using UnityEngine;
using System.Collections;
using System;
public class LearnGrazio : MonoBehaviour {
public Transform m_Transform;
public float m_Radius = 1; // 圆环的半径
public float m_Theta = 0.1f; // 值越低圆环越平滑
public Color m_Color = Color.green; // 线框颜色
void Start()
{
if (m_Transform == null)
{
throw new Exception("Transform is NULL.");
}
}
void OnDrawGizmos()
{
if (m_Transform == null) return;
if (m_Theta < 0.0001f) m_Theta = 0.0001f;
// 设置矩阵
Matrix4x4 defaultMatrix = Gizmos.matrix;
Gizmos.matrix = m_Transform.localToWorldMatrix;
// 设置颜色
Color defaultColor = Gizmos.color;
Gizmos.color = m_Color;
// 绘制圆环
Vector3 beginPoint = Vector3.zero;
Vector3 firstPoint = Vector3.zero;
for (float theta = 0; theta < 2 * Mathf.PI; theta += m_Theta)
{
float x = m_Radius * Mathf.Cos(theta);
float y = m_Radius * Mathf.Sin(theta);
Vector3 endPoint = new Vector3(x, y, 0);
if (theta == 0)
{
firstPoint = endPoint;
}
else
{
Gizmos.DrawLine(beginPoint, endPoint);
}
beginPoint = endPoint;
}
// 绘制最后一条线段
Gizmos.DrawLine(firstPoint, beginPoint);
// 恢复默认颜色
Gizmos.color = defaultColor;
// 恢复默认矩阵
Gizmos.matrix = defaultMatrix;
}
}