winform无边框窗体更改大小

时间:2022-08-09 15:38:19

实现方式一:

const int HTLEFT = 10;
const int HTRIGHT = 11;
const int HTTOP = 12;
const int HTTOPLEFT = 13;
const int HTTOPRIGHT = 14;
const int HTBOTTOM = 15;
const int HTBOTTOMLEFT = 0x10;
const int HTBOTTOMRIGHT = 17;
protected override void WndProc(ref Message m)
{
switch (m.Msg)
{
case 0x0084:
base.WndProc(ref m);
Point vPoint = new Point((int)m.LParam & 0xFFFF,
(int)m.LParam >> 16 & 0xFFFF);
vPoint = PointToClient(vPoint);
if (vPoint.X <= 5)
if (vPoint.Y <= 5)
m.Result = (IntPtr)HTTOPLEFT;
else if (vPoint.Y >= ClientSize.Height - 5)
m.Result = (IntPtr)HTBOTTOMLEFT;
else m.Result = (IntPtr)HTLEFT;
else if (vPoint.X >= ClientSize.Width - 5)
if (vPoint.Y <= 5)
m.Result = (IntPtr)HTTOPRIGHT;
else if (vPoint.Y >= ClientSize.Height - 5)
m.Result = (IntPtr)HTBOTTOMRIGHT;
else m.Result = (IntPtr)HTRIGHT;
else if (vPoint.Y <= 5)
m.Result = (IntPtr)HTTOP;
else if (vPoint.Y >= ClientSize.Height - 5)
m.Result = (IntPtr)HTBOTTOM;
break;
case 0x0201://鼠标左键按下的消息
m.Msg = 0x00A1;//更改消息为非客户区按下鼠标
m.LParam = IntPtr.Zero;//默认值
m.WParam = new IntPtr(2);//鼠标放在标题栏内
base.WndProc(ref m);
break;
default:
base.WndProc(ref m);
break;
}
}

实现方式二:

 #region 更改窗体大小
private bool isMouseDown = false; //表示鼠标当前是否处于按下状态,初始值为否
private MouseDirection direction = MouseDirection.None;//表示拖动的方向,起始为None,表示不拖动
private void QueueForm_MouseDown(object sender, MouseEventArgs e)
{
isMouseDown = true;//鼠标按下
} private void QueueForm_MouseUp(object sender, MouseEventArgs e)
{
isMouseDown = false;// 鼠标弹起,
direction = MouseDirection.None; //既然鼠标弹起了,那么就不能再改变窗体尺寸,拖拽方向置 none
} private void QueueForm_MouseMove(object sender, MouseEventArgs e)
{
//鼠标移动过程中,坐标时刻在改变
//当鼠标移动时横坐标距离窗体右边缘5像素以内且纵坐标距离下边缘也在5像素以内时,要将光标变为倾斜的箭头形状,同时拖拽方向direction置为MouseDirection.Declining
if (e.Location.X >= this.Width - 5 && e.Location.Y > this.Height - 5)
{
this.Cursor = Cursors.SizeNWSE;
direction = MouseDirection.Declining;
}
//当鼠标移动时横坐标距离窗体右边缘5像素以内时,要将光标变为倾斜的箭头形状,同时拖拽方向direction置为MouseDirection.Herizontal
else if (e.Location.X >= this.Width - 5)
{
this.Cursor = Cursors.SizeWE;
direction = MouseDirection.Herizontal;
}
//同理当鼠标移动时纵坐标距离窗体下边缘5像素以内时,要将光标变为倾斜的箭头形状,同时拖拽方向direction置为MouseDirection.Vertical
else if (e.Location.Y >= this.Height - 5)
{
this.Cursor = Cursors.SizeNS;
direction = MouseDirection.Vertical;
}
//否则,以外的窗体区域,鼠标星座均为单向箭头(默认)
else this.Cursor = Cursors.Arrow;
//设定好方向后,调用下面方法,改变窗体大小
ResizeWindow();
} private void ResizeWindow()
{
//这个判断很重要,只有在鼠标按下时才能拖拽改变窗体大小,如果不作判断,那么鼠标弹起和按下时,窗体都可以改变
if (!isMouseDown) return;
//MousePosition的参考点是屏幕的左上角,表示鼠标当前相对于屏幕左上角的坐标this.left和this.top的参考点也是屏幕,属性MousePosition是该程序的重点
if (direction == MouseDirection.Declining)
{
//此行代码在mousemove事件中已经写过,在此再写一遍,并不多余,一定要写
this.Cursor = Cursors.SizeNWSE;
//下面是改变窗体宽和高的代码,不明白的可以仔细思考一下
this.Width = MousePosition.X - this.Left;
this.Height = MousePosition.Y - this.Top;
}
//以下同理
if (direction == MouseDirection.Herizontal)
{
this.Cursor = Cursors.SizeWE;
this.Width = MousePosition.X - this.Left;
}
else if (direction == MouseDirection.Vertical)
{
this.Cursor = Cursors.SizeNS;
this.Height = MousePosition.Y - this.Top;
}
//即使鼠标按下,但是不在窗口右和下边缘,那么也不能改变窗口大小
else this.Cursor = Cursors.Arrow;
} #endregion } /// <summary>
/// 定义一个枚举,表示拖动方向
/// </summary>
public enum MouseDirection
{
Herizontal,//水平方向拖动,只改变窗体的宽度
Vertical,//垂直方向拖动,只改变窗体的高度
Declining,//倾斜方向,同时改变窗体的宽度和高度
None//不做标志,即不拖动窗体改变大小
}