又到周末,来弄点HTML5的特效玩玩,今天要折腾的是HTML5 3D图片特效,图片在垂直方向上被分割成一条条小矩形,在图片上拖动鼠标即可让每一个小矩形旋转,从而让图片形成3D立体的效果,来看看效果图:
大家也可以在这里看到具体的DEMO演示。
下面我们来分析一下实现这款HTML5 3D图片旋转特效的源代码,这里我们引用了知名的JS动画框架TweenMax.js。
先来看看HTML代码:
<ul id="level0" class='cube'>
<li class='face'></li>
<li class='face'></li>
<li class='face'></li>
<li class='face'></li>
</ul>
<ul id="level1" class='cube'>
<li class='face'></li>
<li class='face'></li>
<li class='face'></li>
<li class='face'></li>
</ul>
<ul id="level2" class='cube'>
<li class='face'></li>
<li class='face'></li>
<li class='face'></li>
<li class='face'></li>
</ul>
<ul id="level3" class='cube'>
<li class='face'></li>
<li class='face'></li>
<li class='face'></li>
<li class='face'></li>
</ul>
<ul id="level4" class='cube'>
<li class='face'></li>
<li class='face'></li>
<li class='face'></li>
<li class='face'></li>
</ul>
<ul id="level5" class='cube'>
<li class='face'></li>
<li class='face'></li>
<li class='face'></li>
<li class='face'></li>
</ul>
<ul id="level6" class='cube'>
<li class='face'></li>
<li class='face'></li>
<li class='face'></li>
<li class='face'></li>
</ul>
<ul id="level7" class='cube'>
<li class='face'></li>
<li class='face'></li>
<li class='face'></li>
<li class='face'></li>
</ul>
<ul id="level8" class='cube'>
<li class='face'></li>
<li class='face'></li>
<li class='face'></li>
<li class='face'></li>
</ul>
<ul id="level9" class='cube'>
<li class='face'></li>
<li class='face'></li>
<li class='face'></li>
<li class='face'></li>
</ul>
<ul id="level10" class='cube'>
<li class='face'></li>
<li class='face'></li>
<li class='face'></li>
<li class='face'></li>
</ul>
<ul id="level11" class='cube'>
<li class='face'></li>
<li class='face'></li>
<li class='face'></li>
<li class='face'></li>
</ul>
<ul id="level12" class='cube'>
<li class='face'></li>
<li class='face'></li>
<li class='face'></li>
<li class='face'></li>
</ul>
这里我们看到,我们用了n个ul来实现将图片分割成n个小长方形,为了之后js调用的方便,我们将这些ul标识成level-n。
然后我们再来看看CSS代码,这里主要是引入了这张美女图片,哈哈。
.cube {
position: relative;
margin: 0em auto 0;
padding: 0px;
width: 20em;
height: 3.0em;
list-style: none;
transform-style: preserve-3d;
/*animation: ani 8s infinite linear;*/
} .face {
box-sizing: border-box;
position: absolute;
top: 180px;
left: 50%;
/*border: 1px solid #f0f0f0;*/
margin: -8em;
padding: 1.6em;
width: 20em;
height: 2em;
opacity: .85;
background: lightblue;
/*Creative Commons image from http://www.flickr.com/photos/37825670@N07/3562600154/sizes/z/in/photostream/ */
background: url(k6dbiLv.jpg) -115px -900px;
background-repeat: no-repeat;
backface-visibility: hidden;
} .face:nth-child(1) {
transform: translateZ(10em);
} .face:nth-child(2) {
transform: rotateY(180deg) translateZ(10em);
} .face:nth-child(3) {
transform: rotateY(90deg) translateZ(10em);
} .face:nth-child(4) {
transform: rotateY(-90deg) translateZ(10em);
}
最后是Javascript代码,这里我们引入了jQuery和动画引擎TweenMax.js:
<script src='js/jquery.js'></script>
<script src='js/TweenMax.min.js'></script>
下面是实现旋转动画的js代码:
var gaps=[];
var gapscnt=0;
var currentLevel=0;
var px=[0,0,0,0,0,0,0,0,0,0,0,0,0];
var vx=[0,0,0,0,0,0,0,0,0,0,0,0,0];
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
init() function tickHandler() {
//run your logic here...
if(md){
gap=averageGaps(mouseX-oldMouseX);
}
gap*=.9;
vx[currentLevel]+=gap;
oldMouseX = mouseX;
var i;
for ( i = currentLevel; i < numLevels; i++) {
vx[i+1]+=((vx[i]-vx[i+1])/slow);
}
for ( i = currentLevel; i > 0; i--) {
vx[i-1]+=(vx[i]-vx[i-1])/slow;
}
for ( i = 0; i <numLevels; i++) {
px[i]+=(vx[i]-px[i]);
// trying tweenmax duration 0 method of setting rotationY
TweenMax.to($('#level'+i), 0, {rotationY:px[i]});
}
} // functions
function init(){
// code for cube
var d=0.12;var p=3;
for(var i=0;i<numLevels;i++){
var posString="-115px "+(-48*i)+ "px";
TweenMax.to($('#level'+i+' li'), 1, {css:{backgroundPosition: posString}, delay:(d*i)});}
TweenLite.ticker.addEventListener("tick", tickHandler);
$('.cube').mouseover(function(){
TweenMax.to($('.face'),1,{opacity:1});
});
$('.cube').mouseout(function(){
TweenMax.to($('.face'),1,{opacity:.85});
});
$(document).on('mousedown', function(event) {
event.preventDefault();
oldMouseX = mouseX;
gaps.length = 0;
md=true;
}).on('mouseup', function(event) {
md=false;
}).on('mousemove', function(event) {
mouseX = event.clientX - windowHalfX;
mouseY = event.clientY - windowHalfY;
}); $('#level0').mousedown(function(){currentLevel=0; });
$('#level1').mousedown(function(){currentLevel=1; });
$('#level2').mousedown(function(){currentLevel=2; });
$('#level3').mousedown(function(){currentLevel=3; });
$('#level4').mousedown(function(){currentLevel=4; });
$('#level5').mousedown(function(){currentLevel=5; });
$('#level6').mousedown(function(){currentLevel=6; });
$('#level7').mousedown(function(){currentLevel=7; });
$('#level8').mousedown(function(){currentLevel=8; });
$('#level9').mousedown(function(){currentLevel=9; });
$('#level10').mousedown(function(){currentLevel=10; });
$('#level11').mousedown(function(){currentLevel=11; });
$('#level12').mousedown(function(){currentLevel=12; }); var touchEnabled = 'ontouchstart' in window || navigator.msMaxTouchPoints;
if (touchEnabled == true) {
console.log("touchEnabled");
document.addEventListener('touchmove', onTouchMove, false);
document.addEventListener('touchstart', onTouchStart, false);
document.addEventListener('touchend', onTouchEnd, false);
} } function onTouchMove(event) {
event.preventDefault();
var touch = event.touches[0];
mouseX = touch.pageX - windowHalfX;
mouseY = touch.pageY - windowHalfY;
} function onTouchStart(event) {
event.preventDefault();
oldMouseX = mouseX;
gaps.length = 0;
md=true;
} function onTouchEnd(event) {
event.preventDefault();
md = false;
} function averageGaps(n){
if(isNaN(n)){ return 0; }
var gl=gaps.length;
gaps[gapscnt]=n;
var ave =0;
for (var i = 0; i < gl; i++) {
ave+=gaps[i];
};
gapscnt=(gapscnt+1)%10;
var tmp=ave/gl;
if(isNaN(tmp)){tmp=0; }
return tmp;
}
在TweenMax的帮助下,动画实现简单了不少。
最后附上我们可爱的源代码,下载地址>>