原文链接:http://blog.csdn.net/sharecode/article/details/9208559
前几天心血来潮,在网上买了游戏摇杆和按键,他们通过usb口与电脑连接,于是乎我就想针对此手柄与按键开发自己的usb驱动,目的是为了以后玩的happy,哈哈。
libusb是用户端驱动程序封装库,是USB主机对USB设备进行操作的函数集合,有了它我们针对某型号USB设备就不用去修改比较繁琐的linux内核驱动了,方便了对设备的使用与调试。我电脑的编程环境是ubuntu12.04+geany(一款linux下的集成开发工具,个人感觉挺好用的)。接下来分享一下代码:#include <stdio.h>
#include <string.h>
#include <usb.h>
#define IdVendor 0x0079 //这是我设备的厂商号
#define IdProduct 0x0006 //这是我设备的产品号,当你的usb设备接入电脑时,使用lsusb -v命令来查看设备信息,请看下面第三张图片中的0079:0006
//#define PrintDev
char enp_num[8],buf8[8],is_change=0;
//端点描述符
static void print_endpoint(struct usb_endpoint_descriptor *endpoint)
{
printf(" bEndpointAddress: xh\n", endpoint->bEndpointAddress);
printf(" bmAttributes: xh\n", endpoint->bmAttributes);
printf(" wMaxPacketSize: %d\n", endpoint->wMaxPacketSize);
printf(" bInterval: %d\n", endpoint->bInterval);
printf(" bRefresh: %d\n", endpoint->bRefresh);
printf(" bSynchAddress: %d\n", endpoint->bSynchAddress);
}
static void print_altsetting(struct usb_interface_descriptor *interface)
{
int i;
printf(" bInterfaceNumber: %d\n", interface->bInterfaceNumber);
printf(" bAlternateSetting: %d\n", interface->bAlternateSetting);
printf(" bNumEndpoints: %d\n", interface->bNumEndpoints);
printf(" bInterfaceClass: %d\n", interface->bInterfaceClass);
printf(" bInterfaceSubClass: %d\n", interface->bInterfaceSubClass);
printf(" bInterfaceProtocol: %d\n", interface->bInterfaceProtocol);
printf(" iInterface: %d\n", interface->iInterface);
for (i = 0; i < interface->bNumEndpoints; i++)
print_endpoint(&interface->endpoint[i]);
}
//显示设备所拥有的所有接口的描述符
static void print_interface(struct usb_interface *interface)
{
int i;
for (i = 0; i < interface->num_altsetting; i++)
print_altsetting(&interface->altsetting[i]);
}
//配置描述符
static void print_configuration(struct usb_config_descriptor *config)
{
int i;
printf(" wTotalLength: %d\n", config->wTotalLength);
printf(" bNumInterfaces: %d\n", config->bNumInterfaces);
printf(" bConfigurationValue: %d\n", config->bConfigurationValue);
printf(" iConfiguration: %d\n", config->iConfiguration);
printf(" bmAttributes: xh\n", config->bmAttributes);
printf(" MaxPower: %d\n", config->MaxPower);
for (i = 0; i < config->bNumInterfaces; i++)
print_interface(&config->interface[i]);
}
static void print_device(struct usb_device *dev)
{
//读取描述符
int i;
char description[256];
snprintf(description, sizeof(description), "X-X",dev->descriptor.idVendor, dev->descriptor.idProduct);
printf("Dev #%d: %s\n", dev->devnum,description);
for (i = 0; i < dev->descriptor.bNumConfigurations; i++)
print_configuration(&dev->config[i]);
}
//因为我的游戏设备属于HID类型,所以他与电脑通过中断端点进行数据传输。当摇杆位置变化或者按键按下时,读取设备中断端点值
static int read_interupt(struct usb_device *dev)
{
usb_dev_handle *udev;
char buf[256];
int ret,i;
udev=usb_open(dev);
//#ifdef PrintDev
//print_device(dev);
//#endif
//使用libusb驱动前必须使接口脱离linux内核驱动
usb_detach_kernel_driver_np(udev,0);
//操作libusb接口函数时需要声明接口