tTf9d/
The code is:
代码是:
function newObj(){
this.v1 = 10;
this.v2 = 20;
this.func1 = function() { alert("func1"); };
this.func2 = function() { alert("func2"); };
this.func1();
this.func2();
}
#3
4
This works for me in Chrome:
这适用于Chrome:
function newObj(){
this.v1 = 10;
this.v2 = 20;
this.func1 = function(){ this.v1 += 1; };
this.func2 = function(){ alert(this.v1); };
this.func1();
this.func2();
}
var obj = new newObj();
#4
1
Try wrapping it in an self invoking function if you never plan on reusing it, like this:
如果你从未计划重复使用它,请尝试将其包装在自调用函数中,如下所示:
function newObj(){
this.v1 = 10;
this.v2 = 20;
this.func1val = (function(){ alert('called from c\'tor'); })();
this.func2val = (function(){ return 2 + 1; })();
}
var temp = new newObj();
alert('temp.func2val = ' + temp.func2val);
DEMO
#5
0
Using Self invoking function we can call and we can also share parent parameter by doing some work around public variable var that = this;
使用自我调用函数我们可以调用,我们也可以通过对公共变量var = this进行一些工作来共享父参数;
function newObj(){
this.v1 = 10; // public variable
this.v2 = 20; // public variable
var that = this; // Allow access to parent function variable to inner function
(function(){
// access parent function variable
// using 'that' ex:
that.v1 = 50;
//fun1code stuff
})();
(function(){
// access parent function variable
// using 'that' ex:
that.v2 = 60;
//fun2code stuff
})();
}
var temp = new newObj();
console.log(temp.v1); // output 50
console.log(temp.v2); // output 60
#6
0
I think perhaps it needs to be stresed that in JavaScript you need to define the object's functions (or methods, if you prefer that term) before you call them.
我想也许需要强调,在JavaScript中你需要在调用之前定义对象的函数(或方法,如果你更喜欢那个术语)。
For example, if you want to call this.func1()
upon instantiation:
例如,如果要在实例化时调用this.func1():
var new_object = new newObj(); // create/instantiate an object
function newObj(){
this.v1 = 10;
this.v2 = 20;
this.func1(); // <-- calling it here causes an error
this.func1 = function(){ ....};
this.func2 = function(){ ....};
this.func3 = function(){ ....};
}
TypeError: this.func1 is not a function
TypeError:this.func1不是函数
This is a problem I came across years ago when trying to understand how to do OOP in JS. Because in other languages like Java or PHP, you have a constructor function/method usually at the top of your class, and beneath you write in your other functions/methods.
这是我多年前在尝试理解如何在JS中进行OOP时遇到的问题。因为在其他语言(如Java或PHP)中,您通常在类的顶部有一个构造函数/方法,并在您的其他函数/方法中编写。
So it would seem logical to write your class thus: 1) define your object's properties, and then 2) list the things you want to do when the object is instantiated, and then 3) list the other class functions/methods.
因此,编写类是合乎逻辑的:1)定义对象的属性,然后2)列出实例化对象时要执行的操作,然后3)列出其他类函数/方法。
BUT NO!!
但不是!!
With JavaScript, you must define the object's functions before you call them.
使用JavaScript,您必须在调用它们之前定义对象的函数。
So if you want to call two methods on object creation/instantiation, lets say this.func1()
and this.func2()
, first define everything in your class and at the end place your method calls:
因此,如果你想在对象创建/实例化上调用两个方法,让我们说this.func1()和this.func2(),首先定义类中的所有内容以及方法调用的最后位置:
var new_object = new newObj(); // create/instantiate an object
function newObj(){
this.v1 = 10;
this.v2 = 20;
this.func1 = function(){ ....};
this.func2 = function(){ ....};
this.func3 = function(){ ....};
this.func1(); // <-- it works here!
this.func2(); // <-- it works here!
}
If you wanted to have your code organised with a constructor method placed at the top of other class methods (like previously mentioned, how PHP and Java do it) then you could make a little this._constructor()
method and place things there, and call it at the end of your class:
如果你想让你的代码组织一个构造函数方法放在其他类方法的顶部(如前面提到的,PHP和Java如何做),那么你可以做一点this._constructor()方法并把东西放在那里,在课程结束时调用它:
function newObj(){
this.v1 = 10;
this.v2 = 20;
this._constructor = function(){ // do constructor things here
this.func1();
this.func2();
}
this.func1 = function(){ ....};
this.func2 = function(){ ....};
this.func3 = function(){ ....};
this._constructor(); // call just one method here, nice and tidy
}
Some may say it's kinda redundant, but whatever helps to make your workflow faster... :)
有些人可能会说它有点多余,但无论如何有助于使您的工作流程更快...... :)
Just for the record, if you want to pass some argument when creating/instantiating an object, say you wanted to have the option to set this.v1
then you could do it like this:
只是为了记录,如果你想在创建/实例化一个对象时传递一些参数,假设你想要设置this.v1那么你就可以这样做:
function newObj(set_v1){
this.v1 = 10;
this.v2 = 20;
this._constructor = function(set_v1){ // do constructor things here
if ( set_v1 != undefined ){ // you can come up with a better condition here
this.v1 = set_v1;
}
this.func1();
this.func2();
}
this.func1 = function(){ ....};
this.func2 = function(){ ....};
this.func3 = function(){ ....};
this._constructor(set_v1); // call the constructor here and pass the argument
}